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1#!amber
2
3# Copyright 2018 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17# A test for a bug found by GraphicsFuzz.
18
19# A fragment shader that uses pow.
20# Derived from the following GLSL fragment shader.
21# We check that all pixels are red. The test passes because main does
22# some computation and then writes red to _GLF_color.
23
24# #version 310 es
25#
26# precision highp float;
27# precision highp int;
28#
29# layout(location = 0) out vec4 _GLF_color;
30#
31# void main()
32# {
33#  vec2 a = vec2(1.0);
34#  vec4 b = vec4(1.0);
35#  pow(vec4(a, vec2(1.0)), b);
36#  _GLF_color = vec4(1.0, 0.0, 0.0, 1.0);
37# }
38
39SHADER vertex variant_vertex_shader PASSTHROUGH
40
41SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
42; SPIR-V
43; Version: 1.0
44; Generator: Khronos SPIR-V Tools Assembler; 0
45; Bound: 28
46; Schema: 0
47               OpCapability Shader
48          %1 = OpExtInstImport "GLSL.std.450"
49               OpMemoryModel Logical GLSL450
50               OpEntryPoint Fragment %2 "main" %3
51               OpExecutionMode %2 OriginUpperLeft
52               OpSource ESSL 310
53               OpName %2 "main"
54               OpName %4 "a"
55               OpName %5 "b"
56               OpName %3 "_GLF_color"
57               OpDecorate %3 Location 0
58          %6 = OpTypeVoid
59          %7 = OpTypeFunction %6
60          %8 = OpTypeFloat 32
61          %9 = OpTypeVector %8 2
62         %10 = OpTypePointer Function %9
63         %11 = OpConstant %8 1
64         %12 = OpConstantComposite %9 %11 %11
65         %13 = OpTypeVector %8 4
66         %14 = OpTypePointer Function %13
67         %15 = OpConstantComposite %13 %11 %11 %11 %11
68         %16 = OpTypePointer Output %13
69          %3 = OpVariable %16 Output
70         %17 = OpConstant %8 0
71         %18 = OpConstantComposite %13 %11 %17 %17 %11
72          %2 = OpFunction %6 None %7
73         %19 = OpLabel
74          %4 = OpVariable %10 Function
75          %5 = OpVariable %14 Function
76               OpStore %4 %12
77               OpStore %5 %15
78         %20 = OpLoad %9 %4
79         %21 = OpCompositeExtract %8 %20 0
80         %22 = OpCompositeExtract %8 %20 1
81         %23 = OpCompositeExtract %8 %12 0
82         %24 = OpCompositeExtract %8 %12 1
83         %25 = OpCompositeConstruct %13 %21 %22 %23 %24
84         %26 = OpLoad %13 %5
85         %27 = OpExtInst %13 %1 Pow %25 %26
86               OpStore %3 %18
87               OpReturn
88               OpFunctionEnd
89END
90
91BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
92
93PIPELINE graphics variant_pipeline
94  ATTACH variant_vertex_shader
95  ATTACH variant_fragment_shader
96  FRAMEBUFFER_SIZE 256 256
97  BIND BUFFER variant_framebuffer AS color LOCATION 0
98END
99CLEAR_COLOR variant_pipeline 0 0 0 255
100
101CLEAR variant_pipeline
102RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
103
104EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
105