1 /*
2 * Copyright (c) 2021 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "core/pipeline/layers/texture_layer.h"
17
18 #include "base/log/dump_log.h"
19
20 namespace OHOS::Ace::Flutter {
21
AddToScene(SceneBuilder & builder,double x,double y)22 void TextureLayer::AddToScene(SceneBuilder& builder, double x, double y)
23 {
24 builder.AddTexture(x_ + x, y_ + y, width_, height_, id_, freeze_, opacity_);
25 }
26
Update(int64_t textureId,bool freeze,double width,double height,uint8_t opacity)27 void TextureLayer::Update(int64_t textureId, bool freeze, double width, double height, uint8_t opacity)
28 {
29 width_ = width;
30 height_ = height;
31 id_ = textureId;
32 freeze_ = freeze;
33 opacity_ = opacity;
34 }
35
Dump()36 void TextureLayer::Dump()
37 {
38 OffsetLayer::Dump();
39 if (DumpLog::GetInstance().GetDumpFile()) {
40 DumpLog::GetInstance().AddDesc("Size:(", width_, ",", height_, ")");
41 DumpLog::GetInstance().AddDesc("TextureId:", id_);
42 }
43 }
44
45 } // namespace OHOS::Ace::Flutter
46