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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_LOADING_PROGRESS_LOADING_PROGRESS_PATTERN_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_LOADING_PROGRESS_LOADING_PROGRESS_PATTERN_H
18 
19 #include "base/log/log_wrapper.h"
20 #include "core/components_ng/pattern/loading_progress/loading_progress_layout_algorithm.h"
21 #include "core/components_ng/pattern/loading_progress/loading_progress_layout_property.h"
22 #include "core/components_ng/pattern/loading_progress/loading_progress_paint_method.h"
23 #include "core/components_ng/pattern/loading_progress/loading_progress_paint_property.h"
24 #include "core/components_ng/pattern/pattern.h"
25 #include "core/components_ng/property/property.h"
26 
27 namespace OHOS::Ace::NG {
28 // ProgressPattern is the base class for text render node to perform paint progress.
29 class LoadingProgressPattern : public Pattern {
30     DECLARE_ACE_TYPE(LoadingProgressPattern, Pattern);
31 
32 public:
33     LoadingProgressPattern() = default;
34     ~LoadingProgressPattern() override = default;
35 
CreateNodePaintMethod()36     RefPtr<NodePaintMethod> CreateNodePaintMethod() override
37     {
38         if (!loadingProgressModifier_) {
39             auto host = GetHost();
40             CHECK_NULL_RETURN(host, nullptr);
41             auto paintProperty = GetPaintProperty<LoadingProgressPaintProperty>();
42             CHECK_NULL_RETURN(paintProperty, nullptr);
43             auto loadingOwner =
44                 paintProperty->GetLoadingProgressOwner().value_or(LoadingProgressOwner::SELF);
45             loadingProgressModifier_ = AceType::MakeRefPtr<LoadingProgressModifier>(loadingOwner);
46         }
47         return MakeRefPtr<LoadingProgressPaintMethod>(loadingProgressModifier_);
48     }
49 
CreateLayoutProperty()50     RefPtr<LayoutProperty> CreateLayoutProperty() override
51     {
52         return MakeRefPtr<LoadingProgressLayoutProperty>();
53     }
54 
CreateLayoutAlgorithm()55     RefPtr<LayoutAlgorithm> CreateLayoutAlgorithm() override
56     {
57         return MakeRefPtr<LoadingProgressLayoutAlgorithm>();
58     }
59 
CreatePaintProperty()60     RefPtr<PaintProperty> CreatePaintProperty() override
61     {
62         return MakeRefPtr<LoadingProgressPaintProperty>();
63     }
64 
65 private:
66     bool OnDirtyLayoutWrapperSwap(const RefPtr<LayoutWrapper>& dirty, bool skipMeasure, bool skipLayout) override;
67     void OnAttachToFrameNode() override;
68 
69     RefPtr<LoadingProgressModifier> loadingProgressModifier_;
70     ACE_DISALLOW_COPY_AND_MOVE(LoadingProgressPattern);
71 };
72 } // namespace OHOS::Ace::NG
73 
74 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_LOADING_PROGRESS_LOADING_PROGRESS_PATTERN_H
75