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1/* GStreamer
2 * Copyright (C) 2020 Matthew Waters <matthew@centricular.com>
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12 * Library General Public License for more details.
13 *
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
17 * Boston, MA 02111-1307, USA.
18 */
19
20#version 450 core
21
22#include "color_convert_generic.glsl"
23#include "swizzle.glsl"
24
25layout(location = 0) in vec2 inTexCoord;
26
27layout(set = 0, binding = 0) uniform reorder {
28  ivec4 in_reorder_idx;
29  ivec4 out_reorder_idx;
30  ivec2 texSize;
31  ColorMatrices matrices;
32};
33layout(set = 0, binding = 1) uniform sampler2D inTexture0;
34
35layout(location = 0) out vec4 outColor0;
36
37void main()
38{
39  float inorder = mod (inTexCoord.x * texSize.x, 2.0);
40  float fx = inTexCoord.x;
41  float dx = -1.0 / texSize.x;
42  if (inorder > 1.0)
43    dx = -dx;
44  vec4 texel1 = swizzle (texture(inTexture0, inTexCoord), in_reorder_idx);
45  vec4 texel2 = swizzle (texture(inTexture0, inTexCoord + vec2(dx, 0.0)), in_reorder_idx);
46  vec3 yuv1 = color_convert_texel (texel1.rgb, matrices);
47  vec3 yuv2 = color_convert_texel (texel2.rgb, matrices);
48  vec3 yuv;
49  yuv.x = yuv1.x;
50  yuv.yz = (yuv1.yz + yuv2.yz) * 0.5;
51
52  if (inorder < 1.0)
53    outColor0 = vec4(yuv[out_reorder_idx[0]], yuv[out_reorder_idx[1]], 0.0, 1.0);
54  else
55    outColor0 = vec4(yuv[out_reorder_idx[2]], yuv[out_reorder_idx[3]], 0.0, 1.0);
56}
57