1 /* 2 * Copyright (c) 2021 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #include "render/rs_shader.h" 17 18 namespace OHOS { 19 namespace Rosen { CreateRSShader()20std::shared_ptr<RSShader> RSShader::CreateRSShader() 21 { 22 std::shared_ptr<RSShader> rsShader(new RSShader()); 23 return rsShader; 24 } 25 CreateRSShader(const sk_sp<SkShader> & skShader)26std::shared_ptr<RSShader> RSShader::CreateRSShader(const sk_sp<SkShader>& skShader) 27 { 28 std::shared_ptr<RSShader> rsShader(new RSShader()); 29 rsShader->SetSkShader(skShader); 30 return rsShader; 31 } 32 SetSkShader(const sk_sp<SkShader> & skShader)33void RSShader::SetSkShader(const sk_sp<SkShader>& skShader) 34 { 35 skShader_ = skShader; 36 } 37 GetSkShader() const38const sk_sp<SkShader>& RSShader::GetSkShader() const 39 { 40 return skShader_; 41 } 42 } // namespace Rosen 43 } // namespace OHOS