1 /*************************************************************************** 2 * 3 * Copyright (C) 2018 Advanced Driver Information Technology Joint Venture GmbH 4 * 5 * 6 * Licensed under the Apache License, Version 2.0 (the "License"); 7 * you may not use this file except in compliance with the License. 8 * You may obtain a copy of the License at 9 * 10 * http://www.apache.org/licenses/LICENSE-2.0 11 * 12 * Unless required by applicable law or agreed to in writing, software 13 * distributed under the License is distributed on an "AS IS" BASIS, 14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 15 * See the License for the specific language governing permissions and 16 * limitations under the License. 17 * 18 ****************************************************************************/ 19 #ifndef SHADERTEXTURE_H_ 20 #define SHADERTEXTURE_H_ 21 22 #include "ShaderBase.h" 23 24 class ShaderTexture: public ShaderBase { 25 public: 26 ShaderTexture(float* projectionMatrix); 27 virtual ~ShaderTexture(); 28 29 virtual void use(vec3f* position, GLuint textureID); 30 31 GLint getAttributeTexCoord(); 32 void setTexCoords(vec2f * m_texCoords); 33 34 private: 35 int m_uniformModelMatrix; 36 int m_uniformColor; 37 GLint m_uniformSampler; 38 GLint attributeTexCoord; 39 }; 40 41 #endif /* SHADERTEXTURE_H_ */ 42