1#!amber 2 3# Copyright 2018 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17# A test for a bug found by GraphicsFuzz. 18 19# A fragment shader that uses an array of matrices and has deep control flow. 20# Derived from the following GLSL fragment shader. 21# We check that the top-left pixel is red. The test passes because the 22# first if statement checks if the x coordinate is less than 10 and if so writes 23# red to _GLF_color and then returns. 24 25# #version 310 es 26# 27# precision highp float; 28# precision highp int; 29# 30# layout(location=0) out vec4 _GLF_color; 31# 32# void main() { 33# if (gl_FragCoord.x < 10.0) { 34# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); 35# return; 36# } 37# if(true) { 38# if(true) { 39# if(true) { 40# mat4 one = mat4( 41# 1.0, 1.0, 1.0, 1.0, 42# 1.0, 1.0, 1.0, 1.0, 43# 1.0, 1.0, 1.0, 1.0, 44# 1.0, 1.0, 1.0, 1.0 45# ); 46# mat4 m[4] = mat4[](one, one, one, one); 47# for(int i = 0; i < 4; i ++) { 48# for(int j = 0; j < 4; j ++) { 49# vec2 v = vec2(1.0) / m[j < 4 ? 1 : 0][i].w; 50# if(distance(vec2(1.0), v) < 1.0) { 51# _GLF_color = vec4(1.0); 52# } 53# } 54# } 55# } 56# } 57# } 58# } 59 60SHADER vertex variant_vertex_shader PASSTHROUGH 61 62SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 63; SPIR-V 64; Version: 1.0 65; Generator: Khronos SPIR-V Tools Assembler; 0 66; Bound: 68 67; Schema: 0 68 OpCapability Shader 69 %1 = OpExtInstImport "GLSL.std.450" 70 OpMemoryModel Logical GLSL450 71 OpEntryPoint Fragment %2 "main" %3 %4 72 OpExecutionMode %2 OriginUpperLeft 73 OpSource ESSL 310 74 OpName %2 "main" 75 OpName %3 "gl_FragCoord" 76 OpName %4 "_GLF_color" 77 OpName %5 "m" 78 OpDecorate %3 BuiltIn FragCoord 79 OpDecorate %4 Location 0 80 %6 = OpTypeVoid 81 %7 = OpTypeFunction %6 82 %8 = OpTypeFloat 32 83 %9 = OpTypeVector %8 4 84 %10 = OpTypePointer Input %9 85 %3 = OpVariable %10 Input 86 %11 = OpTypeInt 32 0 87 %12 = OpConstant %11 0 88 %13 = OpTypePointer Input %8 89 %14 = OpConstant %8 10 90 %15 = OpTypeBool 91 %16 = OpTypePointer Output %9 92 %4 = OpVariable %16 Output 93 %17 = OpConstant %8 1 94 %18 = OpConstant %8 0 95 %19 = OpConstantComposite %9 %17 %18 %18 %17 96 %20 = OpTypeMatrix %9 4 97 %21 = OpConstantComposite %9 %17 %17 %17 %17 98 %22 = OpConstantComposite %20 %21 %21 %21 %21 99 %23 = OpConstant %11 4 100 %24 = OpTypeArray %20 %23 101 %25 = OpTypePointer Function %24 102 %26 = OpTypeInt 32 1 103 %27 = OpConstant %26 0 104 %28 = OpConstant %26 4 105 %29 = OpTypeVector %8 2 106 %30 = OpConstantComposite %29 %17 %17 107 %31 = OpConstant %26 1 108 %32 = OpConstant %11 3 109 %33 = OpTypePointer Function %8 110 %34 = OpConstantComposite %24 %22 %22 %22 %22 111 %2 = OpFunction %6 None %7 112 %35 = OpLabel 113 %5 = OpVariable %25 Function 114 OpBranch %36 115 %36 = OpLabel 116 OpLoopMerge %37 %38 None 117 OpBranch %39 118 %39 = OpLabel 119 %40 = OpAccessChain %13 %3 %12 120 %41 = OpLoad %8 %40 121 %42 = OpFOrdLessThan %15 %41 %14 122 OpSelectionMerge %43 None 123 OpBranchConditional %42 %44 %43 124 %44 = OpLabel 125 OpStore %4 %19 126 OpBranch %37 127 %43 = OpLabel 128 OpStore %5 %34 129 OpBranch %45 130 %45 = OpLabel 131 %46 = OpPhi %26 %27 %43 %47 %48 132 %49 = OpSLessThan %15 %46 %28 133 OpLoopMerge %50 %48 None 134 OpBranchConditional %49 %51 %50 135 %51 = OpLabel 136 OpBranch %52 137 %52 = OpLabel 138 %53 = OpPhi %26 %27 %51 %54 %55 139 %56 = OpSLessThan %15 %53 %28 140 OpLoopMerge %57 %55 None 141 OpBranchConditional %56 %58 %57 142 %58 = OpLabel 143 %59 = OpSelect %26 %56 %31 %27 144 %60 = OpAccessChain %33 %5 %59 %46 %32 145 %61 = OpLoad %8 %60 146 %62 = OpCompositeConstruct %29 %61 %61 147 %63 = OpFDiv %29 %30 %62 148 %64 = OpExtInst %8 %1 Distance %30 %63 149 %65 = OpFOrdLessThan %15 %64 %17 150 OpSelectionMerge %66 None 151 OpBranchConditional %65 %67 %55 152 %67 = OpLabel 153 OpStore %4 %21 154 OpBranch %55 155 %66 = OpLabel 156 OpBranch %55 157 %55 = OpLabel 158 %54 = OpIAdd %26 %53 %31 159 OpBranch %52 160 %57 = OpLabel 161 OpBranch %48 162 %48 = OpLabel 163 %47 = OpIAdd %26 %46 %31 164 OpBranch %45 165 %50 = OpLabel 166 OpBranch %37 167 %38 = OpLabel 168 OpBranch %36 169 %37 = OpLabel 170 OpReturn 171 OpFunctionEnd 172END 173 174 175 176BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 177 178PIPELINE graphics variant_pipeline 179 ATTACH variant_vertex_shader 180 ATTACH variant_fragment_shader 181 FRAMEBUFFER_SIZE 256 256 182 BIND BUFFER variant_framebuffer AS color LOCATION 0 183END 184CLEAR_COLOR variant_pipeline 0 0 0 255 185 186CLEAR variant_pipeline 187RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 188 189EXPECT variant_framebuffer IDX 0 0 SIZE 1 1 EQ_RGBA 255 0 0 255 190