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1 /////////////////////////////////////////////////////////////////////////////
2 //
3 // (C) Copyright Ion Gaztanaga 2007-2013
4 //
5 // Distributed under the Boost Software License, Version 1.0.
6 //    (See accompanying file LICENSE_1_0.txt or copy at
7 //          http://www.boost.org/LICENSE_1_0.txt)
8 //
9 // See http://www.boost.org/libs/intrusive for documentation.
10 //
11 /////////////////////////////////////////////////////////////////////////////
12 //[doc_splaytree_algorithms_code
13 #include <boost/intrusive/splaytree_algorithms.hpp>
14 #include <cassert>
15 
16 struct my_node
17 {
my_nodemy_node18    my_node(int i = 0)
19       :  int_(i)
20    {}
21    my_node *parent_, *left_, *right_;
22    //other members
23    int      int_;
24 };
25 
26 //Define our own splaytree_node_traits
27 struct my_splaytree_node_traits
28 {
29    typedef my_node                                    node;
30    typedef my_node *                                  node_ptr;
31    typedef const my_node *                            const_node_ptr;
32 
get_parentmy_splaytree_node_traits33    static node_ptr get_parent(const_node_ptr n)       {  return n->parent_;   }
set_parentmy_splaytree_node_traits34    static void set_parent(node_ptr n, node_ptr parent){  n->parent_ = parent; }
get_leftmy_splaytree_node_traits35    static node_ptr get_left(const_node_ptr n)         {  return n->left_;     }
set_leftmy_splaytree_node_traits36    static void set_left(node_ptr n, node_ptr left)    {  n->left_ = left;     }
get_rightmy_splaytree_node_traits37    static node_ptr get_right(const_node_ptr n)        {  return n->right_;    }
set_rightmy_splaytree_node_traits38    static void set_right(node_ptr n, node_ptr right)  {  n->right_ = right;   }
39 };
40 
41 struct node_ptr_compare
42 {
operator ()node_ptr_compare43    bool operator()(const my_node *a, const my_node *b)
44    {  return a->int_ < b->int_;  }
45 };
46 
main()47 int main()
48 {
49    typedef boost::intrusive::splaytree_algorithms<my_splaytree_node_traits> algo;
50    my_node header, two(2), three(3);
51 
52    //Create an empty splaytree container:
53    //"header" will be the header node of the tree
54    algo::init_header(&header);
55 
56    //Now insert node "two" in the tree using the sorting functor
57    algo::insert_equal_upper_bound(&header, &two, node_ptr_compare());
58 
59    //Now insert node "three" in the tree using the sorting functor
60    algo::insert_equal_lower_bound(&header, &three, node_ptr_compare());
61 
62    //Now take the first node (the left node of the header)
63    my_node *n = header.left_;
64    assert(n == &two);
65 
66    //Now go to the next node
67    n = algo::next_node(n);
68    assert(n == &three);
69 
70    //Erase a node just using a pointer to it
71    algo::unlink(&two);
72 
73    //Erase a node using also the header (faster)
74    algo::erase(&header, &three);
75    return 0;
76 }
77 
78 //]
79