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1 /*
2  * Copyright (c) 2012-2015 Etnaviv Project
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sub license,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the
12  * next paragraph) shall be included in all copies or substantial portions
13  * of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  *
23  * Authors:
24  *    Wladimir J. van der Laan <laanwj@gmail.com>
25  *    Christian Gmeiner <christian.gmeiner@gmail.com>
26  */
27 
28 #ifndef H_ETNAVIV_CONTEXT
29 #define H_ETNAVIV_CONTEXT
30 
31 #include <stdint.h>
32 
33 #include "etnaviv_resource.h"
34 #include "etnaviv_tiling.h"
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_format.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "pipe/p_state.h"
40 #include "util/slab.h"
41 
42 struct pipe_screen;
43 struct etna_shader_variant;
44 struct etna_sampler_ts;
45 
46 struct etna_index_buffer {
47    struct etna_reloc FE_INDEX_STREAM_BASE_ADDR;
48    uint32_t FE_INDEX_STREAM_CONTROL;
49    uint32_t FE_PRIMITIVE_RESTART_INDEX;
50 };
51 
52 struct etna_shader_input {
53    int vs_reg; /* VS input register */
54 };
55 
56 enum etna_varying_special {
57    ETNA_VARYING_VSOUT = 0, /* from VS */
58    ETNA_VARYING_POINTCOORD, /* point texture coord */
59 };
60 
61 struct etna_shader_varying {
62    int num_components;
63    enum etna_varying_special special;
64    int pa_attributes;
65    int vs_reg; /* VS output register */
66 };
67 
68 struct etna_transfer {
69    struct pipe_transfer base;
70    struct pipe_resource *rsc;
71    void *staging;
72    void *mapped;
73 };
74 
75 struct etna_constbuf_state {
76    struct pipe_constant_buffer cb[ETNA_MAX_CONST_BUF];
77    uint32_t enabled_mask;
78 };
79 
80 struct etna_vertexbuf_state {
81    struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
82    struct compiled_set_vertex_buffer cvb[PIPE_MAX_ATTRIBS];
83    unsigned count;
84    uint32_t enabled_mask;
85 };
86 
87 struct etna_shader_state {
88    void *bind_vs, *bind_fs;
89    struct etna_shader_variant *vs, *fs;
90 };
91 
92 enum etna_uniform_contents {
93    ETNA_UNIFORM_UNUSED = 0,
94    ETNA_UNIFORM_CONSTANT,
95    ETNA_UNIFORM_UNIFORM,
96    ETNA_UNIFORM_TEXRECT_SCALE_X,
97    ETNA_UNIFORM_TEXRECT_SCALE_Y,
98    ETNA_UNIFORM_UBO0_ADDR,
99    ETNA_UNIFORM_UBOMAX_ADDR = ETNA_UNIFORM_UBO0_ADDR + ETNA_MAX_CONST_BUF - 1,
100 };
101 
102 struct etna_shader_uniform_info {
103    enum etna_uniform_contents *contents;
104    uint32_t *data;
105    uint32_t count;
106 };
107 
108 struct etna_context {
109    struct pipe_context base;
110 
111    /* GPU-specific implementation to emit texture state */
112    void (*emit_texture_state)(struct etna_context *pctx);
113    /* Get sampler TS pointer for sampler view */
114    struct etna_sampler_ts *(*ts_for_sampler_view)(struct pipe_sampler_view *pview);
115    /* GPU-specific blit implementation */
116    bool (*blit)(struct pipe_context *pipe, const struct pipe_blit_info *info);
117 
118    struct etna_screen *screen;
119    struct etna_cmd_stream *stream;
120 
121    /* which state objects need to be re-emit'd: */
122    enum {
123       ETNA_DIRTY_BLEND           = (1 << 0),
124       ETNA_DIRTY_SAMPLERS        = (1 << 1),
125       ETNA_DIRTY_RASTERIZER      = (1 << 2),
126       ETNA_DIRTY_ZSA             = (1 << 3),
127       ETNA_DIRTY_VERTEX_ELEMENTS = (1 << 4),
128       ETNA_DIRTY_BLEND_COLOR     = (1 << 6),
129       ETNA_DIRTY_STENCIL_REF     = (1 << 7),
130       ETNA_DIRTY_SAMPLE_MASK     = (1 << 8),
131       ETNA_DIRTY_VIEWPORT        = (1 << 9),
132       ETNA_DIRTY_FRAMEBUFFER     = (1 << 10),
133       ETNA_DIRTY_SCISSOR         = (1 << 11),
134       ETNA_DIRTY_SAMPLER_VIEWS   = (1 << 12),
135       ETNA_DIRTY_CONSTBUF        = (1 << 13),
136       ETNA_DIRTY_VERTEX_BUFFERS  = (1 << 14),
137       ETNA_DIRTY_INDEX_BUFFER    = (1 << 15),
138       ETNA_DIRTY_SHADER          = (1 << 16),
139       ETNA_DIRTY_TS              = (1 << 17),
140       ETNA_DIRTY_TEXTURE_CACHES  = (1 << 18),
141       ETNA_DIRTY_DERIVE_TS       = (1 << 19),
142       ETNA_DIRTY_SCISSOR_CLIP    = (1 << 20),
143    } dirty;
144 
145    struct slab_child_pool transfer_pool;
146    struct blitter_context *blitter;
147 
148    /* compiled bindable state */
149    unsigned sample_mask;
150    struct pipe_blend_state *blend;
151    unsigned num_fragment_samplers;
152    uint32_t active_samplers;
153    struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
154    struct pipe_rasterizer_state *rasterizer;
155    struct pipe_depth_stencil_alpha_state *zsa;
156    struct compiled_vertex_elements_state *vertex_elements;
157    struct compiled_shader_state shader_state;
158    struct pipe_scissor_state clipping;
159 
160    /* to simplify the emit process we store pre compiled state objects,
161     * which got 'compiled' during state change. */
162    struct compiled_blend_color blend_color;
163    struct compiled_stencil_ref stencil_ref;
164    struct compiled_framebuffer_state framebuffer;
165    struct compiled_viewport_state viewport;
166    unsigned num_fragment_sampler_views;
167    uint32_t active_sampler_views;
168    uint32_t dirty_sampler_views;
169    struct pipe_sampler_view *sampler_view[PIPE_MAX_SAMPLERS];
170    struct etna_constbuf_state constant_buffer[PIPE_SHADER_TYPES];
171    struct etna_vertexbuf_state vertex_buffer;
172    struct etna_index_buffer index_buffer;
173    struct etna_shader_state shader;
174 
175    /* saved parameter-like state. these are mainly kept around for the blitter */
176    struct pipe_framebuffer_state framebuffer_s;
177    struct pipe_stencil_ref stencil_ref_s;
178    struct pipe_viewport_state viewport_s;
179    struct pipe_scissor_state scissor;
180 
181    /* stats/counters */
182    struct {
183       uint64_t prims_generated;
184       uint64_t draw_calls;
185       uint64_t rs_operations;
186    } stats;
187 
188    struct pipe_debug_callback debug;
189    int in_fence_fd;
190 
191    /* list of accumulated HW queries */
192    struct list_head active_acc_queries;
193 
194    struct etna_bo *dummy_rt;
195    struct etna_reloc dummy_rt_reloc;
196 
197    /* Dummy texture descriptor (if needed) */
198    struct etna_bo *dummy_desc_bo;
199    struct etna_reloc DUMMY_DESC_ADDR;
200 
201    /* set of resources used by currently-unsubmitted renders */
202    struct set *used_resources_read;
203    struct set *used_resources_write;
204 
205    /* resources that must be flushed implicitly at the context flush time */
206    struct set *flush_resources;
207 
208    mtx_t lock;
209 };
210 
211 static inline struct etna_context *
etna_context(struct pipe_context * pctx)212 etna_context(struct pipe_context *pctx)
213 {
214    return (struct etna_context *)pctx;
215 }
216 
217 static inline struct etna_transfer *
etna_transfer(struct pipe_transfer * p)218 etna_transfer(struct pipe_transfer *p)
219 {
220    return (struct etna_transfer *)p;
221 }
222 
223 struct pipe_context *
224 etna_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags);
225 
226 #endif
227