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1/* GStreamer
2 * Copyright (C) 2020 Matthew Waters <matthew@centricular.com>
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12 * Library General Public License for more details.
13 *
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
17 * Boston, MA 02111-1307, USA.
18 */
19
20#version 450 core
21
22#include "swizzle.glsl"
23
24layout(location = 0) in vec2 inTexCoord;
25
26layout(set = 0, binding = 0) uniform reorder {
27  ivec4 in_reorder_idx;
28  ivec4 out_reorder_idx;
29};
30layout(set = 0, binding = 1) uniform sampler2D inTexture0;
31
32layout(location = 0) out vec4 outColor0;
33
34void main()
35{
36  vec4 rgba = swizzle (texture(inTexture0, inTexCoord), in_reorder_idx);
37  rgba.a = 1.0;
38  outColor0 = swizzle (rgba, out_reorder_idx);
39}
40