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1 /***************************************************************************
2  *
3  * Copyright 2010,2011 BMW Car IT GmbH
4  *
5  *
6  * Licensed under the Apache License, Version 2.0 (the "License");
7  * you may not use this file except in compliance with the License.
8  * You may obtain a copy of the License at
9  *
10  *        http://www.apache.org/licenses/LICENSE-2.0
11  *
12  * Unless required by applicable law or agreed to in writing, software
13  * distributed under the License is distributed on an "AS IS" BASIS,
14  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15  * See the License for the specific language governing permissions and
16  * limitations under the License.
17  *
18  ****************************************************************************/
19 #ifndef _GROUND_H
20 #define _GROUND_H
21 
22 #include "IRenderable.h"
23 #include "vec.h"
24 
25 class ShaderBase;
26 
27 class Ground : public IRenderable
28 {
29 public:
30     Ground(vec3f position, vec3f size, vec4f color, ShaderBase* pShader);
~Ground()31     virtual ~Ground() {}
32 
33     virtual void render();
34 
35 private:
36     vec3f m_position;
37     vec3f m_size;
38     vec4f m_color;
39 
40     vec3u m_index[2];
41     vec3f m_vertex[4];
42 
43     ShaderBase* m_pShader;
44 };
45 
46 #endif /* _GROUND_H */
47