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1 /*
2  * Copyright 2020 Google LLC.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrStrokeTessellationShader_DEFINED
9 #define GrStrokeTessellationShader_DEFINED
10 
11 #include "src/gpu/tessellate/shaders/GrTessellationShader.h"
12 
13 #include "include/core/SkStrokeRec.h"
14 #include "src/gpu/GrVx.h"
15 #include "src/gpu/glsl/GrGLSLVarying.h"
16 #include "src/gpu/tessellate/Tessellation.h"
17 
18 // Tessellates a batch of stroke patches directly to the canvas. Tessellated stroking works by
19 // creating stroke-width, orthogonal edges at set locations along the curve and then connecting them
20 // with a quad strip. These orthogonal edges come from two different sets: "parametric edges" and
21 // "radial edges". Parametric edges are spaced evenly in the parametric sense, and radial edges
22 // divide the curve's _rotation_ into even steps. The tessellation shader evaluates both sets of
23 // edges and sorts them into a single quad strip. With this combined set of edges we can stroke any
24 // curve, regardless of curvature.
25 class GrStrokeTessellationShader : public GrTessellationShader {
26     using PatchAttribs = skgpu::PatchAttribs;
27 
28 public:
29     // Are we using hardware tessellation or indirect draws?
30     enum class Mode : int8_t {
31         kHardwareTessellation,
32         kLog2Indirect,
33         kFixedCount
34     };
35 
36     // 'viewMatrix' is applied to the geometry post tessellation. It cannot have perspective.
37     GrStrokeTessellationShader(const GrShaderCaps&, Mode, PatchAttribs, const SkMatrix& viewMatrix,
38                                const SkStrokeRec&, SkPMColor4f, int8_t maxParametricSegments_log2);
39 
mode()40     Mode mode() const { return fMode; }
attribs()41     PatchAttribs attribs() const { return fPatchAttribs; }
hasDynamicStroke()42     bool hasDynamicStroke() const { return fPatchAttribs & PatchAttribs::kStrokeParams; }
hasDynamicColor()43     bool hasDynamicColor() const { return fPatchAttribs & PatchAttribs::kColor; }
hasExplicitCurveType()44     bool hasExplicitCurveType() const { return fPatchAttribs & PatchAttribs::kExplicitCurveType; }
stroke()45     const SkStrokeRec& stroke() const { return fStroke;}
maxParametricSegments_log2()46     int8_t maxParametricSegments_log2() const { return fMaxParametricSegments_log2; }
fixedCountNumTotalEdges()47     float fixedCountNumTotalEdges() const { return fFixedCountNumTotalEdges;}
48 
49     // Used by GrFixedCountTessellator to configure the uniform value that tells the shader how many
50     // total edges are in the triangle strip.
setFixedCountNumTotalEdges(int value)51     void setFixedCountNumTotalEdges(int value) {
52         SkASSERT(fMode == Mode::kFixedCount);
53         fFixedCountNumTotalEdges = value;
54     }
55 
56 private:
name()57     const char* name() const override {
58         switch (fMode) {
59             case Mode::kHardwareTessellation:
60                 return "GrStrokeTessellationShader_HardwareImpl";
61             case Mode::kLog2Indirect:
62             case Mode::kFixedCount:
63                 return "GrStrokeTessellationShader_InstancedImpl";
64         }
65         SkUNREACHABLE;
66     }
67     void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override;
68     std::unique_ptr<ProgramImpl> makeProgramImpl(const GrShaderCaps&) const final;
69 
70     const Mode fMode;
71     const PatchAttribs fPatchAttribs;
72     const SkStrokeRec fStroke;
73     const int8_t fMaxParametricSegments_log2;
74 
75     constexpr static int kMaxAttribCount = 6;
76     SkSTArray<kMaxAttribCount, Attribute> fAttribs;
77 
78     // This is a uniform value used when fMode is kFixedCount that tells the shader how many total
79     // edges are in the triangle strip.
80     float fFixedCountNumTotalEdges = 0;
81 
82     class Impl;
83     class HardwareImpl;
84     class InstancedImpl;
85 };
86 
87 // This common base class emits shader code for our parametric/radial stroke tessellation algorithm
88 // described above. The subclass emits its own specific setup code before calling into
89 // emitTessellationCode and emitFragment code.
90 class GrStrokeTessellationShader::Impl : public ProgramImpl {
91 protected:
92     // float cosine_between_vectors(float2 a, float2 b) { ...
93     //
94     // Returns dot(a, b) / (length(a) * length(b)).
95     static const char* kCosineBetweenVectorsFn;
96 
97     // float miter_extent(float cosTheta, float miterLimit) { ...
98     //
99     // Extends the middle radius to either the miter point, or the bevel edge if we surpassed the
100     // miter limit and need to revert to a bevel join.
101     static const char* kMiterExtentFn;
102 
103     // float num_radial_segments_per_radian(float parametricPrecision, float strokeRadius) { ...
104     //
105     // Returns the number of radial segments required for each radian of rotation, in order for the
106     // curve to appear "smooth" as defined by the parametricPrecision.
107     static const char* kNumRadialSegmentsPerRadianFn;
108 
109     // float<N> unchecked_mix(float<N> a, float<N> b, float<N> T) { ...
110     //
111     // Unlike mix(), this does not return b when t==1. But it otherwise seems to get better
112     // precision than "a*(1 - t) + b*t" for things like chopping cubics on exact cusp points.
113     // We override this result anyway when t==1 so it shouldn't be a problem.
114     static const char* kUncheckedMixFn;
115 
116     // Emits code that calculates the vertex position and any other inputs to the fragment shader.
117     // The subclass is responsible to define the following symbols before calling this method:
118     //
119     //     // Functions.
120     //     float2 unchecked_mix(float2, float2, float);
121     //     float unchecked_mix(float, float, float);
122     //
123     //     // Values provided by either uniforms or attribs.
124     //     float2 p0, p1, p2, p3;
125     //     float w;
126     //     float STROKE_RADIUS;
127     //     float 2x2 AFFINE_MATRIX;
128     //     float2 TRANSLATE;
129     //
130     //     // Values calculated by the specific subclass.
131     //     float combinedEdgeID;
132     //     bool isFinalEdge;
133     //     float numParametricSegments;
134     //     float radsPerSegment;
135     //     float2 tan0;
136     //     float2 tan1;
137     //     float strokeOutset;
138     //
139     void emitTessellationCode(const GrStrokeTessellationShader& shader, SkString* code,
140                               GrGPArgs* gpArgs, const GrShaderCaps& shaderCaps) const;
141 
142     // Emits all necessary fragment code. If using dynamic color, the impl is responsible to set up
143     // a half4 varying for color and provide its name in 'fDynamicColorName'.
144     void emitFragmentCode(const GrStrokeTessellationShader&, const EmitArgs&);
145 
146     void setData(const GrGLSLProgramDataManager& pdman, const GrShaderCaps&,
147                  const GrGeometryProcessor&) final;
148 
149     GrGLSLUniformHandler::UniformHandle fTessControlArgsUniform;
150     GrGLSLUniformHandler::UniformHandle fTranslateUniform;
151     GrGLSLUniformHandler::UniformHandle fAffineMatrixUniform;
152     GrGLSLUniformHandler::UniformHandle fEdgeCountUniform;
153     GrGLSLUniformHandler::UniformHandle fColorUniform;
154     SkString fDynamicColorName;
155 };
156 
157 class GrStrokeTessellationShader::InstancedImpl : public GrStrokeTessellationShader::Impl {
158     void onEmitCode(EmitArgs&, GrGPArgs*) override;
159 };
160 
161 class GrStrokeTessellationShader::HardwareImpl : public GrStrokeTessellationShader::Impl {
162     void onEmitCode(EmitArgs&, GrGPArgs*) override;
163     SkString getTessControlShaderGLSL(const GrGeometryProcessor&,
164                                       const char* versionAndExtensionDecls,
165                                       const GrGLSLUniformHandler&,
166                                       const GrShaderCaps&) const override;
167     SkString getTessEvaluationShaderGLSL(const GrGeometryProcessor&,
168                                          const char* versionAndExtensionDecls,
169                                          const GrGLSLUniformHandler&,
170                                          const GrShaderCaps&) const override;
171 };
172 
173 #endif
174