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1 /*
2  * Copyright 2019 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkStrikeInterface_DEFINED
9 #define SkStrikeInterface_DEFINED
10 
11 #include "include/core/SkPaint.h"
12 #include "include/core/SkPoint.h"
13 #include "include/core/SkSpan.h"
14 #include "include/core/SkTypes.h"
15 #include "src/core/SkGlyph.h"
16 
17 #include <memory>
18 
19 class SkDescriptor;
20 class SkDrawableGlyphBuffer;
21 class SkGlyph;
22 class SkMaskFilter;
23 class SkPathEffect;
24 class SkSourceGlyphBuffer;
25 class SkStrike;
26 class SkStrikeSpec;
27 class SkTypeface;
28 struct SkGlyphPositionRoundingSpec;
29 struct SkScalerContextEffects;
30 
31 class SkStrikeForGPU {
32 public:
33     virtual ~SkStrikeForGPU() = default;
34     virtual const SkDescriptor& getDescriptor() const = 0;
35 
36     virtual void prepareForMaskDrawing(
37             SkDrawableGlyphBuffer* drawables, SkSourceGlyphBuffer* rejects) = 0;
38 
39     virtual void prepareForSDFTDrawing(
40             SkDrawableGlyphBuffer* drawables, SkSourceGlyphBuffer* rejects) = 0;
41 
42     virtual void prepareForPathDrawing(
43             SkDrawableGlyphBuffer* drawables, SkSourceGlyphBuffer* rejects) = 0;
44 
45     virtual const SkGlyphPositionRoundingSpec& roundingSpec() const = 0;
46 
47     // Used with SkScopedStrikeForGPU to take action at the end of a scope.
48     virtual void onAboutToExitScope() = 0;
49 
50     // Return underlying SkStrike for building SubRuns while processing glyph runs.
51     virtual sk_sp<SkStrike> getUnderlyingStrike() const = 0;
52 
53     // Common categories for glyph types used by GPU.
54     static bool CanDrawAsMask(const SkGlyph& glyph);
55     static bool CanDrawAsSDFT(const SkGlyph& glyph);
56     static bool CanDrawAsPath(const SkGlyph& glyph);
57     static bool FitsInAtlas(const SkGlyph& glyph);
58 
59 
60     struct Deleter {
operatorDeleter61         void operator()(SkStrikeForGPU* ptr) const {
62             ptr->onAboutToExitScope();
63         }
64     };
65 };
66 
67 using SkScopedStrikeForGPU = std::unique_ptr<SkStrikeForGPU, SkStrikeForGPU::Deleter>;
68 
69 class SkStrikeForGPUCacheInterface {
70 public:
71     virtual ~SkStrikeForGPUCacheInterface() = default;
72     virtual SkScopedStrikeForGPU findOrCreateScopedStrike(const SkStrikeSpec& strikeSpec) = 0;
73 };
74 #endif  //SkStrikeInterface_DEFINED
75