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1 /*
2  * Copyright (c) 2021-2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef RENDER_SERVICE_CLIENT_CORE_RENDER_RS_SHADER_H
17 #define RENDER_SERVICE_CLIENT_CORE_RENDER_RS_SHADER_H
18 
19 #include "include/core/SkShader.h"
20 
21 #include "common/rs_macros.h"
22 
23 namespace OHOS {
24 namespace Rosen {
25 class RSB_EXPORT RSShader {
26 public:
27     static std::shared_ptr<RSShader> CreateRSShader();
28     static std::shared_ptr<RSShader> CreateRSShader(const sk_sp<SkShader>& skShader);
29 
30     void SetSkShader(const sk_sp<SkShader>& skShader);
31     const sk_sp<SkShader>& GetSkShader() const;
32 
33     ~RSShader() = default;
34 
35 private:
36     RSShader() = default;
37     RSShader(const RSShader&) = delete;
38     RSShader(const RSShader&&) = delete;
39     RSShader& operator=(const RSShader&) = delete;
40     RSShader& operator=(const RSShader&&) = delete;
41 
42     sk_sp<SkShader> skShader_ = nullptr;
43 };
44 } // namespace Rosen
45 } // namespace OHOS
46 
47 #endif // RENDER_SERVICE_CLIENT_CORE_RENDER_RS_SHADER_H
48