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1#!amber
2
3# Copyright 2019 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a bug found by GraphicsFuzz.
19
20# Short description: Shader with matrix multiplication in loop
21
22# The test passes because 'm1' is the identity matrix, so that 'm2' is also the identity matrix, meaning that 'v' gets set to '(1.0, 0.0)'.  As a result, the colour that is written is guaranteed to be red
23
24# Optimized using spirv-opt with the following arguments:
25# '--simplify-instructions'
26# '--combine-access-chains'
27# '--eliminate-dead-branches'
28# '--merge-return'
29# '--combine-access-chains'
30# '--eliminate-dead-code-aggressive'
31# '--reduce-load-size'
32# '--eliminate-local-single-block'
33# '--private-to-local'
34# '--inline-entry-points-exhaustive'
35# '--copy-propagate-arrays'
36# '--eliminate-local-multi-store'
37# '--scalar-replacement=100'
38# '--eliminate-dead-branches'
39# '--eliminate-local-single-store'
40# spirv-opt commit hash: f1e5cd73f658abcc23ee96d78f2dc27c4b7028c1
41
42
43
44SHADER vertex variant_vertex_shader PASSTHROUGH
45
46# variant_fragment_shader is derived from the following GLSL:
47# #version 310 es
48# precision highp float;
49#
50# precision highp int;
51#
52# layout(location = 0) out vec4 _GLF_color;
53#
54# void main(void)
55# {
56#  vec2 v;
57#  mat2 m1 = mat2(1.0, 0.0, 0.0, 1.0);
58#  for(
59#      int i = 0;
60#      i < 1;
61#      i++
62#  )
63#   {
64#    do
65#     {
66#      mat2 m2;
67#      m2 = m1 * m1;
68#      v = m2 * vec2(1.0, 0.0);
69#     }
70#    while(false);
71#   }
72#   _GLF_color = vec4(v, 0.0, 1.0);
73# }
74SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
75; SPIR-V
76; Version: 1.0
77; Generator: Khronos Glslang Reference Front End; 8
78; Bound: 56
79; Schema: 0
80               OpCapability Shader
81          %1 = OpExtInstImport "GLSL.std.450"
82               OpMemoryModel Logical GLSL450
83               OpEntryPoint Fragment %4 "main" %46
84               OpExecutionMode %4 OriginUpperLeft
85               OpSource ESSL 310
86               OpName %4 "main"
87               OpName %10 "m1"
88               OpName %18 "i"
89               OpName %33 "m2"
90               OpName %38 "v"
91               OpName %46 "_GLF_color"
92               OpDecorate %46 Location 0
93          %2 = OpTypeVoid
94          %3 = OpTypeFunction %2
95          %6 = OpTypeFloat 32
96          %7 = OpTypeVector %6 2
97          %8 = OpTypeMatrix %7 2
98          %9 = OpTypePointer Function %8
99         %11 = OpConstant %6 1
100         %12 = OpConstant %6 0
101         %13 = OpConstantComposite %7 %11 %12
102         %14 = OpConstantComposite %7 %12 %11
103         %15 = OpConstantComposite %8 %13 %14
104         %16 = OpTypeInt 32 1
105         %17 = OpTypePointer Function %16
106         %19 = OpConstant %16 0
107         %26 = OpConstant %16 1
108         %27 = OpTypeBool
109         %37 = OpTypePointer Function %7
110         %41 = OpConstantFalse %27
111         %44 = OpTypeVector %6 4
112         %45 = OpTypePointer Output %44
113         %46 = OpVariable %45 Output
114         %53 = OpUndef %7
115          %4 = OpFunction %2 None %3
116          %5 = OpLabel
117         %10 = OpVariable %9 Function
118         %18 = OpVariable %17 Function
119         %33 = OpVariable %9 Function
120         %38 = OpVariable %37 Function
121               OpStore %10 %15
122               OpStore %18 %19
123               OpBranch %20
124         %20 = OpLabel
125         %55 = OpPhi %8 %15 %5 %55 %23
126         %52 = OpPhi %7 %53 %5 %40 %23
127         %51 = OpPhi %16 %19 %5 %43 %23
128               OpLoopMerge %22 %23 None
129               OpBranch %24
130         %24 = OpLabel
131         %28 = OpSLessThan %27 %51 %26
132               OpBranchConditional %28 %21 %22
133         %21 = OpLabel
134               OpBranch %29
135         %29 = OpLabel
136               OpLoopMerge %31 %32 None
137               OpBranch %30
138         %30 = OpLabel
139         %36 = OpMatrixTimesMatrix %8 %55 %55
140               OpStore %33 %36
141         %40 = OpMatrixTimesVector %7 %36 %13
142               OpStore %38 %40
143               OpBranch %32
144         %32 = OpLabel
145               OpBranchConditional %41 %29 %31
146         %31 = OpLabel
147               OpBranch %23
148         %23 = OpLabel
149         %43 = OpIAdd %16 %51 %26
150               OpStore %18 %43
151               OpBranch %20
152         %22 = OpLabel
153         %48 = OpCompositeExtract %6 %52 0
154         %49 = OpCompositeExtract %6 %52 1
155         %50 = OpCompositeConstruct %44 %48 %49 %12 %11
156               OpStore %46 %50
157               OpReturn
158               OpFunctionEnd
159END
160
161
162BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
163
164PIPELINE graphics variant_pipeline
165  ATTACH variant_vertex_shader
166  ATTACH variant_fragment_shader
167  FRAMEBUFFER_SIZE 256 256
168  BIND BUFFER variant_framebuffer AS color LOCATION 0
169END
170CLEAR_COLOR variant_pipeline 0 0 0 255
171
172CLEAR variant_pipeline
173RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
174
175EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
176