1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file prog_print.c
28 * Print vertex/fragment programs - for debugging.
29 * \author Brian Paul
30 */
31
32 #include <inttypes.h> /* for PRIx64 macro */
33
34 #include "main/glheader.h"
35 #include "main/context.h"
36
37 #include "prog_instruction.h"
38 #include "prog_parameter.h"
39 #include "prog_print.h"
40 #include "prog_statevars.h"
41 #include "util/bitscan.h"
42
43
44
45 /**
46 * Return string name for given program/register file.
47 */
48 const char *
_mesa_register_file_name(gl_register_file f)49 _mesa_register_file_name(gl_register_file f)
50 {
51 switch (f) {
52 case PROGRAM_TEMPORARY:
53 return "TEMP";
54 case PROGRAM_ARRAY:
55 return "ARRAY";
56 case PROGRAM_INPUT:
57 return "INPUT";
58 case PROGRAM_OUTPUT:
59 return "OUTPUT";
60 case PROGRAM_STATE_VAR:
61 return "STATE";
62 case PROGRAM_CONSTANT:
63 return "CONST";
64 case PROGRAM_UNIFORM:
65 return "UNIFORM";
66 case PROGRAM_ADDRESS:
67 return "ADDR";
68 case PROGRAM_SAMPLER:
69 return "SAMPLER";
70 case PROGRAM_SYSTEM_VALUE:
71 return "SYSVAL";
72 case PROGRAM_UNDEFINED:
73 return "UNDEFINED";
74 case PROGRAM_IMMEDIATE:
75 return "IMM";
76 case PROGRAM_BUFFER:
77 return "BUFFER";
78 case PROGRAM_MEMORY:
79 return "MEMORY";
80 case PROGRAM_IMAGE:
81 return "IMAGE";
82 case PROGRAM_HW_ATOMIC:
83 return "HWATOMIC";
84 default:
85 {
86 static char s[20];
87 snprintf(s, sizeof(s), "FILE%u", f);
88 return s;
89 }
90 }
91 }
92
93
94 /**
95 * Return ARB_v/f_prog-style input attrib string.
96 */
97 static const char *
arb_input_attrib_string(GLuint index,GLenum progType)98 arb_input_attrib_string(GLuint index, GLenum progType)
99 {
100 /*
101 * These strings should match the VERT_ATTRIB_x and VARYING_SLOT_x tokens.
102 */
103 static const char *const vertAttribs[] = {
104 "vertex.position",
105 "vertex.normal",
106 "vertex.color.primary",
107 "vertex.color.secondary",
108 "vertex.fogcoord",
109 "vertex.(six)", /* VERT_ATTRIB_COLOR_INDEX */
110 "vertex.texcoord[0]",
111 "vertex.texcoord[1]",
112 "vertex.texcoord[2]",
113 "vertex.texcoord[3]",
114 "vertex.texcoord[4]",
115 "vertex.texcoord[5]",
116 "vertex.texcoord[6]",
117 "vertex.texcoord[7]",
118 "vertex.(pointsize)", /* VERT_ATTRIB_POINT_SIZE */
119 "vertex.attrib[0]",
120 "vertex.attrib[1]",
121 "vertex.attrib[2]",
122 "vertex.attrib[3]",
123 "vertex.attrib[4]",
124 "vertex.attrib[5]",
125 "vertex.attrib[6]",
126 "vertex.attrib[7]",
127 "vertex.attrib[8]",
128 "vertex.attrib[9]",
129 "vertex.attrib[10]",
130 "vertex.attrib[11]",
131 "vertex.attrib[12]",
132 "vertex.attrib[13]",
133 "vertex.attrib[14]",
134 "vertex.attrib[15]", /* MAX_VARYING = 16 */
135 "vertex.(edgeflag)", /* VERT_ATTRIB_EDGEFLAG */
136 };
137 static const char *const fragAttribs[] = {
138 "fragment.position",
139 "fragment.color.primary",
140 "fragment.color.secondary",
141 "fragment.fogcoord",
142 "fragment.texcoord[0]",
143 "fragment.texcoord[1]",
144 "fragment.texcoord[2]",
145 "fragment.texcoord[3]",
146 "fragment.texcoord[4]",
147 "fragment.texcoord[5]",
148 "fragment.texcoord[6]",
149 "fragment.texcoord[7]",
150 "fragment.(twelve)", /* VARYING_SLOT_PSIZ */
151 "fragment.(thirteen)", /* VARYING_SLOT_BFC0 */
152 "fragment.(fourteen)", /* VARYING_SLOT_BFC1 */
153 "fragment.(fifteen)", /* VARYING_SLOT_EDGE */
154 "fragment.(sixteen)", /* VARYING_SLOT_CLIP_VERTEX */
155 "fragment.(seventeen)", /* VARYING_SLOT_CLIP_DIST0 */
156 "fragment.(eighteen)", /* VARYING_SLOT_CLIP_DIST1 */
157 "fragment.(nineteen)", /* VARYING_SLOT_PRIMITIVE_ID */
158 "fragment.(twenty)", /* VARYING_SLOT_LAYER */
159 "fragment.(twenty-one)", /* VARYING_SLOT_VIEWPORT */
160 "fragment.(twenty-two)", /* VARYING_SLOT_FACE */
161 "fragment.(twenty-three)", /* VARYING_SLOT_PNTC */
162 "fragment.(twenty-four)", /* VARYING_SLOT_TESS_LEVEL_OUTER */
163 "fragment.(twenty-five)", /* VARYING_SLOT_TESS_LEVEL_INNER */
164 "fragment.(twenty-six)", /* VARYING_SLOT_CULL_DIST0 */
165 "fragment.(twenty-seven)", /* VARYING_SLOT_CULL_DIST1 */
166 "fragment.(twenty-eight)", /* VARYING_SLOT_BOUNDING_BOX0 */
167 "fragment.(twenty-nine)", /* VARYING_SLOT_BOUNDING_BOX1 */
168 "fragment.(thirty)", /* VARYING_SLOT_VIEW_INDEX */
169 "fragment.(thirty-one)", /* VARYING_SLOT_VIEWPORT_MASK */
170 "fragment.varying[0]",
171 "fragment.varying[1]",
172 "fragment.varying[2]",
173 "fragment.varying[3]",
174 "fragment.varying[4]",
175 "fragment.varying[5]",
176 "fragment.varying[6]",
177 "fragment.varying[7]",
178 "fragment.varying[8]",
179 "fragment.varying[9]",
180 "fragment.varying[10]",
181 "fragment.varying[11]",
182 "fragment.varying[12]",
183 "fragment.varying[13]",
184 "fragment.varying[14]",
185 "fragment.varying[15]",
186 "fragment.varying[16]",
187 "fragment.varying[17]",
188 "fragment.varying[18]",
189 "fragment.varying[19]",
190 "fragment.varying[20]",
191 "fragment.varying[21]",
192 "fragment.varying[22]",
193 "fragment.varying[23]",
194 "fragment.varying[24]",
195 "fragment.varying[25]",
196 "fragment.varying[26]",
197 "fragment.varying[27]",
198 "fragment.varying[28]",
199 "fragment.varying[29]",
200 "fragment.varying[30]",
201 "fragment.varying[31]", /* MAX_VARYING = 32 */
202 };
203
204 /* sanity checks */
205 STATIC_ASSERT(ARRAY_SIZE(vertAttribs) == VERT_ATTRIB_MAX);
206 STATIC_ASSERT(ARRAY_SIZE(fragAttribs) == VARYING_SLOT_MAX);
207 assert(strcmp(vertAttribs[VERT_ATTRIB_TEX0], "vertex.texcoord[0]") == 0);
208 assert(strcmp(vertAttribs[VERT_ATTRIB_GENERIC15], "vertex.attrib[15]") == 0);
209 assert(strcmp(fragAttribs[VARYING_SLOT_TEX0], "fragment.texcoord[0]") == 0);
210 assert(strcmp(fragAttribs[VARYING_SLOT_VAR0+15], "fragment.varying[15]") == 0);
211
212 if (progType == GL_VERTEX_PROGRAM_ARB) {
213 assert(index < ARRAY_SIZE(vertAttribs));
214 return vertAttribs[index];
215 }
216 else {
217 assert(progType == GL_FRAGMENT_PROGRAM_ARB);
218 assert(index < ARRAY_SIZE(fragAttribs));
219 return fragAttribs[index];
220 }
221 }
222
223
224 /**
225 * Print a vertex program's inputs_read field in human-readable format.
226 * For debugging.
227 */
228 void
_mesa_print_vp_inputs(GLbitfield inputs)229 _mesa_print_vp_inputs(GLbitfield inputs)
230 {
231 printf("VP Inputs 0x%x: \n", inputs);
232 while (inputs) {
233 GLint attr = ffs(inputs) - 1;
234 const char *name = arb_input_attrib_string(attr,
235 GL_VERTEX_PROGRAM_ARB);
236 printf(" %d: %s\n", attr, name);
237 inputs &= ~(1 << attr);
238 }
239 }
240
241
242 /**
243 * Print a fragment program's inputs_read field in human-readable format.
244 * For debugging.
245 */
246 void
_mesa_print_fp_inputs(GLbitfield inputs)247 _mesa_print_fp_inputs(GLbitfield inputs)
248 {
249 printf("FP Inputs 0x%x: \n", inputs);
250 while (inputs) {
251 GLint attr = ffs(inputs) - 1;
252 const char *name = arb_input_attrib_string(attr,
253 GL_FRAGMENT_PROGRAM_ARB);
254 printf(" %d: %s\n", attr, name);
255 inputs &= ~(1 << attr);
256 }
257 }
258
259
260
261 /**
262 * Return ARB_v/f_prog-style output attrib string.
263 */
264 static const char *
arb_output_attrib_string(GLuint index,GLenum progType)265 arb_output_attrib_string(GLuint index, GLenum progType)
266 {
267 /*
268 * These strings should match the VARYING_SLOT_x and FRAG_RESULT_x tokens.
269 */
270 static const char *const vertResults[] = {
271 "result.position",
272 "result.color.primary",
273 "result.color.secondary",
274 "result.fogcoord",
275 "result.texcoord[0]",
276 "result.texcoord[1]",
277 "result.texcoord[2]",
278 "result.texcoord[3]",
279 "result.texcoord[4]",
280 "result.texcoord[5]",
281 "result.texcoord[6]",
282 "result.texcoord[7]",
283 "result.pointsize", /* VARYING_SLOT_PSIZ */
284 "result.(thirteen)", /* VARYING_SLOT_BFC0 */
285 "result.(fourteen)", /* VARYING_SLOT_BFC1 */
286 "result.(fifteen)", /* VARYING_SLOT_EDGE */
287 "result.(sixteen)", /* VARYING_SLOT_CLIP_VERTEX */
288 "result.(seventeen)", /* VARYING_SLOT_CLIP_DIST0 */
289 "result.(eighteen)", /* VARYING_SLOT_CLIP_DIST1 */
290 "result.(nineteen)", /* VARYING_SLOT_PRIMITIVE_ID */
291 "result.(twenty)", /* VARYING_SLOT_LAYER */
292 "result.(twenty-one)", /* VARYING_SLOT_VIEWPORT */
293 "result.(twenty-two)", /* VARYING_SLOT_FACE */
294 "result.(twenty-three)", /* VARYING_SLOT_PNTC */
295 "result.(twenty-four)", /* VARYING_SLOT_TESS_LEVEL_OUTER */
296 "result.(twenty-five)", /* VARYING_SLOT_TESS_LEVEL_INNER */
297 "result.(twenty-six)", /* VARYING_SLOT_CULL_DIST0 */
298 "result.(twenty-seven)", /* VARYING_SLOT_CULL_DIST1 */
299 "result.(twenty-eight)", /* VARYING_SLOT_BOUNDING_BOX0 */
300 "result.(twenty-nine)", /* VARYING_SLOT_BOUNDING_BOX1 */
301 "result.(thirty)", /* VARYING_SLOT_VIEW_INDEX */
302 "result.(thirty-one)", /* VARYING_SLOT_VIEWPORT_MASK */
303 "result.varying[0]",
304 "result.varying[1]",
305 "result.varying[2]",
306 "result.varying[3]",
307 "result.varying[4]",
308 "result.varying[5]",
309 "result.varying[6]",
310 "result.varying[7]",
311 "result.varying[8]",
312 "result.varying[9]",
313 "result.varying[10]",
314 "result.varying[11]",
315 "result.varying[12]",
316 "result.varying[13]",
317 "result.varying[14]",
318 "result.varying[15]",
319 "result.varying[16]",
320 "result.varying[17]",
321 "result.varying[18]",
322 "result.varying[19]",
323 "result.varying[20]",
324 "result.varying[21]",
325 "result.varying[22]",
326 "result.varying[23]",
327 "result.varying[24]",
328 "result.varying[25]",
329 "result.varying[26]",
330 "result.varying[27]",
331 "result.varying[28]",
332 "result.varying[29]",
333 "result.varying[30]",
334 "result.varying[31]", /* MAX_VARYING = 32 */
335 };
336 static const char *const fragResults[] = {
337 "result.depth", /* FRAG_RESULT_DEPTH */
338 "result.(one)", /* FRAG_RESULT_STENCIL */
339 "result.color", /* FRAG_RESULT_COLOR */
340 "result.samplemask", /* FRAG_RESULT_SAMPLE_MASK */
341 "result.color[0]", /* FRAG_RESULT_DATA0 (named for GLSL's gl_FragData) */
342 "result.color[1]",
343 "result.color[2]",
344 "result.color[3]",
345 "result.color[4]",
346 "result.color[5]",
347 "result.color[6]",
348 "result.color[7]" /* MAX_DRAW_BUFFERS = 8 */
349 };
350
351 /* sanity checks */
352 STATIC_ASSERT(ARRAY_SIZE(vertResults) == VARYING_SLOT_MAX);
353 STATIC_ASSERT(ARRAY_SIZE(fragResults) == FRAG_RESULT_MAX);
354 assert(strcmp(vertResults[VARYING_SLOT_POS], "result.position") == 0);
355 assert(strcmp(vertResults[VARYING_SLOT_VAR0], "result.varying[0]") == 0);
356 assert(strcmp(fragResults[FRAG_RESULT_DATA0], "result.color[0]") == 0);
357
358 if (progType == GL_VERTEX_PROGRAM_ARB) {
359 assert(index < ARRAY_SIZE(vertResults));
360 return vertResults[index];
361 }
362 else {
363 assert(progType == GL_FRAGMENT_PROGRAM_ARB);
364 assert(index < ARRAY_SIZE(fragResults));
365 return fragResults[index];
366 }
367 }
368
369
370 /**
371 * Return string representation of the given register.
372 * Note that some types of registers (like PROGRAM_UNIFORM) aren't defined
373 * by the ARB/NV program languages so we've taken some liberties here.
374 * \param f the register file (PROGRAM_INPUT, PROGRAM_TEMPORARY, etc)
375 * \param index number of the register in the register file
376 * \param mode the output format/mode/style
377 * \param prog pointer to containing program
378 */
379 static const char *
reg_string(gl_register_file f,GLint index,gl_prog_print_mode mode,GLboolean relAddr,const struct gl_program * prog)380 reg_string(gl_register_file f, GLint index, gl_prog_print_mode mode,
381 GLboolean relAddr, const struct gl_program *prog)
382 {
383 static char str[100];
384 const char *addr = relAddr ? "ADDR+" : "";
385
386 str[0] = 0;
387
388 switch (mode) {
389 case PROG_PRINT_DEBUG:
390 sprintf(str, "%s[%s%d]",
391 _mesa_register_file_name(f), addr, index);
392 break;
393
394 case PROG_PRINT_ARB:
395 switch (f) {
396 case PROGRAM_INPUT:
397 sprintf(str, "%s", arb_input_attrib_string(index, prog->Target));
398 break;
399 case PROGRAM_OUTPUT:
400 sprintf(str, "%s", arb_output_attrib_string(index, prog->Target));
401 break;
402 case PROGRAM_TEMPORARY:
403 sprintf(str, "temp%d", index);
404 break;
405 case PROGRAM_CONSTANT: /* extension */
406 sprintf(str, "constant[%s%d]", addr, index);
407 break;
408 case PROGRAM_UNIFORM: /* extension */
409 sprintf(str, "uniform[%s%d]", addr, index);
410 break;
411 case PROGRAM_SYSTEM_VALUE:
412 sprintf(str, "sysvalue[%s%d]", addr, index);
413 break;
414 case PROGRAM_STATE_VAR:
415 {
416 struct gl_program_parameter *param
417 = prog->Parameters->Parameters + index;
418 char *state = _mesa_program_state_string(param->StateIndexes);
419 sprintf(str, "%s", state);
420 free(state);
421 }
422 break;
423 case PROGRAM_ADDRESS:
424 sprintf(str, "A%d", index);
425 break;
426 default:
427 _mesa_problem(NULL, "bad file in reg_string()");
428 }
429 break;
430
431 default:
432 _mesa_problem(NULL, "bad mode in reg_string()");
433 }
434
435 return str;
436 }
437
438
439 /**
440 * Return a string representation of the given swizzle word.
441 * If extended is true, use extended (comma-separated) format.
442 * \param swizzle the swizzle field
443 * \param negateBase 4-bit negation vector
444 * \param extended if true, also allow 0, 1 values
445 */
446 const char *
_mesa_swizzle_string(GLuint swizzle,GLuint negateMask,GLboolean extended)447 _mesa_swizzle_string(GLuint swizzle, GLuint negateMask, GLboolean extended)
448 {
449 static const char swz[] = "xyzw01!?"; /* See SWIZZLE_x definitions */
450 static char s[20];
451 GLuint i = 0;
452
453 if (!extended && swizzle == SWIZZLE_NOOP && negateMask == 0)
454 return ""; /* no swizzle/negation */
455
456 if (!extended)
457 s[i++] = '.';
458
459 if (negateMask & NEGATE_X)
460 s[i++] = '-';
461 s[i++] = swz[GET_SWZ(swizzle, 0)];
462
463 if (extended) {
464 s[i++] = ',';
465 }
466
467 if (negateMask & NEGATE_Y)
468 s[i++] = '-';
469 s[i++] = swz[GET_SWZ(swizzle, 1)];
470
471 if (extended) {
472 s[i++] = ',';
473 }
474
475 if (negateMask & NEGATE_Z)
476 s[i++] = '-';
477 s[i++] = swz[GET_SWZ(swizzle, 2)];
478
479 if (extended) {
480 s[i++] = ',';
481 }
482
483 if (negateMask & NEGATE_W)
484 s[i++] = '-';
485 s[i++] = swz[GET_SWZ(swizzle, 3)];
486
487 s[i] = 0;
488 return s;
489 }
490
491
492 void
_mesa_print_swizzle(GLuint swizzle)493 _mesa_print_swizzle(GLuint swizzle)
494 {
495 if (swizzle == SWIZZLE_XYZW) {
496 printf(".xyzw\n");
497 }
498 else {
499 const char *s = _mesa_swizzle_string(swizzle, 0, 0);
500 printf("%s\n", s);
501 }
502 }
503
504
505 const char *
_mesa_writemask_string(GLuint writeMask)506 _mesa_writemask_string(GLuint writeMask)
507 {
508 static char s[10];
509 GLuint i = 0;
510
511 if (writeMask == WRITEMASK_XYZW)
512 return "";
513
514 s[i++] = '.';
515 if (writeMask & WRITEMASK_X)
516 s[i++] = 'x';
517 if (writeMask & WRITEMASK_Y)
518 s[i++] = 'y';
519 if (writeMask & WRITEMASK_Z)
520 s[i++] = 'z';
521 if (writeMask & WRITEMASK_W)
522 s[i++] = 'w';
523
524 s[i] = 0;
525 return s;
526 }
527
528
529 static void
fprint_dst_reg(FILE * f,const struct prog_dst_register * dstReg,gl_prog_print_mode mode,const struct gl_program * prog)530 fprint_dst_reg(FILE * f,
531 const struct prog_dst_register *dstReg,
532 gl_prog_print_mode mode,
533 const struct gl_program *prog)
534 {
535 fprintf(f, "%s%s",
536 reg_string((gl_register_file) dstReg->File,
537 dstReg->Index, mode, dstReg->RelAddr, prog),
538 _mesa_writemask_string(dstReg->WriteMask));
539
540 #if 0
541 fprintf(f, "%s[%d]%s",
542 _mesa_register_file_name((gl_register_file) dstReg->File),
543 dstReg->Index,
544 _mesa_writemask_string(dstReg->WriteMask));
545 #endif
546 }
547
548
549 static void
fprint_src_reg(FILE * f,const struct prog_src_register * srcReg,gl_prog_print_mode mode,const struct gl_program * prog)550 fprint_src_reg(FILE *f,
551 const struct prog_src_register *srcReg,
552 gl_prog_print_mode mode,
553 const struct gl_program *prog)
554 {
555 fprintf(f, "%s%s",
556 reg_string((gl_register_file) srcReg->File,
557 srcReg->Index, mode, srcReg->RelAddr, prog),
558 _mesa_swizzle_string(srcReg->Swizzle,
559 srcReg->Negate, GL_FALSE));
560 #if 0
561 fprintf(f, "%s[%d]%s",
562 _mesa_register_file_name((gl_register_file) srcReg->File),
563 srcReg->Index,
564 _mesa_swizzle_string(srcReg->Swizzle,
565 srcReg->Negate, GL_FALSE));
566 #endif
567 }
568
569
570 void
_mesa_fprint_alu_instruction(FILE * f,const struct prog_instruction * inst,const char * opcode_string,GLuint numRegs,gl_prog_print_mode mode,const struct gl_program * prog)571 _mesa_fprint_alu_instruction(FILE *f,
572 const struct prog_instruction *inst,
573 const char *opcode_string, GLuint numRegs,
574 gl_prog_print_mode mode,
575 const struct gl_program *prog)
576 {
577 GLuint j;
578
579 fprintf(f, "%s", opcode_string);
580
581 /* frag prog only */
582 if (inst->Saturate)
583 fprintf(f, "_SAT");
584
585 fprintf(f, " ");
586 if (inst->DstReg.File != PROGRAM_UNDEFINED) {
587 fprint_dst_reg(f, &inst->DstReg, mode, prog);
588 }
589 else {
590 fprintf(f, " ???");
591 }
592
593 if (numRegs > 0)
594 fprintf(f, ", ");
595
596 for (j = 0; j < numRegs; j++) {
597 fprint_src_reg(f, inst->SrcReg + j, mode, prog);
598 if (j + 1 < numRegs)
599 fprintf(f, ", ");
600 }
601
602 fprintf(f, ";\n");
603 }
604
605
606 void
_mesa_print_alu_instruction(const struct prog_instruction * inst,const char * opcode_string,GLuint numRegs)607 _mesa_print_alu_instruction(const struct prog_instruction *inst,
608 const char *opcode_string, GLuint numRegs)
609 {
610 _mesa_fprint_alu_instruction(stderr, inst, opcode_string,
611 numRegs, PROG_PRINT_DEBUG, NULL);
612 }
613
614
615 /**
616 * Print a single vertex/fragment program instruction.
617 */
618 GLint
_mesa_fprint_instruction_opt(FILE * f,const struct prog_instruction * inst,GLint indent,gl_prog_print_mode mode,const struct gl_program * prog)619 _mesa_fprint_instruction_opt(FILE *f,
620 const struct prog_instruction *inst,
621 GLint indent,
622 gl_prog_print_mode mode,
623 const struct gl_program *prog)
624 {
625 GLint i;
626
627 if (inst->Opcode == OPCODE_ELSE ||
628 inst->Opcode == OPCODE_ENDIF ||
629 inst->Opcode == OPCODE_ENDLOOP ||
630 inst->Opcode == OPCODE_ENDSUB) {
631 indent -= 3;
632 }
633 for (i = 0; i < indent; i++) {
634 fprintf(f, " ");
635 }
636
637 switch (inst->Opcode) {
638 case OPCODE_SWZ:
639 fprintf(f, "SWZ");
640 if (inst->Saturate)
641 fprintf(f, "_SAT");
642 fprintf(f, " ");
643 fprint_dst_reg(f, &inst->DstReg, mode, prog);
644 fprintf(f, ", %s[%d], %s",
645 _mesa_register_file_name((gl_register_file) inst->SrcReg[0].File),
646 inst->SrcReg[0].Index,
647 _mesa_swizzle_string(inst->SrcReg[0].Swizzle,
648 inst->SrcReg[0].Negate, GL_TRUE));
649 fprintf(f, ";\n");
650 break;
651 case OPCODE_TEX:
652 case OPCODE_TXP:
653 case OPCODE_TXL:
654 case OPCODE_TXB:
655 case OPCODE_TXD:
656 fprintf(f, "%s", _mesa_opcode_string(inst->Opcode));
657 if (inst->Saturate)
658 fprintf(f, "_SAT");
659 fprintf(f, " ");
660 fprint_dst_reg(f, &inst->DstReg, mode, prog);
661 fprintf(f, ", ");
662 fprint_src_reg(f, &inst->SrcReg[0], mode, prog);
663 if (inst->Opcode == OPCODE_TXD) {
664 fprintf(f, ", ");
665 fprint_src_reg(f, &inst->SrcReg[1], mode, prog);
666 fprintf(f, ", ");
667 fprint_src_reg(f, &inst->SrcReg[2], mode, prog);
668 }
669 fprintf(f, ", texture[%d], ", inst->TexSrcUnit);
670 switch (inst->TexSrcTarget) {
671 case TEXTURE_1D_INDEX: fprintf(f, "1D"); break;
672 case TEXTURE_2D_INDEX: fprintf(f, "2D"); break;
673 case TEXTURE_3D_INDEX: fprintf(f, "3D"); break;
674 case TEXTURE_CUBE_INDEX: fprintf(f, "CUBE"); break;
675 case TEXTURE_RECT_INDEX: fprintf(f, "RECT"); break;
676 case TEXTURE_1D_ARRAY_INDEX: fprintf(f, "1D_ARRAY"); break;
677 case TEXTURE_2D_ARRAY_INDEX: fprintf(f, "2D_ARRAY"); break;
678 default:
679 ;
680 }
681 if (inst->TexShadow)
682 fprintf(f, " SHADOW");
683 fprintf(f, ";\n");
684 break;
685
686 case OPCODE_KIL:
687 fprintf(f, "%s", _mesa_opcode_string(inst->Opcode));
688 fprintf(f, " ");
689 fprint_src_reg(f, &inst->SrcReg[0], mode, prog);
690 fprintf(f, ";\n");
691 break;
692 case OPCODE_ARL:
693 fprintf(f, "ARL ");
694 fprint_dst_reg(f, &inst->DstReg, mode, prog);
695 fprintf(f, ", ");
696 fprint_src_reg(f, &inst->SrcReg[0], mode, prog);
697 fprintf(f, ";\n");
698 break;
699 case OPCODE_IF:
700 fprintf(f, "IF ");
701 fprint_src_reg(f, &inst->SrcReg[0], mode, prog);
702 fprintf(f, "; ");
703 fprintf(f, " # (if false, goto %d)", inst->BranchTarget);
704 fprintf(f, ";\n");
705 return indent + 3;
706 case OPCODE_ELSE:
707 fprintf(f, "ELSE; # (goto %d)\n", inst->BranchTarget);
708 return indent + 3;
709 case OPCODE_ENDIF:
710 fprintf(f, "ENDIF;\n");
711 break;
712 case OPCODE_BGNLOOP:
713 fprintf(f, "BGNLOOP; # (end at %d)\n", inst->BranchTarget);
714 return indent + 3;
715 case OPCODE_ENDLOOP:
716 fprintf(f, "ENDLOOP; # (goto %d)\n", inst->BranchTarget);
717 break;
718 case OPCODE_BRK:
719 case OPCODE_CONT:
720 fprintf(f, "%s; # (goto %d)",
721 _mesa_opcode_string(inst->Opcode),
722 inst->BranchTarget);
723 fprintf(f, ";\n");
724 break;
725
726 case OPCODE_BGNSUB:
727 fprintf(f, "BGNSUB");
728 fprintf(f, ";\n");
729 return indent + 3;
730 case OPCODE_ENDSUB:
731 if (mode == PROG_PRINT_DEBUG) {
732 fprintf(f, "ENDSUB");
733 fprintf(f, ";\n");
734 }
735 break;
736 case OPCODE_CAL:
737 fprintf(f, "CAL %u", inst->BranchTarget);
738 fprintf(f, ";\n");
739 break;
740 case OPCODE_RET:
741 fprintf(f, "RET");
742 fprintf(f, ";\n");
743 break;
744
745 case OPCODE_END:
746 fprintf(f, "END\n");
747 break;
748 case OPCODE_NOP:
749 if (mode == PROG_PRINT_DEBUG) {
750 fprintf(f, "NOP");
751 fprintf(f, ";\n");
752 }
753 break;
754 /* XXX may need other special-case instructions */
755 default:
756 if (inst->Opcode < MAX_OPCODE) {
757 /* typical alu instruction */
758 _mesa_fprint_alu_instruction(f, inst,
759 _mesa_opcode_string(inst->Opcode),
760 _mesa_num_inst_src_regs(inst->Opcode),
761 mode, prog);
762 }
763 else {
764 _mesa_fprint_alu_instruction(f, inst,
765 _mesa_opcode_string(inst->Opcode),
766 3/*_mesa_num_inst_src_regs(inst->Opcode)*/,
767 mode, prog);
768 }
769 break;
770 }
771 return indent;
772 }
773
774
775 GLint
_mesa_print_instruction_opt(const struct prog_instruction * inst,GLint indent,gl_prog_print_mode mode,const struct gl_program * prog)776 _mesa_print_instruction_opt(const struct prog_instruction *inst,
777 GLint indent,
778 gl_prog_print_mode mode,
779 const struct gl_program *prog)
780 {
781 return _mesa_fprint_instruction_opt(stderr, inst, indent, mode, prog);
782 }
783
784
785 void
_mesa_print_instruction(const struct prog_instruction * inst)786 _mesa_print_instruction(const struct prog_instruction *inst)
787 {
788 /* note: 4th param should be ignored for PROG_PRINT_DEBUG */
789 _mesa_fprint_instruction_opt(stderr, inst, 0, PROG_PRINT_DEBUG, NULL);
790 }
791
792
793
794 /**
795 * Print program, with options.
796 */
797 void
_mesa_fprint_program_opt(FILE * f,const struct gl_program * prog,gl_prog_print_mode mode,GLboolean lineNumbers)798 _mesa_fprint_program_opt(FILE *f,
799 const struct gl_program *prog,
800 gl_prog_print_mode mode,
801 GLboolean lineNumbers)
802 {
803 GLuint i, indent = 0;
804
805 switch (prog->Target) {
806 case GL_VERTEX_PROGRAM_ARB:
807 if (mode == PROG_PRINT_ARB)
808 fprintf(f, "!!ARBvp1.0\n");
809 else
810 fprintf(f, "# Vertex Program/Shader %u\n", prog->Id);
811 break;
812 case GL_FRAGMENT_PROGRAM_ARB:
813 if (mode == PROG_PRINT_ARB)
814 fprintf(f, "!!ARBfp1.0\n");
815 else
816 fprintf(f, "# Fragment Program/Shader %u\n", prog->Id);
817 break;
818 case GL_GEOMETRY_PROGRAM_NV:
819 fprintf(f, "# Geometry Shader\n");
820 }
821
822 for (i = 0; i < prog->arb.NumInstructions; i++) {
823 if (lineNumbers)
824 fprintf(f, "%3d: ", i);
825 indent = _mesa_fprint_instruction_opt(f, prog->arb.Instructions + i,
826 indent, mode, prog);
827 }
828 }
829
830
831 /**
832 * Print program to stderr, default options.
833 */
834 void
_mesa_print_program(const struct gl_program * prog)835 _mesa_print_program(const struct gl_program *prog)
836 {
837 _mesa_fprint_program_opt(stderr, prog, PROG_PRINT_DEBUG, GL_TRUE);
838 }
839
840
841 /**
842 * Return binary representation of 64-bit value (as a string).
843 * Insert a comma to separate each group of 8 bits.
844 * Note we return a pointer to local static storage so this is not
845 * re-entrant, etc.
846 * XXX move to imports.[ch] if useful elsewhere.
847 */
848 static const char *
binary(GLbitfield64 val)849 binary(GLbitfield64 val)
850 {
851 static char buf[80];
852 GLint i, len = 0;
853 for (i = 63; i >= 0; --i) {
854 if (val & (BITFIELD64_BIT(i)))
855 buf[len++] = '1';
856 else if (len > 0 || i == 0)
857 buf[len++] = '0';
858 if (len > 0 && ((i-1) % 8) == 7)
859 buf[len++] = ',';
860 }
861 buf[len] = '\0';
862 return buf;
863 }
864
865
866 /**
867 * Print all of a program's parameters/fields to given file.
868 */
869 static void
_mesa_fprint_program_parameters(FILE * f,struct gl_context * ctx,const struct gl_program * prog)870 _mesa_fprint_program_parameters(FILE *f,
871 struct gl_context *ctx,
872 const struct gl_program *prog)
873 {
874 GLuint i;
875
876 fprintf(f, "InputsRead: %" PRIx64 " (0b%s)\n",
877 (uint64_t) prog->info.inputs_read, binary(prog->info.inputs_read));
878 fprintf(f, "OutputsWritten: %" PRIx64 " (0b%s)\n",
879 (uint64_t) prog->info.outputs_written,
880 binary(prog->info.outputs_written));
881 fprintf(f, "NumInstructions=%d\n", prog->arb.NumInstructions);
882 fprintf(f, "NumTemporaries=%d\n", prog->arb.NumTemporaries);
883 fprintf(f, "NumParameters=%d\n", prog->arb.NumParameters);
884 fprintf(f, "NumAttributes=%d\n", prog->arb.NumAttributes);
885 fprintf(f, "NumAddressRegs=%d\n", prog->arb.NumAddressRegs);
886 fprintf(f, "IndirectRegisterFiles: 0x%x (0b%s)\n",
887 prog->arb.IndirectRegisterFiles,
888 binary(prog->arb.IndirectRegisterFiles));
889 fprintf(f, "SamplersUsed: 0x%x (0b%s)\n",
890 prog->SamplersUsed, binary(prog->SamplersUsed));
891 fprintf(f, "Samplers=[ ");
892 for (i = 0; i < MAX_SAMPLERS; i++) {
893 fprintf(f, "%d ", prog->SamplerUnits[i]);
894 }
895 fprintf(f, "]\n");
896
897 _mesa_load_state_parameters(ctx, prog->Parameters);
898
899 #if 0
900 fprintf(f, "Local Params:\n");
901 for (i = 0; i < MAX_PROGRAM_LOCAL_PARAMS; i++){
902 const GLfloat *p = prog->LocalParams[i];
903 fprintf(f, "%2d: %f, %f, %f, %f\n", i, p[0], p[1], p[2], p[3]);
904 }
905 #endif
906 _mesa_print_parameter_list(prog->Parameters);
907 }
908
909
910 /**
911 * Print all of a program's parameters/fields to stderr.
912 */
913 void
_mesa_print_program_parameters(struct gl_context * ctx,const struct gl_program * prog)914 _mesa_print_program_parameters(struct gl_context *ctx, const struct gl_program *prog)
915 {
916 _mesa_fprint_program_parameters(stderr, ctx, prog);
917 }
918
919
920 /**
921 * Print a program parameter list to given file.
922 */
923 static void
_mesa_fprint_parameter_list(FILE * f,const struct gl_program_parameter_list * list)924 _mesa_fprint_parameter_list(FILE *f,
925 const struct gl_program_parameter_list *list)
926 {
927 GLuint i;
928
929 if (!list)
930 return;
931
932 if (0)
933 fprintf(f, "param list %p\n", (void *) list);
934 fprintf(f, "dirty state flags: 0x%x\n", list->StateFlags);
935 for (i = 0; i < list->NumParameters; i++){
936 struct gl_program_parameter *param = list->Parameters + i;
937 unsigned pvo = list->Parameters[i].ValueOffset;
938 const GLfloat *v = (GLfloat *) list->ParameterValues + pvo;
939
940 fprintf(f, "param[%d] sz=%d %s %s = {%.3g, %.3g, %.3g, %.3g}",
941 i, param->Size,
942 _mesa_register_file_name(list->Parameters[i].Type),
943 param->Name, v[0], v[1], v[2], v[3]);
944 fprintf(f, "\n");
945 }
946 }
947
948
949 /**
950 * Print a program parameter list to stderr.
951 */
952 void
_mesa_print_parameter_list(const struct gl_program_parameter_list * list)953 _mesa_print_parameter_list(const struct gl_program_parameter_list *list)
954 {
955 _mesa_fprint_parameter_list(stderr, list);
956 }
957
958
959 /**
960 * Write shader and associated info to a file.
961 */
962 void
_mesa_write_shader_to_file(const struct gl_shader * shader)963 _mesa_write_shader_to_file(const struct gl_shader *shader)
964 {
965 #ifndef CUSTOM_SHADER_REPLACEMENT
966 const char *type = "????";
967 char filename[100];
968 FILE *f;
969
970 switch (shader->Stage) {
971 case MESA_SHADER_FRAGMENT:
972 type = "frag";
973 break;
974 case MESA_SHADER_TESS_CTRL:
975 type = "tesc";
976 break;
977 case MESA_SHADER_TESS_EVAL:
978 type = "tese";
979 break;
980 case MESA_SHADER_VERTEX:
981 type = "vert";
982 break;
983 case MESA_SHADER_GEOMETRY:
984 type = "geom";
985 break;
986 case MESA_SHADER_COMPUTE:
987 type = "comp";
988 break;
989 default:
990 break;
991 }
992
993 snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type);
994 f = fopen(filename, "w");
995 if (!f) {
996 fprintf(stderr, "Unable to open %s for writing\n", filename);
997 return;
998 }
999
1000 #ifdef DEBUG
1001 fprintf(f, "/* Shader %u source, checksum %u */\n", shader->Name, shader->SourceChecksum);
1002 #else
1003 fprintf(f, "/* Shader %u source */\n", shader->Name);
1004 #endif
1005 fputs(shader->Source, f);
1006 fprintf(f, "\n");
1007
1008 fprintf(f, "/* Compile status: %s */\n",
1009 shader->CompileStatus ? "ok" : "fail");
1010 fprintf(f, "/* Log Info: */\n");
1011 if (shader->InfoLog) {
1012 fputs(shader->InfoLog, f);
1013 }
1014
1015 fclose(f);
1016 #endif
1017 }
1018
1019
1020 /**
1021 * Append the shader's uniform info/values to the shader log file.
1022 * The log file will typically have been created by the
1023 * _mesa_write_shader_to_file function.
1024 */
1025 void
_mesa_append_uniforms_to_file(const struct gl_program * prog)1026 _mesa_append_uniforms_to_file(const struct gl_program *prog)
1027 {
1028 const char *type;
1029 char filename[100];
1030 FILE *f;
1031
1032 if (prog->info.stage == MESA_SHADER_FRAGMENT)
1033 type = "frag";
1034 else
1035 type = "vert";
1036
1037 snprintf(filename, sizeof(filename), "shader.%s", type);
1038 f = fopen(filename, "a"); /* append */
1039 if (!f) {
1040 fprintf(stderr, "Unable to open %s for appending\n", filename);
1041 return;
1042 }
1043
1044 fprintf(f, "/* First-draw parameters / constants */\n");
1045 fprintf(f, "/*\n");
1046 _mesa_fprint_parameter_list(f, prog->Parameters);
1047 fprintf(f, "*/\n");
1048
1049 fclose(f);
1050 }
1051