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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef FLUTTER_FML_PLATFORM_WIN_MESSAGE_LOOP_WIN_H_
6 #define FLUTTER_FML_PLATFORM_WIN_MESSAGE_LOOP_WIN_H_
7 
8 #include <atomic>
9 
10 #include <windows.h>
11 
12 #include "flutter/fml/macros.h"
13 #include "flutter/fml/message_loop_impl.h"
14 #include "flutter/fml/unique_object.h"
15 
16 namespace fml {
17 
18 class MessageLoopWin : public MessageLoopImpl {
19  private:
20   struct UniqueHandleTraits {
InvalidValueUniqueHandleTraits21     static HANDLE InvalidValue() { return NULL; }
IsValidUniqueHandleTraits22     static bool IsValid(HANDLE value) { return value != NULL; }
FreeUniqueHandleTraits23     static void Free(HANDLE value) { CloseHandle(value); }
24   };
25 
26   bool running_;
27   fml::UniqueObject<HANDLE, UniqueHandleTraits> timer_;
28 
29   MessageLoopWin();
30 
31   ~MessageLoopWin() override;
32 
33   void Run() override;
34 
35   void Terminate() override;
36 
37   void WakeUp(fml::TimePoint time_point) override;
38 
39   FML_FRIEND_MAKE_REF_COUNTED(MessageLoopWin);
40   FML_FRIEND_REF_COUNTED_THREAD_SAFE(MessageLoopWin);
41   FML_DISALLOW_COPY_AND_ASSIGN(MessageLoopWin);
42 };
43 
44 }  // namespace fml
45 
46 #endif  // FLUTTER_FML_PLATFORM_GENERIC_MESSAGE_LOOP_GENERIC_H_
47