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1 /**************************************************************************
2  *
3  * Copyright 2008 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * AA point stage:  AA points are converted to quads and rendered with a
30  * special fragment shader.  Another approach would be to use a texture
31  * map image of a point, but experiments indicate the quality isn't nearly
32  * as good as this approach.
33  *
34  * Note: this looks a lot like draw_aaline.c but there's actually little
35  * if any code that can be shared.
36  *
37  * Authors:  Brian Paul
38  */
39 
40 
41 #include "pipe/p_context.h"
42 #include "pipe/p_defines.h"
43 #include "pipe/p_shader_tokens.h"
44 
45 #include "tgsi/tgsi_transform.h"
46 #include "tgsi/tgsi_dump.h"
47 
48 #include "util/u_math.h"
49 #include "util/u_memory.h"
50 
51 #include "draw_context.h"
52 #include "draw_vs.h"
53 #include "draw_pipe.h"
54 
55 #include "nir.h"
56 #include "nir/nir_draw_helpers.h"
57 
58 /** Approx number of new tokens for instructions in aa_transform_inst() */
59 #define NUM_NEW_TOKENS 200
60 
61 
62 /*
63  * Enabling NORMALIZE might give _slightly_ better results.
64  * Basically, it controls whether we compute distance as d=sqrt(x*x+y*y) or
65  * d=x*x+y*y.  Since we're working with a unit circle, the later seems
66  * close enough and saves some costly instructions.
67  */
68 #define NORMALIZE 0
69 
70 
71 /**
72  * Subclass of pipe_shader_state to carry extra fragment shader info.
73  */
74 struct aapoint_fragment_shader
75 {
76    struct pipe_shader_state state;
77    void *driver_fs;   /**< the regular shader */
78    void *aapoint_fs;  /**< the aa point-augmented shader */
79    int generic_attrib; /**< The generic input attrib/texcoord we'll use */
80 };
81 
82 
83 /**
84  * Subclass of draw_stage
85  */
86 struct aapoint_stage
87 {
88    struct draw_stage stage;
89 
90    /** half of pipe_rasterizer_state::point_size */
91    float radius;
92 
93    /** vertex attrib slot containing point size */
94    int psize_slot;
95 
96    /** this is the vertex attrib slot for the new texcoords */
97    uint tex_slot;
98 
99    /** vertex attrib slot containing position */
100    uint pos_slot;
101 
102    /** Currently bound fragment shader */
103    struct aapoint_fragment_shader *fs;
104 
105    /*
106     * Driver interface/override functions
107     */
108    void * (*driver_create_fs_state)(struct pipe_context *,
109                                     const struct pipe_shader_state *);
110    void (*driver_bind_fs_state)(struct pipe_context *, void *);
111    void (*driver_delete_fs_state)(struct pipe_context *, void *);
112 };
113 
114 
115 
116 /**
117  * Subclass of tgsi_transform_context, used for transforming the
118  * user's fragment shader to add the special AA instructions.
119  */
120 struct aa_transform_context {
121    struct tgsi_transform_context base;
122    uint tempsUsed;  /**< bitmask */
123    int colorOutput; /**< which output is the primary color */
124    int maxInput, maxGeneric;  /**< max input index found */
125    int tmp0, colorTemp;  /**< temp registers */
126 };
127 
128 
129 /**
130  * TGSI declaration transform callback.
131  * Look for two free temp regs and available input reg for new texcoords.
132  */
133 static void
aa_transform_decl(struct tgsi_transform_context * ctx,struct tgsi_full_declaration * decl)134 aa_transform_decl(struct tgsi_transform_context *ctx,
135                   struct tgsi_full_declaration *decl)
136 {
137    struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
138 
139    if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
140        decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
141        decl->Semantic.Index == 0) {
142       aactx->colorOutput = decl->Range.First;
143    }
144    else if (decl->Declaration.File == TGSI_FILE_INPUT) {
145       if ((int) decl->Range.Last > aactx->maxInput)
146          aactx->maxInput = decl->Range.Last;
147       if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC &&
148            (int) decl->Semantic.Index > aactx->maxGeneric) {
149          aactx->maxGeneric = decl->Semantic.Index;
150       }
151    }
152    else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
153       uint i;
154       for (i = decl->Range.First;
155            i <= decl->Range.Last; i++) {
156          aactx->tempsUsed |= (1 << i);
157       }
158    }
159 
160    ctx->emit_declaration(ctx, decl);
161 }
162 
163 
164 /**
165  * TGSI transform callback.
166  * Insert new declarations and instructions before first instruction.
167  */
168 static void
aa_transform_prolog(struct tgsi_transform_context * ctx)169 aa_transform_prolog(struct tgsi_transform_context *ctx)
170 {
171    /* emit our new declarations before the first instruction */
172    struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
173    struct tgsi_full_instruction newInst;
174    const int texInput = aactx->maxInput + 1;
175    int tmp0;
176    uint i;
177 
178    /* find two free temp regs */
179    for (i = 0; i < 32; i++) {
180       if ((aactx->tempsUsed & (1u << i)) == 0) {
181          /* found a free temp */
182          if (aactx->tmp0 < 0)
183             aactx->tmp0 = i;
184          else if (aactx->colorTemp < 0)
185             aactx->colorTemp = i;
186          else
187             break;
188       }
189    }
190 
191    assert(aactx->colorTemp != aactx->tmp0);
192 
193    tmp0 = aactx->tmp0;
194 
195    /* declare new generic input/texcoord */
196    tgsi_transform_input_decl(ctx, texInput,
197                              TGSI_SEMANTIC_GENERIC, aactx->maxGeneric + 1,
198                              TGSI_INTERPOLATE_LINEAR);
199 
200    /* declare new temp regs */
201    tgsi_transform_temp_decl(ctx, tmp0);
202    tgsi_transform_temp_decl(ctx, aactx->colorTemp);
203 
204    /*
205     * Emit code to compute fragment coverage, kill if outside point radius
206     *
207     * Temp reg0 usage:
208     *  t0.x = distance of fragment from center point
209     *  t0.y = boolean, is t0.x > 1.0, also misc temp usage
210     *  t0.z = temporary for computing 1/(1-k) value
211     *  t0.w = final coverage value
212     */
213 
214    /* MUL t0.xy, tex, tex;  # compute x^2, y^2 */
215    tgsi_transform_op2_inst(ctx, TGSI_OPCODE_MUL,
216                            TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_XY,
217                            TGSI_FILE_INPUT, texInput,
218                            TGSI_FILE_INPUT, texInput, false);
219 
220    /* ADD t0.x, t0.x, t0.y;  # x^2 + y^2 */
221    tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_ADD,
222                                TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_X,
223                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_X,
224                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_Y, false);
225 
226 #if NORMALIZE  /* OPTIONAL normalization of length */
227    /* RSQ t0.x, t0.x; */
228    tgsi_transform_op1_inst(ctx, TGSI_OPCODE_RSQ,
229                            TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_X,
230                            TGSI_FILE_TEMPORARY, tmp0);
231 
232    /* RCP t0.x, t0.x; */
233    tgsi_transform_op1_inst(ctx, TGSI_OPCODE_RCP,
234                            TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_X,
235                            TGSI_FILE_TEMPORARY, tmp0);
236 #endif
237 
238    /* SGT t0.y, t0.xxxx, tex.wwww;  # bool b = d > 1 (NOTE tex.w == 1) */
239    tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_SGT,
240                                TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_Y,
241                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_X,
242                                TGSI_FILE_INPUT, texInput, TGSI_SWIZZLE_W, false);
243 
244    /* KILL_IF -tmp0.yyyy;   # if -tmp0.y < 0, KILL */
245    tgsi_transform_kill_inst(ctx, TGSI_FILE_TEMPORARY, tmp0,
246                             TGSI_SWIZZLE_Y, TRUE);
247 
248    /* compute coverage factor = (1-d)/(1-k) */
249 
250    /* SUB t0.z, tex.w, tex.z;  # m = 1 - k */
251    tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_ADD,
252                                TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_Z,
253                                TGSI_FILE_INPUT, texInput, TGSI_SWIZZLE_W,
254                                TGSI_FILE_INPUT, texInput, TGSI_SWIZZLE_Z, true);
255 
256    /* RCP t0.z, t0.z;  # t0.z = 1 / m */
257    newInst = tgsi_default_full_instruction();
258    newInst.Instruction.Opcode = TGSI_OPCODE_RCP;
259    newInst.Instruction.NumDstRegs = 1;
260    newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
261    newInst.Dst[0].Register.Index = tmp0;
262    newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_Z;
263    newInst.Instruction.NumSrcRegs = 1;
264    newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
265    newInst.Src[0].Register.Index = tmp0;
266    newInst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_Z;
267    ctx->emit_instruction(ctx, &newInst);
268 
269    /* SUB t0.y, 1, t0.x;  # d = 1 - d */
270    tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_ADD,
271                                TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_Y,
272                                TGSI_FILE_INPUT, texInput, TGSI_SWIZZLE_W,
273                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_X, true);
274 
275    /* MUL t0.w, t0.y, t0.z;   # coverage = d * m */
276    tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_MUL,
277                                TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_W,
278                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_Y,
279                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_Z, false);
280 
281    /* SLE t0.y, t0.x, tex.z;  # bool b = distance <= k */
282    tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_SLE,
283                                TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_Y,
284                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_X,
285                                TGSI_FILE_INPUT, texInput, TGSI_SWIZZLE_Z, false);
286 
287    /* CMP t0.w, -t0.y, tex.w, t0.w;
288     *  # if -t0.y < 0 then
289     *       t0.w = 1
290     *    else
291     *       t0.w = t0.w
292     */
293    tgsi_transform_op3_swz_inst(ctx, TGSI_OPCODE_CMP,
294                                TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_W,
295                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_Y, 1,
296                                TGSI_FILE_INPUT, texInput, TGSI_SWIZZLE_W,
297                                TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_W);
298 }
299 
300 
301 /**
302  * TGSI transform callback.
303  * Insert new instructions before the END instruction.
304  */
305 static void
aa_transform_epilog(struct tgsi_transform_context * ctx)306 aa_transform_epilog(struct tgsi_transform_context *ctx)
307 {
308    struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
309 
310    /* add alpha modulation code at tail of program */
311 
312    /* MOV result.color.xyz, colorTemp; */
313    tgsi_transform_op1_inst(ctx, TGSI_OPCODE_MOV,
314                            TGSI_FILE_OUTPUT, aactx->colorOutput,
315                            TGSI_WRITEMASK_XYZ,
316                            TGSI_FILE_TEMPORARY, aactx->colorTemp);
317 
318    /* MUL result.color.w, colorTemp, tmp0.w; */
319    tgsi_transform_op2_inst(ctx, TGSI_OPCODE_MUL,
320                            TGSI_FILE_OUTPUT, aactx->colorOutput,
321                            TGSI_WRITEMASK_W,
322                            TGSI_FILE_TEMPORARY, aactx->colorTemp,
323                            TGSI_FILE_TEMPORARY, aactx->tmp0, false);
324 }
325 
326 
327 /**
328  * TGSI transform callback.
329  * Called per instruction.
330  * Replace writes to result.color w/ a temp reg.
331  */
332 static void
aa_transform_inst(struct tgsi_transform_context * ctx,struct tgsi_full_instruction * inst)333 aa_transform_inst(struct tgsi_transform_context *ctx,
334                   struct tgsi_full_instruction *inst)
335 {
336    struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
337    unsigned i;
338 
339    /* Not an END instruction.
340     * Look for writes to result.color and replace with colorTemp reg.
341     */
342    for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
343       struct tgsi_full_dst_register *dst = &inst->Dst[i];
344       if (dst->Register.File == TGSI_FILE_OUTPUT &&
345           dst->Register.Index == aactx->colorOutput) {
346          dst->Register.File = TGSI_FILE_TEMPORARY;
347          dst->Register.Index = aactx->colorTemp;
348       }
349    }
350 
351    ctx->emit_instruction(ctx, inst);
352 }
353 
354 
355 /**
356  * Generate the frag shader we'll use for drawing AA points.
357  * This will be the user's shader plus some texture/modulate instructions.
358  */
359 static boolean
generate_aapoint_fs(struct aapoint_stage * aapoint)360 generate_aapoint_fs(struct aapoint_stage *aapoint)
361 {
362    const struct pipe_shader_state *orig_fs = &aapoint->fs->state;
363    struct pipe_shader_state aapoint_fs;
364    struct aa_transform_context transform;
365    const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
366    struct pipe_context *pipe = aapoint->stage.draw->pipe;
367 
368    aapoint_fs = *orig_fs; /* copy to init */
369 
370    assert(aapoint_fs.type == PIPE_SHADER_IR_TGSI);
371    aapoint_fs.tokens = tgsi_alloc_tokens(newLen);
372    if (aapoint_fs.tokens == NULL)
373       return FALSE;
374 
375    memset(&transform, 0, sizeof(transform));
376    transform.colorOutput = -1;
377    transform.maxInput = -1;
378    transform.maxGeneric = -1;
379    transform.colorTemp = -1;
380    transform.tmp0 = -1;
381    transform.base.prolog = aa_transform_prolog;
382    transform.base.epilog = aa_transform_epilog;
383    transform.base.transform_instruction = aa_transform_inst;
384    transform.base.transform_declaration = aa_transform_decl;
385 
386    tgsi_transform_shader(orig_fs->tokens,
387                          (struct tgsi_token *) aapoint_fs.tokens,
388                          newLen, &transform.base);
389 
390 #if 0 /* DEBUG */
391    debug_printf("draw_aapoint, orig shader:\n");
392    tgsi_dump(orig_fs->tokens, 0);
393    debug_printf("draw_aapoint, new shader:\n");
394    tgsi_dump(aapoint_fs.tokens, 0);
395 #endif
396 
397    aapoint->fs->aapoint_fs
398       = aapoint->driver_create_fs_state(pipe, &aapoint_fs);
399    if (aapoint->fs->aapoint_fs == NULL)
400       goto fail;
401 
402    aapoint->fs->generic_attrib = transform.maxGeneric + 1;
403    FREE((void *)aapoint_fs.tokens);
404    return TRUE;
405 
406 fail:
407    FREE((void *)aapoint_fs.tokens);
408    return FALSE;
409 }
410 
411 static boolean
generate_aapoint_fs_nir(struct aapoint_stage * aapoint)412 generate_aapoint_fs_nir(struct aapoint_stage *aapoint)
413 {
414    struct pipe_context *pipe = aapoint->stage.draw->pipe;
415    const struct pipe_shader_state *orig_fs = &aapoint->fs->state;
416    struct pipe_shader_state aapoint_fs;
417 
418    aapoint_fs = *orig_fs; /* copy to init */
419    aapoint_fs.ir.nir = nir_shader_clone(NULL, orig_fs->ir.nir);
420    if (!aapoint_fs.ir.nir)
421       return FALSE;
422 
423    nir_lower_aapoint_fs(aapoint_fs.ir.nir, &aapoint->fs->generic_attrib);
424    aapoint->fs->aapoint_fs = aapoint->driver_create_fs_state(pipe, &aapoint_fs);
425    if (aapoint->fs->aapoint_fs == NULL)
426       goto fail;
427 
428    return TRUE;
429 
430 fail:
431    return FALSE;
432 }
433 
434 /**
435  * When we're about to draw our first AA point in a batch, this function is
436  * called to tell the driver to bind our modified fragment shader.
437  */
438 static boolean
bind_aapoint_fragment_shader(struct aapoint_stage * aapoint)439 bind_aapoint_fragment_shader(struct aapoint_stage *aapoint)
440 {
441    struct draw_context *draw = aapoint->stage.draw;
442    struct pipe_context *pipe = draw->pipe;
443 
444    if (!aapoint->fs->aapoint_fs) {
445       if (aapoint->fs->state.type == PIPE_SHADER_IR_NIR) {
446          if (!generate_aapoint_fs_nir(aapoint))
447             return FALSE;
448       } else if (!generate_aapoint_fs(aapoint))
449          return FALSE;
450    }
451 
452    draw->suspend_flushing = TRUE;
453    aapoint->driver_bind_fs_state(pipe, aapoint->fs->aapoint_fs);
454    draw->suspend_flushing = FALSE;
455 
456    return TRUE;
457 }
458 
459 
460 
461 static inline struct aapoint_stage *
aapoint_stage(struct draw_stage * stage)462 aapoint_stage( struct draw_stage *stage )
463 {
464    return (struct aapoint_stage *) stage;
465 }
466 
467 
468 
469 
470 /**
471  * Draw an AA point by drawing a quad.
472  */
473 static void
aapoint_point(struct draw_stage * stage,struct prim_header * header)474 aapoint_point(struct draw_stage *stage, struct prim_header *header)
475 {
476    const struct aapoint_stage *aapoint = aapoint_stage(stage);
477    struct prim_header tri;
478    struct vertex_header *v[4];
479    const uint tex_slot = aapoint->tex_slot;
480    const uint pos_slot = aapoint->pos_slot;
481    float radius, *pos, *tex;
482    uint i;
483    float k;
484 
485    if (aapoint->psize_slot >= 0) {
486       radius = 0.5f * header->v[0]->data[aapoint->psize_slot][0];
487    }
488    else {
489       radius = aapoint->radius;
490    }
491 
492    /*
493     * Note: the texcoords (generic attrib, really) we use are special:
494     * The S and T components simply vary from -1 to +1.
495     * The R component is k, below.
496     * The Q component is 1.0 and will used as a handy constant in the
497     * fragment shader.
498     */
499 
500    /*
501     * k is the threshold distance from the point's center at which
502     * we begin alpha attenuation (the coverage value).
503     * Operating within a unit circle, we'll compute the fragment's
504     * distance 'd' from the center point using the texcoords.
505     * IF d > 1.0 THEN
506     *    KILL fragment
507     * ELSE IF d > k THEN
508     *    compute coverage in [0,1] proportional to d in [k, 1].
509     * ELSE
510     *    coverage = 1.0;  // full coverage
511     * ENDIF
512     *
513     * Note: the ELSEIF and ELSE clauses are actually implemented with CMP to
514     * avoid using IF/ELSE/ENDIF TGSI opcodes.
515     */
516 
517 #if !NORMALIZE
518    k = 1.0f / radius;
519    k = 1.0f - 2.0f * k + k * k;
520 #else
521    k = 1.0f - 1.0f / radius;
522 #endif
523 
524    /* allocate/dup new verts */
525    for (i = 0; i < 4; i++) {
526       v[i] = dup_vert(stage, header->v[0], i);
527    }
528 
529    /* new verts */
530    pos = v[0]->data[pos_slot];
531    pos[0] -= radius;
532    pos[1] -= radius;
533 
534    pos = v[1]->data[pos_slot];
535    pos[0] += radius;
536    pos[1] -= radius;
537 
538    pos = v[2]->data[pos_slot];
539    pos[0] += radius;
540    pos[1] += radius;
541 
542    pos = v[3]->data[pos_slot];
543    pos[0] -= radius;
544    pos[1] += radius;
545 
546    /* new texcoords */
547    tex = v[0]->data[tex_slot];
548    ASSIGN_4V(tex, -1, -1, k, 1);
549 
550    tex = v[1]->data[tex_slot];
551    ASSIGN_4V(tex,  1, -1, k, 1);
552 
553    tex = v[2]->data[tex_slot];
554    ASSIGN_4V(tex,  1,  1, k, 1);
555 
556    tex = v[3]->data[tex_slot];
557    ASSIGN_4V(tex, -1,  1, k, 1);
558 
559    /* emit 2 tris for the quad strip */
560    tri.v[0] = v[0];
561    tri.v[1] = v[1];
562    tri.v[2] = v[2];
563    stage->next->tri( stage->next, &tri );
564 
565    tri.v[0] = v[0];
566    tri.v[1] = v[2];
567    tri.v[2] = v[3];
568    stage->next->tri( stage->next, &tri );
569 }
570 
571 
572 static void
aapoint_first_point(struct draw_stage * stage,struct prim_header * header)573 aapoint_first_point(struct draw_stage *stage, struct prim_header *header)
574 {
575    auto struct aapoint_stage *aapoint = aapoint_stage(stage);
576    struct draw_context *draw = stage->draw;
577    struct pipe_context *pipe = draw->pipe;
578    const struct pipe_rasterizer_state *rast = draw->rasterizer;
579    void *r;
580 
581    assert(draw->rasterizer->point_smooth && !draw->rasterizer->multisample);
582 
583    if (draw->rasterizer->point_size <= 2.0)
584       aapoint->radius = 1.0;
585    else
586       aapoint->radius = 0.5f * draw->rasterizer->point_size;
587 
588    /*
589     * Bind (generate) our fragprog.
590     */
591    bind_aapoint_fragment_shader(aapoint);
592 
593    draw_aapoint_prepare_outputs(draw, draw->pipeline.aapoint);
594 
595    draw->suspend_flushing = TRUE;
596 
597    /* Disable triangle culling, stippling, unfilled mode etc. */
598    r = draw_get_rasterizer_no_cull(draw, rast);
599    pipe->bind_rasterizer_state(pipe, r);
600 
601    draw->suspend_flushing = FALSE;
602 
603    /* now really draw first point */
604    stage->point = aapoint_point;
605    stage->point(stage, header);
606 }
607 
608 
609 static void
aapoint_flush(struct draw_stage * stage,unsigned flags)610 aapoint_flush(struct draw_stage *stage, unsigned flags)
611 {
612    struct draw_context *draw = stage->draw;
613    struct aapoint_stage *aapoint = aapoint_stage(stage);
614    struct pipe_context *pipe = draw->pipe;
615 
616    stage->point = aapoint_first_point;
617    stage->next->flush( stage->next, flags );
618 
619    /* restore original frag shader */
620    draw->suspend_flushing = TRUE;
621    aapoint->driver_bind_fs_state(pipe, aapoint->fs ? aapoint->fs->driver_fs : NULL);
622 
623    /* restore original rasterizer state */
624    if (draw->rast_handle) {
625       pipe->bind_rasterizer_state(pipe, draw->rast_handle);
626    }
627 
628    draw->suspend_flushing = FALSE;
629 
630    draw_remove_extra_vertex_attribs(draw);
631 }
632 
633 
634 static void
aapoint_reset_stipple_counter(struct draw_stage * stage)635 aapoint_reset_stipple_counter(struct draw_stage *stage)
636 {
637    stage->next->reset_stipple_counter( stage->next );
638 }
639 
640 
641 static void
aapoint_destroy(struct draw_stage * stage)642 aapoint_destroy(struct draw_stage *stage)
643 {
644    struct aapoint_stage* aapoint = aapoint_stage(stage);
645    struct pipe_context *pipe = stage->draw->pipe;
646 
647    draw_free_temp_verts( stage );
648 
649    /* restore the old entry points */
650    pipe->create_fs_state = aapoint->driver_create_fs_state;
651    pipe->bind_fs_state = aapoint->driver_bind_fs_state;
652    pipe->delete_fs_state = aapoint->driver_delete_fs_state;
653 
654    FREE( stage );
655 }
656 
657 void
draw_aapoint_prepare_outputs(struct draw_context * draw,struct draw_stage * stage)658 draw_aapoint_prepare_outputs(struct draw_context *draw,
659                              struct draw_stage *stage)
660 {
661    struct aapoint_stage *aapoint = aapoint_stage(stage);
662    const struct pipe_rasterizer_state *rast = draw->rasterizer;
663 
664    /* update vertex attrib info */
665    aapoint->pos_slot = draw_current_shader_position_output(draw);
666 
667    if (!rast->point_smooth || rast->multisample)
668       return;
669 
670    if (aapoint->fs && aapoint->fs->aapoint_fs) {
671       /* allocate the extra post-transformed vertex attribute */
672       aapoint->tex_slot = draw_alloc_extra_vertex_attrib(draw,
673                                                          TGSI_SEMANTIC_GENERIC,
674                                                          aapoint->fs->generic_attrib);
675       assert(aapoint->tex_slot > 0); /* output[0] is vertex pos */
676    } else
677       aapoint->tex_slot = -1;
678 
679    /* find psize slot in post-transform vertex */
680    aapoint->psize_slot = -1;
681    if (draw->rasterizer->point_size_per_vertex) {
682       const struct tgsi_shader_info *info = draw_get_shader_info(draw);
683       uint i;
684       /* find PSIZ vertex output */
685       for (i = 0; i < info->num_outputs; i++) {
686          if (info->output_semantic_name[i] == TGSI_SEMANTIC_PSIZE) {
687             aapoint->psize_slot = i;
688             break;
689          }
690       }
691    }
692 }
693 
694 static struct aapoint_stage *
draw_aapoint_stage(struct draw_context * draw)695 draw_aapoint_stage(struct draw_context *draw)
696 {
697    struct aapoint_stage *aapoint = CALLOC_STRUCT(aapoint_stage);
698    if (!aapoint)
699       goto fail;
700 
701    aapoint->stage.draw = draw;
702    aapoint->stage.name = "aapoint";
703    aapoint->stage.next = NULL;
704    aapoint->stage.point = aapoint_first_point;
705    aapoint->stage.line = draw_pipe_passthrough_line;
706    aapoint->stage.tri = draw_pipe_passthrough_tri;
707    aapoint->stage.flush = aapoint_flush;
708    aapoint->stage.reset_stipple_counter = aapoint_reset_stipple_counter;
709    aapoint->stage.destroy = aapoint_destroy;
710 
711    if (!draw_alloc_temp_verts( &aapoint->stage, 4 ))
712       goto fail;
713 
714    return aapoint;
715 
716  fail:
717    if (aapoint)
718       aapoint->stage.destroy(&aapoint->stage);
719 
720    return NULL;
721 
722 }
723 
724 
725 static struct aapoint_stage *
aapoint_stage_from_pipe(struct pipe_context * pipe)726 aapoint_stage_from_pipe(struct pipe_context *pipe)
727 {
728    struct draw_context *draw = (struct draw_context *) pipe->draw;
729    return aapoint_stage(draw->pipeline.aapoint);
730 }
731 
732 
733 /**
734  * This function overrides the driver's create_fs_state() function and
735  * will typically be called by the gallium frontend.
736  */
737 static void *
aapoint_create_fs_state(struct pipe_context * pipe,const struct pipe_shader_state * fs)738 aapoint_create_fs_state(struct pipe_context *pipe,
739                        const struct pipe_shader_state *fs)
740 {
741    struct aapoint_stage *aapoint = aapoint_stage_from_pipe(pipe);
742    struct aapoint_fragment_shader *aafs = CALLOC_STRUCT(aapoint_fragment_shader);
743    if (!aafs)
744       return NULL;
745 
746    aafs->state.type = fs->type;
747    if (fs->type == PIPE_SHADER_IR_TGSI)
748       aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
749    else
750       aafs->state.ir.nir = nir_shader_clone(NULL, fs->ir.nir);
751    /* pass-through */
752    aafs->driver_fs = aapoint->driver_create_fs_state(pipe, fs);
753 
754    return aafs;
755 }
756 
757 
758 static void
aapoint_bind_fs_state(struct pipe_context * pipe,void * fs)759 aapoint_bind_fs_state(struct pipe_context *pipe, void *fs)
760 {
761    struct aapoint_stage *aapoint = aapoint_stage_from_pipe(pipe);
762    struct aapoint_fragment_shader *aafs = (struct aapoint_fragment_shader *) fs;
763    /* save current */
764    aapoint->fs = aafs;
765    /* pass-through */
766    aapoint->driver_bind_fs_state(pipe,
767                                  (aafs ? aafs->driver_fs : NULL));
768 }
769 
770 
771 static void
aapoint_delete_fs_state(struct pipe_context * pipe,void * fs)772 aapoint_delete_fs_state(struct pipe_context *pipe, void *fs)
773 {
774    struct aapoint_stage *aapoint = aapoint_stage_from_pipe(pipe);
775    struct aapoint_fragment_shader *aafs = (struct aapoint_fragment_shader *) fs;
776 
777    /* pass-through */
778    aapoint->driver_delete_fs_state(pipe, aafs->driver_fs);
779 
780    if (aafs->aapoint_fs)
781       aapoint->driver_delete_fs_state(pipe, aafs->aapoint_fs);
782 
783    if (aafs->state.type == PIPE_SHADER_IR_TGSI)
784       FREE((void*)aafs->state.tokens);
785    else
786       ralloc_free(aafs->state.ir.nir);
787 
788    FREE(aafs);
789 }
790 
791 
792 /**
793  * Called by drivers that want to install this AA point prim stage
794  * into the draw module's pipeline.  This will not be used if the
795  * hardware has native support for AA points.
796  */
797 boolean
draw_install_aapoint_stage(struct draw_context * draw,struct pipe_context * pipe)798 draw_install_aapoint_stage(struct draw_context *draw,
799                            struct pipe_context *pipe)
800 {
801    struct aapoint_stage *aapoint;
802 
803    pipe->draw = (void *) draw;
804 
805    /*
806     * Create / install AA point drawing / prim stage
807     */
808    aapoint = draw_aapoint_stage( draw );
809    if (!aapoint)
810       return FALSE;
811 
812    /* save original driver functions */
813    aapoint->driver_create_fs_state = pipe->create_fs_state;
814    aapoint->driver_bind_fs_state = pipe->bind_fs_state;
815    aapoint->driver_delete_fs_state = pipe->delete_fs_state;
816 
817    /* override the driver's functions */
818    pipe->create_fs_state = aapoint_create_fs_state;
819    pipe->bind_fs_state = aapoint_bind_fs_state;
820    pipe->delete_fs_state = aapoint_delete_fs_state;
821 
822    draw->pipeline.aapoint = &aapoint->stage;
823 
824    return TRUE;
825 }
826