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1 /***************************************************************************
2  *
3  * Copyright (C) 2018 Advanced Driver Information Technology Joint Venture GmbH
4  *
5  *
6  * Licensed under the Apache License, Version 2.0 (the "License");
7  * you may not use this file except in compliance with the License.
8  * You may obtain a copy of the License at
9  *
10  *        http://www.apache.org/licenses/LICENSE-2.0
11  *
12  * Unless required by applicable law or agreed to in writing, software
13  * distributed under the License is distributed on an "AS IS" BASIS,
14  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15  * See the License for the specific language governing permissions and
16  * limitations under the License.
17  *
18  ****************************************************************************/
19 #ifndef SHADERTEXTURE_H_
20 #define SHADERTEXTURE_H_
21 
22 #include "ShaderBase.h"
23 
24 class ShaderTexture: public ShaderBase {
25 public:
26     ShaderTexture(float* projectionMatrix);
27     virtual ~ShaderTexture();
28 
29     virtual void use(vec3f* position, GLuint textureID);
30 
31     GLint getAttributeTexCoord();
32     void setTexCoords(vec2f * m_texCoords);
33 
34 private:
35     int m_uniformModelMatrix;
36     int m_uniformColor;
37     GLint m_uniformSampler;
38     GLint attributeTexCoord;
39 };
40 
41 #endif /* SHADERTEXTURE_H_ */
42