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1 /* GStreamer
2  * Copyright (C) 2016 Matthew Waters <matthew@centricular.com>
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Library General Public
6  * License as published by the Free Software Foundation; either
7  * version 2 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Library General Public License for more details.
13  *
14  * You should have received a copy of the GNU Library General Public
15  * License along with this library; if not, write to the
16  * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
17  * Boston, MA 02110-1301, USA.
18  */
19 
20 #ifdef HAVE_CONFIG_H
21 #  include "config.h"
22 #endif
23 
24 #include <gst/check/gstcheck.h>
25 
26 #include <gst/gl/gl.h>
27 
28 #include <stdio.h>
29 
30 static GstGLDisplay *display;
31 static GstGLContext *context;
32 
33 static void
setup(void)34 setup (void)
35 {
36   GError *error = NULL;
37 
38   display = gst_gl_display_new ();
39   context = gst_gl_context_new (display);
40 
41   gst_gl_context_create (context, NULL, &error);
42 
43   fail_if (error != NULL, "Error creating context: %s\n",
44       error ? error->message : "Unknown Error");
45 }
46 
47 static void
teardown(void)48 teardown (void)
49 {
50   gst_object_unref (display);
51   gst_object_unref (context);
52 }
53 
54 static void
_test_compile_attach_gl(GstGLContext * context,gpointer data)55 _test_compile_attach_gl (GstGLContext * context, gpointer data)
56 {
57   GstGLShader *shader;
58   GstGLSLStage *vert;
59   GError *error = NULL;
60 
61   shader = gst_gl_shader_new (context);
62   vert = gst_glsl_stage_new_default_vertex (context);
63 
64   fail_unless (gst_gl_shader_compile_attach_stage (shader, vert, &error));
65 
66   gst_object_unref (shader);
67 }
68 
GST_START_TEST(test_compile_attach)69 GST_START_TEST (test_compile_attach)
70 {
71   gst_gl_context_thread_add (context,
72       (GstGLContextThreadFunc) _test_compile_attach_gl, NULL);
73 }
74 
75 GST_END_TEST;
76 
77 static void
_test_separate_compile_attach_gl(GstGLContext * context,gpointer data)78 _test_separate_compile_attach_gl (GstGLContext * context, gpointer data)
79 {
80   GstGLShader *shader;
81   GstGLSLStage *vert;
82   GError *error = NULL;
83 
84   shader = gst_gl_shader_new (context);
85   vert = gst_glsl_stage_new_default_vertex (context);
86 
87   fail_unless (gst_glsl_stage_compile (vert, &error));
88   fail_unless (gst_gl_shader_attach (shader, vert));
89   fail_unless (gst_gl_shader_attach (shader, vert));
90 
91   gst_object_unref (shader);
92 }
93 
GST_START_TEST(test_separate_compile_attach)94 GST_START_TEST (test_separate_compile_attach)
95 {
96   gst_gl_context_thread_add (context,
97       (GstGLContextThreadFunc) _test_separate_compile_attach_gl, NULL);
98 }
99 
100 GST_END_TEST;
101 
102 static void
_test_detach_gl(GstGLContext * context,gpointer data)103 _test_detach_gl (GstGLContext * context, gpointer data)
104 {
105   GstGLShader *shader;
106   GstGLSLStage *vert;
107   GError *error = NULL;
108 
109   shader = gst_gl_shader_new (context);
110   vert = gst_glsl_stage_new_default_vertex (context);
111 
112   fail_unless (gst_glsl_stage_compile (vert, &error));
113   fail_unless (gst_gl_shader_attach (shader, vert));
114   gst_gl_shader_detach (shader, vert);
115 
116   gst_object_unref (shader);
117 }
118 
GST_START_TEST(test_detach)119 GST_START_TEST (test_detach)
120 {
121   gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _test_detach_gl,
122       NULL);
123 }
124 
125 GST_END_TEST;
126 
127 static void
_test_link_gl(GstGLContext * context,gpointer data)128 _test_link_gl (GstGLContext * context, gpointer data)
129 {
130   GstGLShader *shader;
131   GstGLSLStage *vert, *frag;
132   GError *error = NULL;
133 
134   shader = gst_gl_shader_new (context);
135   vert = gst_glsl_stage_new_default_vertex (context);
136   frag = gst_glsl_stage_new_default_fragment (context);
137 
138   fail_unless (gst_gl_shader_compile_attach_stage (shader, vert, &error));
139   fail_unless (gst_gl_shader_compile_attach_stage (shader, frag, &error));
140   fail_unless (gst_gl_shader_link (shader, &error));
141   fail_unless (gst_gl_shader_is_linked (shader));
142 
143   gst_object_unref (shader);
144 }
145 
GST_START_TEST(test_link)146 GST_START_TEST (test_link)
147 {
148   gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _test_link_gl,
149       NULL);
150 }
151 
152 GST_END_TEST;
153 
154 static void
_test_default_shader_gl(GstGLContext * context,gpointer data)155 _test_default_shader_gl (GstGLContext * context, gpointer data)
156 {
157   GstGLShader *shader;
158   GError *error = NULL;
159 
160   shader = gst_gl_shader_new_default (context, &error);
161   fail_unless (shader != NULL);
162   fail_unless (error == NULL);
163 
164   gst_gl_shader_use (shader);
165   gst_gl_context_clear_shader (context);
166 
167   gst_object_unref (shader);
168 }
169 
GST_START_TEST(test_default_shader)170 GST_START_TEST (test_default_shader)
171 {
172   gst_gl_context_thread_add (context,
173       (GstGLContextThreadFunc) _test_default_shader_gl, NULL);
174 }
175 
176 GST_END_TEST;
177 
178 static void
_test_get_attribute_location_gl(GstGLContext * context,gpointer data)179 _test_get_attribute_location_gl (GstGLContext * context, gpointer data)
180 {
181   GstGLShader *shader;
182   GError *error = NULL;
183   gint loc;
184 
185   shader = gst_gl_shader_new_default (context, &error);
186 
187   gst_gl_shader_use (shader);
188 
189   loc = gst_gl_shader_get_attribute_location (shader, "a_position");
190   fail_unless (loc != -1);
191   loc = gst_gl_shader_get_attribute_location (shader, "a_texcoord");
192   fail_unless (loc != -1);
193   loc = gst_gl_shader_get_attribute_location (shader, "unused_value_1928374");
194   fail_unless (loc == -1);
195 
196   gst_object_unref (shader);
197 }
198 
GST_START_TEST(test_get_attribute_location)199 GST_START_TEST (test_get_attribute_location)
200 {
201   gst_gl_context_thread_add (context,
202       (GstGLContextThreadFunc) _test_get_attribute_location_gl, NULL);
203 }
204 
205 GST_END_TEST;
206 
207 static Suite *
gst_gl_shader_suite(void)208 gst_gl_shader_suite (void)
209 {
210   Suite *s = suite_create ("GstGLShader");
211   TCase *tc_chain = tcase_create ("glshader");
212 
213   suite_add_tcase (s, tc_chain);
214   tcase_add_checked_fixture (tc_chain, setup, teardown);
215   tcase_add_test (tc_chain, test_compile_attach);
216   tcase_add_test (tc_chain, test_separate_compile_attach);
217   tcase_add_test (tc_chain, test_detach);
218   tcase_add_test (tc_chain, test_link);
219   tcase_add_test (tc_chain, test_default_shader);
220   tcase_add_test (tc_chain, test_get_attribute_location);
221 
222   return s;
223 }
224 
225 GST_CHECK_MAIN (gst_gl_shader);
226