1#!amber 2 3# Copyright 2019 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a bug found by GraphicsFuzz. 19 20# Short description: A fragment shader with an expression used in two discard guards 21 22# The test passes because most of the code never executes; the shader just writes the color red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# precision highp float; 29# precision highp int; 30# 31# layout(set = 0, binding = 0) uniform buf0 32# { 33# vec2 injectionSwitch; 34# }; 35# layout(location = 0) out vec4 _GLF_color; 36# 37# mediump vec4 gv; 38# 39# void main() 40# { 41# if (injectionSwitch.x > 2.0) // always false 42# { 43# int temp = int(max(mix(vec4(1.0), vec4(1.0), gv), 8.6)[1]); 44# 45# if (temp < 150) 46# { 47# discard; 48# } 49# 50# if (temp < 180) 51# { 52# discard; 53# } 54# } 55# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); 56# } 57SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 58; SPIR-V 59; Version: 1.0 60; Generator: Khronos Glslang Reference Front End; 7 61; Bound: 54 62; Schema: 0 63 OpCapability Shader 64 %1 = OpExtInstImport "GLSL.std.450" 65 OpMemoryModel Logical GLSL450 66 OpEntryPoint Fragment %4 "main" %51 67 OpExecutionMode %4 OriginUpperLeft 68 OpSource ESSL 310 69 OpName %4 "main" 70 OpName %8 "buf0" 71 OpMemberName %8 0 "injectionSwitch" 72 OpName %10 "" 73 OpName %24 "temp" 74 OpName %29 "gv" 75 OpName %51 "_GLF_color" 76 OpMemberDecorate %8 0 Offset 0 77 OpDecorate %8 Block 78 OpDecorate %10 DescriptorSet 0 79 OpDecorate %10 Binding 0 80 OpDecorate %29 RelaxedPrecision 81 OpDecorate %30 RelaxedPrecision 82 OpDecorate %31 RelaxedPrecision 83 OpDecorate %33 RelaxedPrecision 84 OpDecorate %34 RelaxedPrecision 85 OpDecorate %36 RelaxedPrecision 86 OpDecorate %51 Location 0 87 %2 = OpTypeVoid 88 %3 = OpTypeFunction %2 89 %6 = OpTypeFloat 32 90 %7 = OpTypeVector %6 2 91 %8 = OpTypeStruct %7 92 %9 = OpTypePointer Uniform %8 93 %10 = OpVariable %9 Uniform 94 %11 = OpTypeInt 32 1 95 %12 = OpConstant %11 0 96 %13 = OpTypeInt 32 0 97 %14 = OpConstant %13 0 98 %15 = OpTypePointer Uniform %6 99 %18 = OpConstant %6 2 100 %19 = OpTypeBool 101 %23 = OpTypePointer Function %11 102 %25 = OpTypeVector %6 4 103 %26 = OpConstant %6 1 104 %27 = OpConstantComposite %25 %26 %26 %26 %26 105 %28 = OpTypePointer Private %25 106 %29 = OpVariable %28 Private 107 %32 = OpConstant %6 8.60000038 108 %35 = OpConstant %13 1 109 %39 = OpConstant %11 150 110 %45 = OpConstant %11 180 111 %50 = OpTypePointer Output %25 112 %51 = OpVariable %50 Output 113 %52 = OpConstant %6 0 114 %53 = OpConstantComposite %25 %26 %52 %52 %26 115 %4 = OpFunction %2 None %3 116 %5 = OpLabel 117 %24 = OpVariable %23 Function 118 %16 = OpAccessChain %15 %10 %12 %14 119 %17 = OpLoad %6 %16 120 %20 = OpFOrdGreaterThan %19 %17 %18 121 OpSelectionMerge %22 None 122 OpBranchConditional %20 %21 %22 123 %21 = OpLabel 124 %30 = OpLoad %25 %29 125 %31 = OpExtInst %25 %1 FMix %27 %27 %30 126 %33 = OpCompositeConstruct %25 %32 %32 %32 %32 127 %34 = OpExtInst %25 %1 FMax %31 %33 128 %36 = OpCompositeExtract %6 %34 1 129 %37 = OpConvertFToS %11 %36 130 OpStore %24 %37 131 %38 = OpLoad %11 %24 132 %40 = OpSLessThan %19 %38 %39 133 OpSelectionMerge %42 None 134 OpBranchConditional %40 %41 %42 135 %41 = OpLabel 136 OpKill 137 %42 = OpLabel 138 %44 = OpLoad %11 %24 139 %46 = OpSLessThan %19 %44 %45 140 OpSelectionMerge %48 None 141 OpBranchConditional %46 %47 %48 142 %47 = OpLabel 143 OpKill 144 %48 = OpLabel 145 OpBranch %22 146 %22 = OpLabel 147 OpStore %51 %53 148 OpReturn 149 OpFunctionEnd 150END 151 152# uniforms for variant 153 154# injectionSwitch 155BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA 156 0.0 1.0 157END 158 159BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 160 161PIPELINE graphics variant_pipeline 162 ATTACH variant_vertex_shader 163 ATTACH variant_fragment_shader 164 FRAMEBUFFER_SIZE 256 256 165 BIND BUFFER variant_framebuffer AS color LOCATION 0 166 BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0 167END 168CLEAR_COLOR variant_pipeline 0 0 0 255 169 170CLEAR variant_pipeline 171RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 172 173EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 174