1 /*************************************************************************** 2 * 3 * Copyright 2010,2011 BMW Car IT GmbH 4 * 5 * 6 * Licensed under the Apache License, Version 2.0 (the "License"); 7 * you may not use this file except in compliance with the License. 8 * You may obtain a copy of the License at 9 * 10 * http://www.apache.org/licenses/LICENSE-2.0 11 * 12 * Unless required by applicable law or agreed to in writing, software 13 * distributed under the License is distributed on an "AS IS" BASIS, 14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 15 * See the License for the specific language governing permissions and 16 * limitations under the License. 17 * 18 ****************************************************************************/ 19 #ifndef _GROUND_H 20 #define _GROUND_H 21 22 #include "IRenderable.h" 23 #include "vec.h" 24 25 class ShaderBase; 26 27 class Ground : public IRenderable 28 { 29 public: 30 Ground(vec3f position, vec3f size, vec4f color, ShaderBase* pShader); ~Ground()31 virtual ~Ground() {} 32 33 virtual void render(); 34 35 private: 36 vec3f m_position; 37 vec3f m_size; 38 vec4f m_color; 39 40 vec3u m_index[2]; 41 vec3f m_vertex[4]; 42 43 ShaderBase* m_pShader; 44 }; 45 46 #endif /* _GROUND_H */ 47