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1 /**************************************************************************
2  *
3  * Copyright 2007-2018 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * AA line stage:  AA lines are converted triangles (with extra generic)
30  *
31  * Authors:  Brian Paul
32  */
33 
34 
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_shader_tokens.h"
38 #include "util/u_inlines.h"
39 
40 #include "util/format/u_format.h"
41 #include "util/u_math.h"
42 #include "util/u_memory.h"
43 
44 #include "tgsi/tgsi_transform.h"
45 #include "tgsi/tgsi_dump.h"
46 
47 #include "draw_context.h"
48 #include "draw_private.h"
49 #include "draw_pipe.h"
50 
51 #include "nir.h"
52 #include "nir/nir_draw_helpers.h"
53 
54 /** Approx number of new tokens for instructions in aa_transform_inst() */
55 #define NUM_NEW_TOKENS 53
56 
57 
58 /**
59  * Subclass of pipe_shader_state to carry extra fragment shader info.
60  */
61 struct aaline_fragment_shader
62 {
63    struct pipe_shader_state state;
64    void *driver_fs;
65    void *aaline_fs;
66    int generic_attrib;  /**< generic used for distance */
67 };
68 
69 
70 /**
71  * Subclass of draw_stage
72  */
73 struct aaline_stage
74 {
75    struct draw_stage stage;
76 
77    float half_line_width;
78 
79    /** For AA lines, this is the vertex attrib slot for new generic */
80    uint coord_slot;
81    /** position, not necessarily output zero */
82    uint pos_slot;
83 
84 
85    /*
86     * Currently bound state
87     */
88    struct aaline_fragment_shader *fs;
89 
90    /*
91     * Driver interface/override functions
92     */
93    void * (*driver_create_fs_state)(struct pipe_context *,
94                                     const struct pipe_shader_state *);
95    void (*driver_bind_fs_state)(struct pipe_context *, void *);
96    void (*driver_delete_fs_state)(struct pipe_context *, void *);
97 };
98 
99 
100 
101 /**
102  * Subclass of tgsi_transform_context, used for transforming the
103  * user's fragment shader to add the special AA instructions.
104  */
105 struct aa_transform_context {
106    struct tgsi_transform_context base;
107    uint64_t tempsUsed;  /**< bitmask */
108    int colorOutput; /**< which output is the primary color */
109    int maxInput, maxGeneric;  /**< max input index found */
110    int colorTemp, aaTemp;  /**< temp registers */
111 };
112 
113 /**
114  * TGSI declaration transform callback.
115  * Look for a free input attrib, and two free temp regs.
116  */
117 static void
aa_transform_decl(struct tgsi_transform_context * ctx,struct tgsi_full_declaration * decl)118 aa_transform_decl(struct tgsi_transform_context *ctx,
119                   struct tgsi_full_declaration *decl)
120 {
121    struct aa_transform_context *aactx = (struct aa_transform_context *)ctx;
122 
123    if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
124        decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
125        decl->Semantic.Index == 0) {
126       aactx->colorOutput = decl->Range.First;
127    }
128    else if (decl->Declaration.File == TGSI_FILE_INPUT) {
129       if ((int) decl->Range.Last > aactx->maxInput)
130          aactx->maxInput = decl->Range.Last;
131       if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC &&
132            (int) decl->Semantic.Index > aactx->maxGeneric) {
133          aactx->maxGeneric = decl->Semantic.Index;
134       }
135    }
136    else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
137       uint i;
138       for (i = decl->Range.First;
139            i <= decl->Range.Last; i++) {
140          /*
141           * XXX this bitfield doesn't really cut it...
142           */
143          aactx->tempsUsed |= UINT64_C(1) << i;
144       }
145    }
146 
147    ctx->emit_declaration(ctx, decl);
148 }
149 
150 
151 /**
152  * Find the lowest zero bit, or -1 if bitfield is all ones.
153  */
154 static int
free_bit(uint64_t bitfield)155 free_bit(uint64_t bitfield)
156 {
157    return ffsll(~bitfield) - 1;
158 }
159 
160 
161 /**
162  * TGSI transform prolog callback.
163  */
164 static void
aa_transform_prolog(struct tgsi_transform_context * ctx)165 aa_transform_prolog(struct tgsi_transform_context *ctx)
166 {
167    struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
168    uint64_t usedTemps = aactx->tempsUsed;
169 
170    /* find two free temp regs */
171    aactx->colorTemp = free_bit(usedTemps);
172    usedTemps |= UINT64_C(1) << aactx->colorTemp;
173    aactx->aaTemp = free_bit(usedTemps);
174    assert(aactx->colorTemp >= 0);
175    assert(aactx->aaTemp >= 0);
176 
177    /* declare new generic input/texcoord */
178    tgsi_transform_input_decl(ctx, aactx->maxInput + 1,
179                              TGSI_SEMANTIC_GENERIC, aactx->maxGeneric + 1,
180                              TGSI_INTERPOLATE_LINEAR);
181 
182    /* declare new temp regs */
183    tgsi_transform_temp_decl(ctx, aactx->aaTemp);
184    tgsi_transform_temp_decl(ctx, aactx->colorTemp);
185 }
186 
187 
188 /**
189  * TGSI transform epilog callback.
190  */
191 static void
aa_transform_epilog(struct tgsi_transform_context * ctx)192 aa_transform_epilog(struct tgsi_transform_context *ctx)
193 {
194    struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
195 
196    if (aactx->colorOutput != -1) {
197       struct tgsi_full_instruction inst;
198       /* insert distance-based coverage code for antialiasing. */
199 
200       /* saturate(linewidth - fabs(interpx), linelength - fabs(interpz) */
201       inst = tgsi_default_full_instruction();
202       inst.Instruction.Saturate = true;
203       inst.Instruction.Opcode = TGSI_OPCODE_ADD;
204       inst.Instruction.NumDstRegs = 1;
205       tgsi_transform_dst_reg(&inst.Dst[0], TGSI_FILE_TEMPORARY,
206                              aactx->aaTemp, TGSI_WRITEMASK_XZ);
207       inst.Instruction.NumSrcRegs = 2;
208       tgsi_transform_src_reg(&inst.Src[1], TGSI_FILE_INPUT, aactx->maxInput + 1,
209                              TGSI_SWIZZLE_X, TGSI_SWIZZLE_X,
210                              TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z);
211       tgsi_transform_src_reg(&inst.Src[0], TGSI_FILE_INPUT, aactx->maxInput + 1,
212                              TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Y,
213                              TGSI_SWIZZLE_W, TGSI_SWIZZLE_W);
214       inst.Src[1].Register.Absolute = true;
215       inst.Src[1].Register.Negate = true;
216       ctx->emit_instruction(ctx, &inst);
217 
218       /* MUL width / height alpha */
219       tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_MUL,
220                                   TGSI_FILE_TEMPORARY, aactx->aaTemp,
221                                   TGSI_WRITEMASK_W,
222                                   TGSI_FILE_TEMPORARY, aactx->aaTemp,
223                                   TGSI_SWIZZLE_X,
224                                   TGSI_FILE_TEMPORARY, aactx->aaTemp,
225                                   TGSI_SWIZZLE_Z, false);
226 
227       /* MOV rgb */
228       tgsi_transform_op1_inst(ctx, TGSI_OPCODE_MOV,
229                               TGSI_FILE_OUTPUT, aactx->colorOutput,
230                               TGSI_WRITEMASK_XYZ,
231                               TGSI_FILE_TEMPORARY, aactx->colorTemp);
232 
233       /* MUL alpha */
234       tgsi_transform_op2_inst(ctx, TGSI_OPCODE_MUL,
235                               TGSI_FILE_OUTPUT, aactx->colorOutput,
236                               TGSI_WRITEMASK_W,
237                               TGSI_FILE_TEMPORARY, aactx->colorTemp,
238                               TGSI_FILE_TEMPORARY, aactx->aaTemp, false);
239    }
240 }
241 
242 
243 /**
244  * TGSI instruction transform callback.
245  * Replace writes to result.color w/ a temp reg.
246  */
247 static void
aa_transform_inst(struct tgsi_transform_context * ctx,struct tgsi_full_instruction * inst)248 aa_transform_inst(struct tgsi_transform_context *ctx,
249                   struct tgsi_full_instruction *inst)
250 {
251    struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
252    uint i;
253 
254    /*
255     * Look for writes to result.color and replace with colorTemp reg.
256     */
257    for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
258       struct tgsi_full_dst_register *dst = &inst->Dst[i];
259       if (dst->Register.File == TGSI_FILE_OUTPUT &&
260           dst->Register.Index == aactx->colorOutput) {
261          dst->Register.File = TGSI_FILE_TEMPORARY;
262          dst->Register.Index = aactx->colorTemp;
263       }
264    }
265 
266    ctx->emit_instruction(ctx, inst);
267 }
268 
269 
270 /**
271  * Generate the frag shader we'll use for drawing AA lines.
272  * This will be the user's shader plus some arithmetic instructions.
273  */
274 static boolean
generate_aaline_fs(struct aaline_stage * aaline)275 generate_aaline_fs(struct aaline_stage *aaline)
276 {
277    struct pipe_context *pipe = aaline->stage.draw->pipe;
278    const struct pipe_shader_state *orig_fs = &aaline->fs->state;
279    struct pipe_shader_state aaline_fs;
280    struct aa_transform_context transform;
281    const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
282 
283    aaline_fs = *orig_fs; /* copy to init */
284    aaline_fs.tokens = tgsi_alloc_tokens(newLen);
285    if (aaline_fs.tokens == NULL)
286       return FALSE;
287 
288    memset(&transform, 0, sizeof(transform));
289    transform.colorOutput = -1;
290    transform.maxInput = -1;
291    transform.maxGeneric = -1;
292    transform.colorTemp = -1;
293    transform.aaTemp = -1;
294    transform.base.prolog = aa_transform_prolog;
295    transform.base.epilog = aa_transform_epilog;
296    transform.base.transform_instruction = aa_transform_inst;
297    transform.base.transform_declaration = aa_transform_decl;
298 
299    tgsi_transform_shader(orig_fs->tokens,
300                          (struct tgsi_token *) aaline_fs.tokens,
301                          newLen, &transform.base);
302 
303 #if 0 /* DEBUG */
304    debug_printf("draw_aaline, orig shader:\n");
305    tgsi_dump(orig_fs->tokens, 0);
306    debug_printf("draw_aaline, new shader:\n");
307    tgsi_dump(aaline_fs.tokens, 0);
308 #endif
309 
310    aaline->fs->aaline_fs = aaline->driver_create_fs_state(pipe, &aaline_fs);
311    if (aaline->fs->aaline_fs != NULL)
312       aaline->fs->generic_attrib = transform.maxGeneric + 1;
313 
314    FREE((void *)aaline_fs.tokens);
315    return aaline->fs->aaline_fs != NULL;
316 }
317 
318 static boolean
generate_aaline_fs_nir(struct aaline_stage * aaline)319 generate_aaline_fs_nir(struct aaline_stage *aaline)
320 {
321    struct pipe_context *pipe = aaline->stage.draw->pipe;
322    const struct pipe_shader_state *orig_fs = &aaline->fs->state;
323    struct pipe_shader_state aaline_fs;
324 
325    aaline_fs = *orig_fs; /* copy to init */
326    aaline_fs.ir.nir = nir_shader_clone(NULL, orig_fs->ir.nir);
327    if (!aaline_fs.ir.nir)
328       return FALSE;
329 
330    nir_lower_aaline_fs(aaline_fs.ir.nir, &aaline->fs->generic_attrib);
331    aaline->fs->aaline_fs = aaline->driver_create_fs_state(pipe, &aaline_fs);
332    if (aaline->fs->aaline_fs == NULL)
333       return FALSE;
334 
335    return TRUE;
336 }
337 
338 /**
339  * When we're about to draw our first AA line in a batch, this function is
340  * called to tell the driver to bind our modified fragment shader.
341  */
342 static boolean
bind_aaline_fragment_shader(struct aaline_stage * aaline)343 bind_aaline_fragment_shader(struct aaline_stage *aaline)
344 {
345    struct draw_context *draw = aaline->stage.draw;
346    struct pipe_context *pipe = draw->pipe;
347 
348    if (!aaline->fs->aaline_fs) {
349       if (aaline->fs->state.type == PIPE_SHADER_IR_NIR) {
350          if (!generate_aaline_fs_nir(aaline))
351             return FALSE;
352       } else
353          if (!generate_aaline_fs(aaline))
354             return FALSE;
355    }
356 
357    draw->suspend_flushing = TRUE;
358    aaline->driver_bind_fs_state(pipe, aaline->fs->aaline_fs);
359    draw->suspend_flushing = FALSE;
360 
361    return TRUE;
362 }
363 
364 
365 
366 static inline struct aaline_stage *
aaline_stage(struct draw_stage * stage)367 aaline_stage(struct draw_stage *stage)
368 {
369    return (struct aaline_stage *) stage;
370 }
371 
372 
373 /**
374  * Draw a wide line by drawing a quad, using geometry which will
375  * fullfill GL's antialiased line requirements.
376  */
377 static void
aaline_line(struct draw_stage * stage,struct prim_header * header)378 aaline_line(struct draw_stage *stage, struct prim_header *header)
379 {
380    const struct aaline_stage *aaline = aaline_stage(stage);
381    const float half_width = aaline->half_line_width;
382    struct prim_header tri;
383    struct vertex_header *v[8];
384    uint coordPos = aaline->coord_slot;
385    uint posPos = aaline->pos_slot;
386    float *pos, *tex;
387    float dx = header->v[1]->data[posPos][0] - header->v[0]->data[posPos][0];
388    float dy = header->v[1]->data[posPos][1] - header->v[0]->data[posPos][1];
389    float a = atan2f(dy, dx);
390    float c_a = cosf(a), s_a = sinf(a);
391    float half_length;
392    float t_l, t_w;
393    uint i;
394 
395    half_length = 0.5f * sqrtf(dx * dx + dy * dy);
396 
397    if (half_length < 0.5f) {
398       /*
399        * The logic we use for "normal" sized segments is incorrect
400        * for very short segments (basically because we only have
401        * one value to interpolate, not a distance to each endpoint).
402        * Therefore, we calculate half_length differently, so that for
403        * original line length (near) 0, we get alpha 0 - otherwise
404        * max alpha would still be 0.5. This also prevents us from
405        * artifacts due to degenerated lines (the endpoints being
406        * identical, which would still receive anywhere from alpha
407        * 0-0.5 otherwise) (at least the pstipple stage may generate
408        * such lines due to float inaccuracies if line length is very
409        * close to a integer).
410        * Might not be fully accurate neither (because the "strength" of
411        * the line is going to be determined by how close to the pixel
412        * center those 1 or 2 fragments are) but it's probably the best
413        * we can do.
414        */
415       half_length = 2.0f * half_length;
416    } else {
417       half_length = half_length + 0.5f;
418    }
419 
420    t_w = half_width;
421    t_l = 0.5f;
422 
423    /* allocate/dup new verts */
424    for (i = 0; i < 4; i++) {
425       v[i] = dup_vert(stage, header->v[i/2], i);
426    }
427 
428    /*
429     * Quad strip for line from v0 to v1 (*=endpoints):
430     *
431     *  1                             3
432     *  +-----------------------------+
433     *  |                             |
434     *  | *v0                     v1* |
435     *  |                             |
436     *  +-----------------------------+
437     *  0                             2
438     */
439 
440    /*
441     * We increase line length by 0.5 pixels (at each endpoint),
442     * and calculate the tri endpoints by moving them half-width
443     * distance away perpendicular to the line.
444     * XXX: since we change line endpoints (by 0.5 pixel), should
445     * actually re-interpolate all other values?
446     */
447 
448    /* new verts */
449    pos = v[0]->data[posPos];
450    pos[0] += (-t_l * c_a -  t_w * s_a);
451    pos[1] += (-t_l * s_a +  t_w * c_a);
452 
453    pos = v[1]->data[posPos];
454    pos[0] += (-t_l * c_a - -t_w * s_a);
455    pos[1] += (-t_l * s_a + -t_w * c_a);
456 
457    pos = v[2]->data[posPos];
458    pos[0] += (t_l * c_a -  t_w * s_a);
459    pos[1] += (t_l * s_a +  t_w * c_a);
460 
461    pos = v[3]->data[posPos];
462    pos[0] += (t_l * c_a - -t_w * s_a);
463    pos[1] += (t_l * s_a + -t_w * c_a);
464 
465    /* new texcoords */
466    tex = v[0]->data[coordPos];
467    ASSIGN_4V(tex, -half_width, half_width, -half_length, half_length);
468 
469    tex = v[1]->data[coordPos];
470    ASSIGN_4V(tex, half_width, half_width, -half_length, half_length);
471 
472    tex = v[2]->data[coordPos];
473    ASSIGN_4V(tex, -half_width, half_width, half_length, half_length);
474 
475    tex = v[3]->data[coordPos];
476    ASSIGN_4V(tex, half_width, half_width, half_length, half_length);
477 
478    tri.v[0] = v[2];  tri.v[1] = v[1];  tri.v[2] = v[0];
479    stage->next->tri(stage->next, &tri);
480 
481    tri.v[0] = v[3];  tri.v[1] = v[1];  tri.v[2] = v[2];
482    stage->next->tri(stage->next, &tri);
483 }
484 
485 
486 static void
aaline_first_line(struct draw_stage * stage,struct prim_header * header)487 aaline_first_line(struct draw_stage *stage, struct prim_header *header)
488 {
489    auto struct aaline_stage *aaline = aaline_stage(stage);
490    struct draw_context *draw = stage->draw;
491    struct pipe_context *pipe = draw->pipe;
492    const struct pipe_rasterizer_state *rast = draw->rasterizer;
493    void *r;
494 
495    assert(draw->rasterizer->line_smooth && !draw->rasterizer->multisample);
496 
497    if (draw->rasterizer->line_width <= 1.0)
498       aaline->half_line_width = 1.0;
499    else
500       aaline->half_line_width = 0.5f * draw->rasterizer->line_width + 0.5f;
501 
502    if (!draw->rasterizer->half_pixel_center)
503       /*
504        * The tex coords probably would need adjustments?
505        */
506       debug_printf("aa lines without half pixel center may be wrong\n");
507 
508    /*
509     * Bind (generate) our fragprog
510     */
511    if (!bind_aaline_fragment_shader(aaline)) {
512       stage->line = draw_pipe_passthrough_line;
513       stage->line(stage, header);
514       return;
515    }
516 
517    draw_aaline_prepare_outputs(draw, draw->pipeline.aaline);
518 
519    draw->suspend_flushing = TRUE;
520 
521    /* Disable triangle culling, stippling, unfilled mode etc. */
522    r = draw_get_rasterizer_no_cull(draw, rast);
523    pipe->bind_rasterizer_state(pipe, r);
524 
525    draw->suspend_flushing = FALSE;
526 
527    /* now really draw first line */
528    stage->line = aaline_line;
529    stage->line(stage, header);
530 }
531 
532 
533 static void
aaline_flush(struct draw_stage * stage,unsigned flags)534 aaline_flush(struct draw_stage *stage, unsigned flags)
535 {
536    struct draw_context *draw = stage->draw;
537    struct aaline_stage *aaline = aaline_stage(stage);
538    struct pipe_context *pipe = draw->pipe;
539 
540    stage->line = aaline_first_line;
541    stage->next->flush(stage->next, flags);
542 
543    /* restore original frag shader */
544    draw->suspend_flushing = TRUE;
545    aaline->driver_bind_fs_state(pipe, aaline->fs ? aaline->fs->driver_fs : NULL);
546 
547    /* restore original rasterizer state */
548    if (draw->rast_handle) {
549       pipe->bind_rasterizer_state(pipe, draw->rast_handle);
550    }
551 
552    draw->suspend_flushing = FALSE;
553 
554    draw_remove_extra_vertex_attribs(draw);
555 }
556 
557 
558 static void
aaline_reset_stipple_counter(struct draw_stage * stage)559 aaline_reset_stipple_counter(struct draw_stage *stage)
560 {
561    stage->next->reset_stipple_counter(stage->next);
562 }
563 
564 
565 static void
aaline_destroy(struct draw_stage * stage)566 aaline_destroy(struct draw_stage *stage)
567 {
568    struct aaline_stage *aaline = aaline_stage(stage);
569    struct pipe_context *pipe = stage->draw->pipe;
570 
571    draw_free_temp_verts(stage);
572 
573    /* restore the old entry points */
574    pipe->create_fs_state = aaline->driver_create_fs_state;
575    pipe->bind_fs_state = aaline->driver_bind_fs_state;
576    pipe->delete_fs_state = aaline->driver_delete_fs_state;
577 
578    FREE(stage);
579 }
580 
581 
582 static struct aaline_stage *
draw_aaline_stage(struct draw_context * draw)583 draw_aaline_stage(struct draw_context *draw)
584 {
585    struct aaline_stage *aaline = CALLOC_STRUCT(aaline_stage);
586    if (!aaline)
587       return NULL;
588 
589    aaline->stage.draw = draw;
590    aaline->stage.name = "aaline";
591    aaline->stage.next = NULL;
592    aaline->stage.point = draw_pipe_passthrough_point;
593    aaline->stage.line = aaline_first_line;
594    aaline->stage.tri = draw_pipe_passthrough_tri;
595    aaline->stage.flush = aaline_flush;
596    aaline->stage.reset_stipple_counter = aaline_reset_stipple_counter;
597    aaline->stage.destroy = aaline_destroy;
598 
599    if (!draw_alloc_temp_verts(&aaline->stage, 8)) {
600       aaline->stage.destroy(&aaline->stage);
601       return NULL;
602    }
603 
604    return aaline;
605 }
606 
607 
608 static struct aaline_stage *
aaline_stage_from_pipe(struct pipe_context * pipe)609 aaline_stage_from_pipe(struct pipe_context *pipe)
610 {
611    struct draw_context *draw = (struct draw_context *) pipe->draw;
612 
613    if (draw) {
614       return aaline_stage(draw->pipeline.aaline);
615    } else {
616       return NULL;
617    }
618 }
619 
620 
621 /**
622  * This function overrides the driver's create_fs_state() function and
623  * will typically be called by the gallium frontend.
624  */
625 static void *
aaline_create_fs_state(struct pipe_context * pipe,const struct pipe_shader_state * fs)626 aaline_create_fs_state(struct pipe_context *pipe,
627                        const struct pipe_shader_state *fs)
628 {
629    struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
630    struct aaline_fragment_shader *aafs = NULL;
631 
632    if (!aaline)
633       return NULL;
634 
635    aafs = CALLOC_STRUCT(aaline_fragment_shader);
636 
637    if (!aafs)
638       return NULL;
639 
640    aafs->state.type = fs->type;
641    if (fs->type == PIPE_SHADER_IR_TGSI)
642       aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
643    else
644       aafs->state.ir.nir = nir_shader_clone(NULL, fs->ir.nir);
645 
646    /* pass-through */
647    aafs->driver_fs = aaline->driver_create_fs_state(pipe, fs);
648 
649    return aafs;
650 }
651 
652 
653 static void
aaline_bind_fs_state(struct pipe_context * pipe,void * fs)654 aaline_bind_fs_state(struct pipe_context *pipe, void *fs)
655 {
656    struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
657    struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
658 
659    if (!aaline) {
660       return;
661    }
662 
663    /* save current */
664    aaline->fs = aafs;
665    /* pass-through */
666    aaline->driver_bind_fs_state(pipe, (aafs ? aafs->driver_fs : NULL));
667 }
668 
669 
670 static void
aaline_delete_fs_state(struct pipe_context * pipe,void * fs)671 aaline_delete_fs_state(struct pipe_context *pipe, void *fs)
672 {
673    struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
674    struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
675 
676    if (!aafs) {
677       return;
678    }
679 
680    if (aaline) {
681       /* pass-through */
682       aaline->driver_delete_fs_state(pipe, aafs->driver_fs);
683 
684       if (aafs->aaline_fs)
685          aaline->driver_delete_fs_state(pipe, aafs->aaline_fs);
686    }
687 
688    if (aafs->state.type == PIPE_SHADER_IR_TGSI)
689       FREE((void*)aafs->state.tokens);
690    else
691       ralloc_free(aafs->state.ir.nir);
692    FREE(aafs);
693 }
694 
695 
696 void
draw_aaline_prepare_outputs(struct draw_context * draw,struct draw_stage * stage)697 draw_aaline_prepare_outputs(struct draw_context *draw,
698                             struct draw_stage *stage)
699 {
700    struct aaline_stage *aaline = aaline_stage(stage);
701    const struct pipe_rasterizer_state *rast = draw->rasterizer;
702 
703    /* update vertex attrib info */
704    aaline->pos_slot = draw_current_shader_position_output(draw);
705 
706    if (!rast->line_smooth || rast->multisample)
707       return;
708 
709    /* allocate the extra post-transformed vertex attribute */
710    if (aaline->fs && aaline->fs->aaline_fs)
711       aaline->coord_slot = draw_alloc_extra_vertex_attrib(draw,
712                                                           TGSI_SEMANTIC_GENERIC,
713                                                           aaline->fs->generic_attrib);
714    else
715       aaline->coord_slot = -1;
716 }
717 
718 /**
719  * Called by drivers that want to install this AA line prim stage
720  * into the draw module's pipeline.  This will not be used if the
721  * hardware has native support for AA lines.
722  */
723 boolean
draw_install_aaline_stage(struct draw_context * draw,struct pipe_context * pipe)724 draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe)
725 {
726    struct aaline_stage *aaline;
727 
728    pipe->draw = (void *) draw;
729 
730    /*
731     * Create / install AA line drawing / prim stage
732     */
733    aaline = draw_aaline_stage(draw);
734    if (!aaline)
735       return FALSE;
736 
737    /* save original driver functions */
738    aaline->driver_create_fs_state = pipe->create_fs_state;
739    aaline->driver_bind_fs_state = pipe->bind_fs_state;
740    aaline->driver_delete_fs_state = pipe->delete_fs_state;
741 
742    /* override the driver's functions */
743    pipe->create_fs_state = aaline_create_fs_state;
744    pipe->bind_fs_state = aaline_bind_fs_state;
745    pipe->delete_fs_state = aaline_delete_fs_state;
746 
747    /* Install once everything is known to be OK:
748     */
749    draw->pipeline.aaline = &aaline->stage;
750 
751    return TRUE;
752 }
753