1/* GStreamer 2 * Copyright (C) 2020 Matthew Waters <matthew@centricular.com> 3 * 4 * This library is free software; you can redistribute it and/or 5 * modify it under the terms of the GNU Library General Public 6 * License as published by the Free Software Foundation; either 7 * version 2 of the License, or (at your option) any later version. 8 * 9 * This library is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 * Library General Public License for more details. 13 * 14 * You should have received a copy of the GNU Library General Public 15 * License along with this library; if not, write to the 16 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, 17 * Boston, MA 02111-1307, USA. 18 */ 19 20#version 450 core 21 22#include "color_convert_generic.glsl" 23#include "upsample_nv12.glsl" 24#include "swizzle.glsl" 25 26layout(location = 0) in vec2 inTexCoord; 27 28layout(set = 0, binding = 0) uniform reorder { 29 ivec4 in_reorder_idx; 30 ivec4 out_reorder_idx; 31 ivec2 texSize; 32 ColorMatrices matrices; 33}; 34layout(set = 0, binding = 1) uniform sampler2D inTexture0; 35layout(set = 0, binding = 2) uniform sampler2D inTexture1; 36 37layout(location = 0) out vec4 outColor0; 38 39void main() 40{ 41 vec3 yuv = upsample_NV12 (inTexture0, inTexture1, inTexCoord, in_reorder_idx); 42 vec4 rgba = vec4(1.0); 43 rgba.rgb = color_convert_texel (yuv, matrices); 44 outColor0 = swizzle(rgba, out_reorder_idx); 45} 46