1 /* 2 * Copyright (c) 2021-2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef RENDER_SERVICE_CLIENT_CORE_RENDER_RS_SHADER_H 17 #define RENDER_SERVICE_CLIENT_CORE_RENDER_RS_SHADER_H 18 19 #include "include/core/SkShader.h" 20 21 #include "common/rs_macros.h" 22 23 namespace OHOS { 24 namespace Rosen { 25 class RSB_EXPORT RSShader { 26 public: 27 static std::shared_ptr<RSShader> CreateRSShader(); 28 static std::shared_ptr<RSShader> CreateRSShader(const sk_sp<SkShader>& skShader); 29 30 void SetSkShader(const sk_sp<SkShader>& skShader); 31 const sk_sp<SkShader>& GetSkShader() const; 32 33 ~RSShader() = default; 34 35 private: 36 RSShader() = default; 37 RSShader(const RSShader&) = delete; 38 RSShader(const RSShader&&) = delete; 39 RSShader& operator=(const RSShader&) = delete; 40 RSShader& operator=(const RSShader&&) = delete; 41 42 sk_sp<SkShader> skShader_ = nullptr; 43 }; 44 } // namespace Rosen 45 } // namespace OHOS 46 47 #endif // RENDER_SERVICE_CLIENT_CORE_RENDER_RS_SHADER_H 48