1 /* 2 * Copyright 2020 Google LLC 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef GrD3DTextureResource_DEFINED 9 #define GrD3DTextureResource_DEFINED 10 11 #include "include/core/SkTypes.h" 12 #include "include/gpu/GrBackendSurface.h" 13 #include "include/gpu/d3d/GrD3DTypes.h" 14 #include "include/private/GrTypesPriv.h" 15 #include "src/gpu/GrManagedResource.h" 16 #include "src/gpu/d3d/GrD3DResourceState.h" 17 18 class GrD3DGpu; 19 20 class GrD3DTextureResource : SkNoncopyable { 21 private: 22 class Resource; 23 24 public: GrD3DTextureResource(const GrD3DTextureResourceInfo & info,sk_sp<GrD3DResourceState> state)25 GrD3DTextureResource(const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state) 26 : fInfo(info) 27 , fState(std::move(state)) 28 , fResource(new Resource(fInfo.fResource, info.fAlloc)) { 29 // gr_cp will implicitly ref the ID3D12Resource for us, so we don't need to worry about 30 // whether it's borrowed or not 31 } 32 virtual ~GrD3DTextureResource(); 33 d3dResource()34 ID3D12Resource* d3dResource() const { 35 SkASSERT(fResource); 36 return fInfo.fResource.get(); 37 } dxgiFormat()38 DXGI_FORMAT dxgiFormat() const { return fInfo.fFormat; } getBackendFormat()39 GrBackendFormat getBackendFormat() const { 40 return GrBackendFormat::MakeDxgi(this->dxgiFormat()); 41 } resource()42 sk_sp<Resource> resource() const { 43 SkASSERT(fResource); 44 return fResource; 45 } mipLevels()46 uint32_t mipLevels() const { return fInfo.fLevelCount; } 47 grD3DResourceState()48 sk_sp<GrD3DResourceState> grD3DResourceState() const { return fState; } 49 currentState()50 D3D12_RESOURCE_STATES currentState() const { 51 return fState->getResourceState(); 52 } 53 54 void setResourceState(const GrD3DGpu* gpu, D3D12_RESOURCE_STATES newResourceState, 55 unsigned int subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES); 56 57 // Changes the layout to present 58 void prepareForPresent(GrD3DGpu* gpu); 59 sampleQualityPattern()60 unsigned int sampleQualityPattern() const { return fInfo.fSampleQualityPattern; } 61 62 // This simply updates our tracking of the resourceState and does not actually do any gpu work. 63 // Externally, primarily used for implicit changes in resourceState due to certain GPU commands. updateResourceState(D3D12_RESOURCE_STATES newState)64 void updateResourceState(D3D12_RESOURCE_STATES newState) { 65 SkASSERT(fResource); 66 fState->setResourceState(newState); 67 } 68 69 static bool InitTextureResourceInfo(GrD3DGpu* gpu, const D3D12_RESOURCE_DESC& desc, 70 D3D12_RESOURCE_STATES initialState, GrProtected, 71 D3D12_CLEAR_VALUE*, GrD3DTextureResourceInfo*); 72 static std::pair<GrD3DTextureResourceInfo, sk_sp<GrD3DResourceState>> CreateMSAA( 73 GrD3DGpu* gpu, SkISize dimensions, int sampleCnt, const GrD3DTextureResourceInfo& info, 74 SkColor4f clearColor); 75 76 void setResourceRelease(sk_sp<GrRefCntedCallback> releaseHelper); 77 78 protected: 79 void releaseResource(GrD3DGpu* gpu); 80 81 GrD3DTextureResourceInfo fInfo; 82 sk_sp<GrD3DResourceState> fState; 83 84 private: 85 class Resource : public GrTextureResource { 86 public: Resource()87 explicit Resource() 88 : fResource(nullptr) 89 , fAlloc(nullptr) { 90 } 91 Resource(const gr_cp<ID3D12Resource> & textureResource,const sk_sp<GrD3DAlloc> & alloc)92 Resource(const gr_cp<ID3D12Resource>& textureResource, 93 const sk_sp<GrD3DAlloc>& alloc) 94 : fResource(textureResource) 95 , fAlloc(alloc) { 96 } 97 ~Resource()98 ~Resource() override {} 99 100 #ifdef SK_TRACE_MANAGED_RESOURCES dumpInfo()101 void dumpInfo() const override { 102 SkDebugf("GrD3DTextureResource: %p (%d refs)\n", fResource.get(), this->getRefCnt()); 103 } 104 #endif 105 106 private: 107 void freeGPUData() const override; 108 109 mutable gr_cp<ID3D12Resource> fResource; 110 mutable sk_sp<GrD3DAlloc> fAlloc; 111 112 using INHERITED = GrTextureResource; 113 }; 114 115 sk_sp<Resource> fResource; 116 117 friend class GrD3DRenderTarget; 118 }; 119 120 #endif 121