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1 /***************************************************************************
2  *
3  * Copyright 2010,2011 BMW Car IT GmbH
4  * Copyright (C) 2018 Advanced Driver Information Technology Joint Venture GmbH
5  *
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *        http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  ****************************************************************************/
20 #ifndef _HOUSE_H
21 #define _HOUSE_H
22 
23 #include "IRenderable.h"
24 #include "IUpdateable.h"
25 #include "vec.h"
26 #include "TextureLoader.h"
27 #include "ShaderTexture.h"
28 
29 class ShaderBase;
30 
31 class House : public IRenderable, public IUpdateable
32 {
33 public:
34     House(vec3f position, vec3f size, vec4f houseColor, ShaderBase* pShader, TextureLoader* houseTexture = nullptr, float numElements = 3.0);
35     virtual ~House();
36 
37     virtual void render();
38     virtual void update(int currentTimeInMs, int lastFrameTime);
39 
40 private:
41     void attachVertexBuffer();
42     void detachVertexBuffer();
43 
44 private:
45     vec3f m_position;
46     vec3f m_size;
47     vec4f m_color;
48 
49     vec3f m_normals[6];
50     vec3u m_index[12];
51     vec3f m_vertex[8];
52     vec2f m_texCoords[8];
53     bool withTexture = false;
54     TextureLoader* texture = nullptr;
55     float numElements;
56 
57     ShaderBase* m_pShader;
58 };
59 
60 #endif /* _HOUSE_H */
61