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1 /*
2  * Copyright © 2008 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  *
23  * Authors:
24  *    Eric Anholt <eric@anholt.net>
25  *    Kenneth Graunke <kenneth@whitecape.org>
26  */
27 
28 /** @file gfx6_queryobj.c
29  *
30  * Support for query objects (GL_ARB_occlusion_query, GL_ARB_timer_query,
31  * GL_EXT_transform_feedback, and friends) on platforms that support
32  * hardware contexts (Gfx6+).
33  */
34 #include "brw_context.h"
35 #include "brw_defines.h"
36 #include "brw_state.h"
37 #include "perf/intel_perf_regs.h"
38 #include "brw_batch.h"
39 #include "brw_buffer_objects.h"
40 
41 static inline void
set_query_availability(struct brw_context * brw,struct brw_query_object * query,bool available)42 set_query_availability(struct brw_context *brw, struct brw_query_object *query,
43                        bool available)
44 {
45    /* For platforms that support ARB_query_buffer_object, we write the
46     * query availability for "pipelined" queries.
47     *
48     * Most counter snapshots are written by the command streamer, by
49     * doing a CS stall and then MI_STORE_REGISTER_MEM.  For these
50     * counters, the CS stall guarantees that the results will be
51     * available when subsequent CS commands run.  So we don't need to
52     * do any additional tracking.
53     *
54     * Other counters (occlusion queries and timestamp) are written by
55     * PIPE_CONTROL, without a CS stall.  This means that we can't be
56     * sure whether the writes have landed yet or not.  Performing a
57     * PIPE_CONTROL with an immediate write will synchronize with
58     * those earlier writes, so we write 1 when the value has landed.
59     */
60    if (brw->ctx.Extensions.ARB_query_buffer_object &&
61        brw_is_query_pipelined(query)) {
62       unsigned flags = PIPE_CONTROL_WRITE_IMMEDIATE;
63 
64       if (available) {
65          /* Order available *after* the query results. */
66          flags |= PIPE_CONTROL_FLUSH_ENABLE;
67       } else {
68          /* Make it unavailable *before* any pipelined reads. */
69          flags |= PIPE_CONTROL_CS_STALL;
70       }
71 
72       brw_emit_pipe_control_write(brw, flags,
73                                   query->bo, 2 * sizeof(uint64_t),
74                                   available);
75    }
76 }
77 
78 static void
write_primitives_generated(struct brw_context * brw,struct brw_bo * query_bo,int stream,int idx)79 write_primitives_generated(struct brw_context *brw,
80                            struct brw_bo *query_bo, int stream, int idx)
81 {
82    const struct intel_device_info *devinfo = &brw->screen->devinfo;
83 
84    brw_emit_mi_flush(brw);
85 
86    if (devinfo->ver >= 7 && stream > 0) {
87       brw_store_register_mem64(brw, query_bo,
88                                GFX7_SO_PRIM_STORAGE_NEEDED(stream),
89                                idx * sizeof(uint64_t));
90    } else {
91       brw_store_register_mem64(brw, query_bo, CL_INVOCATION_COUNT,
92                                idx * sizeof(uint64_t));
93    }
94 }
95 
96 static void
write_xfb_primitives_written(struct brw_context * brw,struct brw_bo * bo,int stream,int idx)97 write_xfb_primitives_written(struct brw_context *brw,
98                              struct brw_bo *bo, int stream, int idx)
99 {
100    const struct intel_device_info *devinfo = &brw->screen->devinfo;
101 
102    brw_emit_mi_flush(brw);
103 
104    if (devinfo->ver >= 7) {
105       brw_store_register_mem64(brw, bo, GFX7_SO_NUM_PRIMS_WRITTEN(stream),
106                                idx * sizeof(uint64_t));
107    } else {
108       brw_store_register_mem64(brw, bo, GFX6_SO_NUM_PRIMS_WRITTEN,
109                                idx * sizeof(uint64_t));
110    }
111 }
112 
113 static void
write_xfb_overflow_streams(struct gl_context * ctx,struct brw_bo * bo,int stream,int count,int idx)114 write_xfb_overflow_streams(struct gl_context *ctx,
115                            struct brw_bo *bo, int stream, int count,
116                            int idx)
117 {
118    struct brw_context *brw = brw_context(ctx);
119    const struct intel_device_info *devinfo = &brw->screen->devinfo;
120 
121    brw_emit_mi_flush(brw);
122 
123    for (int i = 0; i < count; i++) {
124       int w_idx = 4 * i + idx;
125       int g_idx = 4 * i + idx + 2;
126 
127       if (devinfo->ver >= 7) {
128          brw_store_register_mem64(brw, bo,
129                                   GFX7_SO_NUM_PRIMS_WRITTEN(stream + i),
130                                   g_idx * sizeof(uint64_t));
131          brw_store_register_mem64(brw, bo,
132                                   GFX7_SO_PRIM_STORAGE_NEEDED(stream + i),
133                                   w_idx * sizeof(uint64_t));
134       } else {
135          brw_store_register_mem64(brw, bo,
136                                   GFX6_SO_NUM_PRIMS_WRITTEN,
137                                   g_idx * sizeof(uint64_t));
138          brw_store_register_mem64(brw, bo,
139                                   GFX6_SO_PRIM_STORAGE_NEEDED,
140                                   w_idx * sizeof(uint64_t));
141       }
142    }
143 }
144 
145 static bool
check_xfb_overflow_streams(uint64_t * results,int count)146 check_xfb_overflow_streams(uint64_t *results, int count)
147 {
148    bool overflow = false;
149 
150    for (int i = 0; i < count; i++) {
151       uint64_t *result_i = &results[4 * i];
152 
153       if ((result_i[3] - result_i[2]) != (result_i[1] - result_i[0])) {
154          overflow = true;
155          break;
156       }
157    }
158 
159    return overflow;
160 }
161 
162 static inline int
pipeline_target_to_index(int target)163 pipeline_target_to_index(int target)
164 {
165    if (target == GL_GEOMETRY_SHADER_INVOCATIONS)
166       return MAX_PIPELINE_STATISTICS - 1;
167    else
168       return target - GL_VERTICES_SUBMITTED_ARB;
169 }
170 
171 static void
emit_pipeline_stat(struct brw_context * brw,struct brw_bo * bo,int stream,int target,int idx)172 emit_pipeline_stat(struct brw_context *brw, struct brw_bo *bo,
173                    int stream, int target, int idx)
174 {
175    const struct intel_device_info *devinfo = &brw->screen->devinfo;
176 
177    /* One source of confusion is the tessellation shader statistics. The
178     * hardware has no statistics specific to the TE unit. Ideally we could have
179     * the HS primitives for TESS_CONTROL_SHADER_PATCHES_ARB, and the DS
180     * invocations as the register for TESS_CONTROL_SHADER_PATCHES_ARB.
181     * Unfortunately we don't have HS primitives, we only have HS invocations.
182     */
183 
184    /* Everything except GEOMETRY_SHADER_INVOCATIONS can be kept in a simple
185     * lookup table
186     */
187    static const uint32_t target_to_register[] = {
188       IA_VERTICES_COUNT,   /* VERTICES_SUBMITTED */
189       IA_PRIMITIVES_COUNT, /* PRIMITIVES_SUBMITTED */
190       VS_INVOCATION_COUNT, /* VERTEX_SHADER_INVOCATIONS */
191       HS_INVOCATION_COUNT, /* TESS_CONTROL_SHADER_PATCHES */
192       DS_INVOCATION_COUNT, /* TESS_EVALUATION_SHADER_INVOCATIONS */
193       GS_PRIMITIVES_COUNT, /* GEOMETRY_SHADER_PRIMITIVES_EMITTED */
194       PS_INVOCATION_COUNT, /* FRAGMENT_SHADER_INVOCATIONS */
195       CS_INVOCATION_COUNT, /* COMPUTE_SHADER_INVOCATIONS */
196       CL_INVOCATION_COUNT, /* CLIPPING_INPUT_PRIMITIVES */
197       CL_PRIMITIVES_COUNT, /* CLIPPING_OUTPUT_PRIMITIVES */
198       GS_INVOCATION_COUNT /* This one is special... */
199    };
200    STATIC_ASSERT(ARRAY_SIZE(target_to_register) == MAX_PIPELINE_STATISTICS);
201    uint32_t reg = target_to_register[pipeline_target_to_index(target)];
202    /* Gfx6 GS code counts full primitives, that is, it won't count individual
203     * triangles in a triangle strip. Use CL_INVOCATION_COUNT for that.
204     */
205    if (devinfo->ver == 6 && target == GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB)
206       reg = CL_INVOCATION_COUNT;
207    assert(reg != 0);
208 
209    /* Emit a flush to make sure various parts of the pipeline are complete and
210     * we get an accurate value
211     */
212    brw_emit_mi_flush(brw);
213 
214    brw_store_register_mem64(brw, bo, reg, idx * sizeof(uint64_t));
215 }
216 
217 
218 /**
219  * Wait on the query object's BO and calculate the final result.
220  */
221 static void
gfx6_queryobj_get_results(struct gl_context * ctx,struct brw_query_object * query)222 gfx6_queryobj_get_results(struct gl_context *ctx,
223                           struct brw_query_object *query)
224 {
225    struct brw_context *brw = brw_context(ctx);
226    const struct intel_device_info *devinfo = &brw->screen->devinfo;
227 
228    if (query->bo == NULL)
229       return;
230 
231    uint64_t *results = brw_bo_map(brw, query->bo, MAP_READ);
232    switch (query->Base.Target) {
233    case GL_TIME_ELAPSED:
234       /* The query BO contains the starting and ending timestamps.
235        * Subtract the two and convert to nanoseconds.
236        */
237       query->Base.Result = brw_raw_timestamp_delta(brw, results[0], results[1]);
238       query->Base.Result = intel_device_info_timebase_scale(devinfo, query->Base.Result);
239       break;
240 
241    case GL_TIMESTAMP:
242       /* The query BO contains a single timestamp value in results[0]. */
243       query->Base.Result = intel_device_info_timebase_scale(devinfo, results[0]);
244 
245       /* Ensure the scaled timestamp overflows according to
246        * GL_QUERY_COUNTER_BITS
247        */
248       query->Base.Result &= (1ull << ctx->Const.QueryCounterBits.Timestamp) - 1;
249       break;
250 
251    case GL_SAMPLES_PASSED_ARB:
252       /* We need to use += rather than = here since some BLT-based operations
253        * may have added additional samples to our occlusion query value.
254        */
255       query->Base.Result += results[1] - results[0];
256       break;
257 
258    case GL_ANY_SAMPLES_PASSED:
259    case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
260       if (results[0] != results[1])
261          query->Base.Result = true;
262       break;
263 
264    case GL_PRIMITIVES_GENERATED:
265    case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
266    case GL_VERTICES_SUBMITTED_ARB:
267    case GL_PRIMITIVES_SUBMITTED_ARB:
268    case GL_VERTEX_SHADER_INVOCATIONS_ARB:
269    case GL_GEOMETRY_SHADER_INVOCATIONS:
270    case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
271    case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
272    case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
273    case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
274    case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
275    case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
276       query->Base.Result = results[1] - results[0];
277       break;
278 
279    case GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB:
280       query->Base.Result = check_xfb_overflow_streams(results, 1);
281       break;
282 
283    case GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB:
284       query->Base.Result = check_xfb_overflow_streams(results, MAX_VERTEX_STREAMS);
285       break;
286 
287    case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
288       query->Base.Result = (results[1] - results[0]);
289       /* Implement the "WaDividePSInvocationCountBy4:HSW,BDW" workaround:
290        * "Invocation counter is 4 times actual.  WA: SW to divide HW reported
291        *  PS Invocations value by 4."
292        *
293        * Prior to Haswell, invocation count was counted by the WM, and it
294        * buggily counted invocations in units of subspans (2x2 unit). To get the
295        * correct value, the CS multiplied this by 4. With HSW the logic moved,
296        * and correctly emitted the number of pixel shader invocations, but,
297        * whomever forgot to undo the multiply by 4.
298        */
299       if (devinfo->ver == 8 || devinfo->is_haswell)
300          query->Base.Result /= 4;
301       break;
302 
303    default:
304       unreachable("Unrecognized query target in brw_queryobj_get_results()");
305    }
306    brw_bo_unmap(query->bo);
307 
308    /* Now that we've processed the data stored in the query's buffer object,
309     * we can release it.
310     */
311    brw_bo_unreference(query->bo);
312    query->bo = NULL;
313 
314    query->Base.Ready = true;
315 }
316 
317 /**
318  * Driver hook for glBeginQuery().
319  *
320  * Initializes driver structures and emits any GPU commands required to begin
321  * recording data for the query.
322  */
323 static void
gfx6_begin_query(struct gl_context * ctx,struct gl_query_object * q)324 gfx6_begin_query(struct gl_context *ctx, struct gl_query_object *q)
325 {
326    struct brw_context *brw = brw_context(ctx);
327    struct brw_query_object *query = (struct brw_query_object *)q;
328 
329    /* Since we're starting a new query, we need to throw away old results. */
330    brw_bo_unreference(query->bo);
331    query->bo =
332       brw_bo_alloc(brw->bufmgr, "query results", 4096, BRW_MEMZONE_OTHER);
333 
334    /* For ARB_query_buffer_object: The result is not available */
335    set_query_availability(brw, query, false);
336 
337    switch (query->Base.Target) {
338    case GL_TIME_ELAPSED:
339       /* For timestamp queries, we record the starting time right away so that
340        * we measure the full time between BeginQuery and EndQuery.  There's
341        * some debate about whether this is the right thing to do.  Our decision
342        * is based on the following text from the ARB_timer_query extension:
343        *
344        * "(5) Should the extension measure total time elapsed between the full
345        *      completion of the BeginQuery and EndQuery commands, or just time
346        *      spent in the graphics library?
347        *
348        *  RESOLVED:  This extension will measure the total time elapsed
349        *  between the full completion of these commands.  Future extensions
350        *  may implement a query to determine time elapsed at different stages
351        *  of the graphics pipeline."
352        *
353        * We write a starting timestamp now (at index 0).  At EndQuery() time,
354        * we'll write a second timestamp (at index 1), and subtract the two to
355        * obtain the time elapsed.  Notably, this includes time elapsed while
356        * the system was doing other work, such as running other applications.
357        */
358       brw_write_timestamp(brw, query->bo, 0);
359       break;
360 
361    case GL_ANY_SAMPLES_PASSED:
362    case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
363    case GL_SAMPLES_PASSED_ARB:
364       brw_write_depth_count(brw, query->bo, 0);
365       break;
366 
367    case GL_PRIMITIVES_GENERATED:
368       write_primitives_generated(brw, query->bo, query->Base.Stream, 0);
369       if (query->Base.Stream == 0)
370          ctx->NewDriverState |= BRW_NEW_RASTERIZER_DISCARD;
371       break;
372 
373    case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
374       write_xfb_primitives_written(brw, query->bo, query->Base.Stream, 0);
375       break;
376 
377    case GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB:
378       write_xfb_overflow_streams(ctx, query->bo, query->Base.Stream, 1, 0);
379       break;
380 
381    case GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB:
382       write_xfb_overflow_streams(ctx, query->bo, 0, MAX_VERTEX_STREAMS, 0);
383       break;
384 
385    case GL_VERTICES_SUBMITTED_ARB:
386    case GL_PRIMITIVES_SUBMITTED_ARB:
387    case GL_VERTEX_SHADER_INVOCATIONS_ARB:
388    case GL_GEOMETRY_SHADER_INVOCATIONS:
389    case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
390    case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
391    case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
392    case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
393    case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
394    case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
395    case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
396       emit_pipeline_stat(brw, query->bo, query->Base.Stream, query->Base.Target, 0);
397       break;
398 
399    default:
400       unreachable("Unrecognized query target in brw_begin_query()");
401    }
402 }
403 
404 /**
405  * Driver hook for glEndQuery().
406  *
407  * Emits GPU commands to record a final query value, ending any data capturing.
408  * However, the final result isn't necessarily available until the GPU processes
409  * those commands.  brw_queryobj_get_results() processes the captured data to
410  * produce the final result.
411  */
412 static void
gfx6_end_query(struct gl_context * ctx,struct gl_query_object * q)413 gfx6_end_query(struct gl_context *ctx, struct gl_query_object *q)
414 {
415    struct brw_context *brw = brw_context(ctx);
416    struct brw_query_object *query = (struct brw_query_object *)q;
417 
418    switch (query->Base.Target) {
419    case GL_TIME_ELAPSED:
420       brw_write_timestamp(brw, query->bo, 1);
421       break;
422 
423    case GL_ANY_SAMPLES_PASSED:
424    case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
425    case GL_SAMPLES_PASSED_ARB:
426       brw_write_depth_count(brw, query->bo, 1);
427       break;
428 
429    case GL_PRIMITIVES_GENERATED:
430       write_primitives_generated(brw, query->bo, query->Base.Stream, 1);
431       if (query->Base.Stream == 0)
432          ctx->NewDriverState |= BRW_NEW_RASTERIZER_DISCARD;
433       break;
434 
435    case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
436       write_xfb_primitives_written(brw, query->bo, query->Base.Stream, 1);
437       break;
438 
439    case GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB:
440       write_xfb_overflow_streams(ctx, query->bo, query->Base.Stream, 1, 1);
441       break;
442 
443    case GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB:
444       write_xfb_overflow_streams(ctx, query->bo, 0, MAX_VERTEX_STREAMS, 1);
445       break;
446 
447       /* calculate overflow here */
448    case GL_VERTICES_SUBMITTED_ARB:
449    case GL_PRIMITIVES_SUBMITTED_ARB:
450    case GL_VERTEX_SHADER_INVOCATIONS_ARB:
451    case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
452    case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
453    case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
454    case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
455    case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
456    case GL_GEOMETRY_SHADER_INVOCATIONS:
457    case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
458    case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
459       emit_pipeline_stat(brw, query->bo,
460                          query->Base.Stream, query->Base.Target, 1);
461       break;
462 
463    default:
464       unreachable("Unrecognized query target in brw_end_query()");
465    }
466 
467    /* The current batch contains the commands to handle EndQuery(),
468     * but they won't actually execute until it is flushed.
469     */
470    query->flushed = false;
471 
472    /* For ARB_query_buffer_object: The result is now available */
473    set_query_availability(brw, query, true);
474 }
475 
476 /**
477  * Flush the batch if it still references the query object BO.
478  */
479 static void
flush_batch_if_needed(struct brw_context * brw,struct brw_query_object * query)480 flush_batch_if_needed(struct brw_context *brw, struct brw_query_object *query)
481 {
482    /* If the batch doesn't reference the BO, it must have been flushed
483     * (for example, due to being full).  Record that it's been flushed.
484     */
485    query->flushed = query->flushed ||
486                     !brw_batch_references(&brw->batch, query->bo);
487 
488    if (!query->flushed)
489       brw_batch_flush(brw);
490 }
491 
492 /**
493  * The WaitQuery() driver hook.
494  *
495  * Wait for a query result to become available and return it.  This is the
496  * backing for glGetQueryObjectiv() with the GL_QUERY_RESULT pname.
497  */
gfx6_wait_query(struct gl_context * ctx,struct gl_query_object * q)498 static void gfx6_wait_query(struct gl_context *ctx, struct gl_query_object *q)
499 {
500    struct brw_context *brw = brw_context(ctx);
501    struct brw_query_object *query = (struct brw_query_object *)q;
502 
503    /* If the application has requested the query result, but this batch is
504     * still contributing to it, flush it now to finish that work so the
505     * result will become available (eventually).
506     */
507    flush_batch_if_needed(brw, query);
508 
509    gfx6_queryobj_get_results(ctx, query);
510 }
511 
512 /**
513  * The CheckQuery() driver hook.
514  *
515  * Checks whether a query result is ready yet.  If not, flushes.
516  * This is the backing for glGetQueryObjectiv()'s QUERY_RESULT_AVAILABLE pname.
517  */
gfx6_check_query(struct gl_context * ctx,struct gl_query_object * q)518 static void gfx6_check_query(struct gl_context *ctx, struct gl_query_object *q)
519 {
520    struct brw_context *brw = brw_context(ctx);
521    struct brw_query_object *query = (struct brw_query_object *)q;
522 
523    /* If query->bo is NULL, we've already gathered the results - this is a
524     * redundant CheckQuery call.  Ignore it.
525     */
526    if (query->bo == NULL)
527       return;
528 
529    /* From the GL_ARB_occlusion_query spec:
530     *
531     *     "Instead of allowing for an infinite loop, performing a
532     *      QUERY_RESULT_AVAILABLE_ARB will perform a flush if the result is
533     *      not ready yet on the first time it is queried.  This ensures that
534     *      the async query will return true in finite time.
535     */
536    flush_batch_if_needed(brw, query);
537 
538    if (!brw_bo_busy(query->bo)) {
539       gfx6_queryobj_get_results(ctx, query);
540    }
541 }
542 
543 static void
gfx6_query_counter(struct gl_context * ctx,struct gl_query_object * q)544 gfx6_query_counter(struct gl_context *ctx, struct gl_query_object *q)
545 {
546    struct brw_context *brw = brw_context(ctx);
547    struct brw_query_object *query = (struct brw_query_object *)q;
548    brw_query_counter(ctx, q);
549    set_query_availability(brw, query, true);
550 }
551 
552 /* Initialize Gfx6+-specific query object functions. */
gfx6_init_queryobj_functions(struct dd_function_table * functions)553 void gfx6_init_queryobj_functions(struct dd_function_table *functions)
554 {
555    functions->BeginQuery = gfx6_begin_query;
556    functions->EndQuery = gfx6_end_query;
557    functions->CheckQuery = gfx6_check_query;
558    functions->WaitQuery = gfx6_wait_query;
559    functions->QueryCounter = gfx6_query_counter;
560 }
561