1 /* 2 * Copyright © 2010 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 */ 23 24 #ifndef IR_TO_MESA_H 25 #define IR_TO_MESA_H 26 27 #include "main/glheader.h" 28 29 #ifdef __cplusplus 30 extern "C" { 31 #endif 32 33 struct gl_context; 34 struct gl_program; 35 struct gl_shader; 36 struct gl_shader_program; 37 struct gl_linked_shader; 38 struct gl_program_parameter_list; 39 40 void _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog); 41 GLboolean _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog); 42 43 void 44 _mesa_generate_parameters_list_for_uniforms(struct gl_context *ctx, 45 struct gl_shader_program 46 *shader_program, 47 struct gl_linked_shader *sh, 48 struct gl_program_parameter_list 49 *params); 50 void 51 _mesa_associate_uniform_storage(struct gl_context *ctx, 52 struct gl_shader_program *shader_program, 53 struct gl_program *prog); 54 55 void 56 _mesa_ensure_and_associate_uniform_storage(struct gl_context *ctx, 57 struct gl_shader_program *shader_program, 58 struct gl_program *prog, unsigned required_space); 59 60 #ifdef __cplusplus 61 } 62 #endif 63 64 #endif /* IR_TO_MESA_H */ 65