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1 /*
2  * Copyright 2020 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrD3DTextureResource_DEFINED
9 #define GrD3DTextureResource_DEFINED
10 
11 #include "include/core/SkTypes.h"
12 #include "include/gpu/GrBackendSurface.h"
13 #include "include/gpu/d3d/GrD3DTypes.h"
14 #include "include/private/GrTypesPriv.h"
15 #include "src/gpu/GrManagedResource.h"
16 #include "src/gpu/d3d/GrD3DResourceState.h"
17 
18 class GrD3DGpu;
19 
20 class GrD3DTextureResource : SkNoncopyable {
21 private:
22     class Resource;
23 
24 public:
GrD3DTextureResource(const GrD3DTextureResourceInfo & info,sk_sp<GrD3DResourceState> state)25     GrD3DTextureResource(const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state)
26             : fInfo(info)
27             , fState(std::move(state))
28             , fResource(new Resource(fInfo.fResource, info.fAlloc)) {
29         // gr_cp will implicitly ref the ID3D12Resource for us, so we don't need to worry about
30         // whether it's borrowed or not
31     }
32     virtual ~GrD3DTextureResource();
33 
d3dResource()34     ID3D12Resource* d3dResource() const {
35         SkASSERT(fResource);
36         return fInfo.fResource.get();
37     }
dxgiFormat()38     DXGI_FORMAT dxgiFormat() const { return fInfo.fFormat; }
getBackendFormat()39     GrBackendFormat getBackendFormat() const {
40         return GrBackendFormat::MakeDxgi(this->dxgiFormat());
41     }
resource()42     sk_sp<Resource> resource() const {
43         SkASSERT(fResource);
44         return fResource;
45     }
mipLevels()46     uint32_t mipLevels() const { return fInfo.fLevelCount; }
47 
grD3DResourceState()48     sk_sp<GrD3DResourceState> grD3DResourceState() const { return fState; }
49 
currentState()50     D3D12_RESOURCE_STATES currentState() const {
51         return fState->getResourceState();
52     }
53 
54     void setResourceState(const GrD3DGpu* gpu, D3D12_RESOURCE_STATES newResourceState,
55                           unsigned int subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES);
56 
57     // Changes the layout to present
58     void prepareForPresent(GrD3DGpu* gpu);
59 
sampleQualityPattern()60     unsigned int sampleQualityPattern() const { return fInfo.fSampleQualityPattern; }
61 
62     // This simply updates our tracking of the resourceState and does not actually do any gpu work.
63     // Externally, primarily used for implicit changes in resourceState due to certain GPU commands.
updateResourceState(D3D12_RESOURCE_STATES newState)64     void updateResourceState(D3D12_RESOURCE_STATES newState) {
65         SkASSERT(fResource);
66         fState->setResourceState(newState);
67     }
68 
69     static bool InitTextureResourceInfo(GrD3DGpu* gpu, const D3D12_RESOURCE_DESC& desc,
70                                         D3D12_RESOURCE_STATES initialState, GrProtected,
71                                         D3D12_CLEAR_VALUE*, GrD3DTextureResourceInfo*);
72     static std::pair<GrD3DTextureResourceInfo, sk_sp<GrD3DResourceState>> CreateMSAA(
73             GrD3DGpu* gpu, SkISize dimensions, int sampleCnt, const GrD3DTextureResourceInfo& info,
74             SkColor4f clearColor);
75 
76     void setResourceRelease(sk_sp<GrRefCntedCallback> releaseHelper);
77 
78 protected:
79     void releaseResource(GrD3DGpu* gpu);
80 
81     GrD3DTextureResourceInfo fInfo;
82     sk_sp<GrD3DResourceState> fState;
83 
84 private:
85     class Resource : public GrTextureResource {
86     public:
Resource()87         explicit Resource()
88             : fResource(nullptr)
89             , fAlloc(nullptr) {
90         }
91 
Resource(const gr_cp<ID3D12Resource> & textureResource,const sk_sp<GrD3DAlloc> & alloc)92         Resource(const gr_cp<ID3D12Resource>& textureResource,
93                  const sk_sp<GrD3DAlloc>& alloc)
94             : fResource(textureResource)
95             , fAlloc(alloc) {
96         }
97 
~Resource()98         ~Resource() override {}
99 
100 #ifdef SK_TRACE_MANAGED_RESOURCES
dumpInfo()101         void dumpInfo() const override {
102             SkDebugf("GrD3DTextureResource: %p (%d refs)\n", fResource.get(), this->getRefCnt());
103         }
104 #endif
105 
106     private:
107         void freeGPUData() const override;
108 
109         mutable gr_cp<ID3D12Resource> fResource;
110         mutable sk_sp<GrD3DAlloc> fAlloc;
111 
112         using INHERITED = GrTextureResource;
113     };
114 
115     sk_sp<Resource> fResource;
116 
117     friend class GrD3DRenderTarget;
118 };
119 
120 #endif
121