1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "c99_alloca.h"
24
25 #include "device9.h"
26 #include "surface9.h"
27 #include "texture9.h"
28 #include "nine_helpers.h"
29 #include "nine_memory_helper.h"
30 #include "nine_pipe.h"
31 #include "nine_dump.h"
32
33 #include "pipe/p_state.h"
34 #include "pipe/p_context.h"
35 #include "pipe/p_screen.h"
36 #include "util/u_inlines.h"
37 #include "util/u_resource.h"
38
39 #define DBG_CHANNEL DBG_TEXTURE
40
41 static HRESULT
NineTexture9_ctor(struct NineTexture9 * This,struct NineUnknownParams * pParams,UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,HANDLE * pSharedHandle)42 NineTexture9_ctor( struct NineTexture9 *This,
43 struct NineUnknownParams *pParams,
44 UINT Width, UINT Height, UINT Levels,
45 DWORD Usage,
46 D3DFORMAT Format,
47 D3DPOOL Pool,
48 HANDLE *pSharedHandle )
49 {
50 struct pipe_screen *screen = pParams->device->screen;
51 struct pipe_resource *info = &This->base.base.info;
52 enum pipe_format pf;
53 unsigned *level_offsets = NULL;
54 unsigned l;
55 D3DSURFACE_DESC sfdesc;
56 HRESULT hr;
57 struct nine_allocation *user_buffer = NULL, *user_buffer_for_level;
58
59 This->base.base.base.device = pParams->device; /* Early fill this field in case of failure */
60
61 DBG("(%p) Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
62 "pSharedHandle=%p\n", This, Width, Height, Levels,
63 nine_D3DUSAGE_to_str(Usage),
64 d3dformat_to_string(Format), nine_D3DPOOL_to_str(Pool), pSharedHandle);
65
66 user_assert(Width && Height, D3DERR_INVALIDCALL);
67
68 /* pSharedHandle: can be non-null for ex only.
69 * D3DPOOL_SYSTEMMEM: Levels must be 1
70 * D3DPOOL_DEFAULT: no restriction for Levels
71 * Other Pools are forbidden. */
72 user_assert(!pSharedHandle || pParams->device->ex, D3DERR_INVALIDCALL);
73 user_assert(!pSharedHandle ||
74 (Pool == D3DPOOL_SYSTEMMEM && Levels == 1) ||
75 Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
76
77 user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) ||
78 (Pool != D3DPOOL_SYSTEMMEM && Pool != D3DPOOL_SCRATCH && Levels <= 1),
79 D3DERR_INVALIDCALL);
80
81 /* TODO: implement pSharedHandle for D3DPOOL_DEFAULT (cross process
82 * buffer sharing).
83 *
84 * Gem names may have fit but they're depreciated and won't work on render-nodes.
85 * One solution is to use shm buffers. We would use a /dev/shm file, fill the first
86 * values to tell it is a nine buffer, the size, which function created it, etc,
87 * and then it would contain the data. The handle would be a number, corresponding to
88 * the file to read (/dev/shm/nine-share-4 for example would be 4).
89 *
90 * Wine just ignores the argument, which works only if the app creates the handle
91 * and won't use it. Instead of failing, we support that situation by putting an
92 * invalid handle, that we would fail to import. Please note that we don't advertise
93 * the flag indicating the support for that feature, but apps seem to not care.
94 */
95
96 if (pSharedHandle && Pool == D3DPOOL_DEFAULT) {
97 if (!*pSharedHandle) {
98 DBG("Creating Texture with invalid handle. Importing will fail\n.");
99 *pSharedHandle = (HANDLE)1; /* Wine would keep it NULL */
100 pSharedHandle = NULL;
101 } else {
102 ERR("Application tries to use cross-process sharing feature. Nine "
103 "doesn't support it");
104 return D3DERR_INVALIDCALL;
105 }
106 }
107
108 if (Usage & D3DUSAGE_AUTOGENMIPMAP)
109 Levels = 0;
110
111 pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_2D, 0,
112 PIPE_BIND_SAMPLER_VIEW, FALSE,
113 Pool == D3DPOOL_SCRATCH);
114
115 if (Format != D3DFMT_NULL && pf == PIPE_FORMAT_NONE)
116 return D3DERR_INVALIDCALL;
117
118 if (compressed_format(Format)) {
119 const unsigned w = util_format_get_blockwidth(pf);
120 const unsigned h = util_format_get_blockheight(pf);
121
122 user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL);
123 }
124
125 info->screen = screen;
126 info->target = PIPE_TEXTURE_2D;
127 info->format = pf;
128 info->width0 = Width;
129 info->height0 = Height;
130 info->depth0 = 1;
131 if (Levels)
132 info->last_level = Levels - 1;
133 else
134 info->last_level = util_logbase2(MAX2(Width, Height));
135 info->array_size = 1;
136 info->nr_samples = 0;
137 info->nr_storage_samples = 0;
138 info->bind = PIPE_BIND_SAMPLER_VIEW;
139 info->usage = PIPE_USAGE_DEFAULT;
140 info->flags = 0;
141
142 if (Usage & D3DUSAGE_RENDERTARGET)
143 info->bind |= PIPE_BIND_RENDER_TARGET;
144 if (Usage & D3DUSAGE_DEPTHSTENCIL)
145 info->bind |= PIPE_BIND_DEPTH_STENCIL;
146
147 if (Usage & D3DUSAGE_DYNAMIC) {
148 info->usage = PIPE_USAGE_DYNAMIC;
149 }
150
151 if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
152 DBG("Application asked for Software Vertex Processing, "
153 "but this is unimplemented\n");
154
155 hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_TEXTURE, Format, Pool, Usage);
156 if (FAILED(hr))
157 return hr;
158 This->base.pstype = (Height == 1) ? 1 : 0;
159
160 if (pSharedHandle && *pSharedHandle) { /* Pool == D3DPOOL_SYSTEMMEM */
161 user_buffer = nine_wrap_external_pointer(pParams->device->allocator, (void *)*pSharedHandle);
162 level_offsets = alloca(sizeof(unsigned) * This->base.level_count);
163 (void) nine_format_get_size_and_offsets(pf, level_offsets,
164 Width, Height,
165 This->base.level_count-1);
166 } else if (Pool != D3DPOOL_DEFAULT) {
167 level_offsets = alloca(sizeof(unsigned) * This->base.level_count);
168 user_buffer = nine_allocate(pParams->device->allocator,
169 nine_format_get_size_and_offsets(pf, level_offsets,
170 Width, Height,
171 This->base.level_count-1));
172 This->managed_buffer = user_buffer;
173 if (!This->managed_buffer)
174 return E_OUTOFMEMORY;
175 }
176
177 This->surfaces = CALLOC(This->base.level_count, sizeof(*This->surfaces));
178 if (!This->surfaces)
179 return E_OUTOFMEMORY;
180
181 /* Create all the surfaces right away.
182 * They manage backing storage, and transfers (LockRect) are deferred
183 * to them.
184 */
185 sfdesc.Format = Format;
186 sfdesc.Type = D3DRTYPE_SURFACE;
187 sfdesc.Usage = Usage;
188 sfdesc.Pool = Pool;
189 sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE;
190 sfdesc.MultiSampleQuality = 0;
191
192 for (l = 0; l < This->base.level_count; ++l) {
193 sfdesc.Width = u_minify(Width, l);
194 sfdesc.Height = u_minify(Height, l);
195 /* Some apps expect the memory to be allocated in
196 * continous blocks */
197 user_buffer_for_level = user_buffer ?
198 nine_suballocate(pParams->device->allocator, user_buffer, level_offsets[l]) : NULL;
199
200 hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This),
201 This->base.base.resource, user_buffer_for_level,
202 D3DRTYPE_TEXTURE, l, 0,
203 &sfdesc, &This->surfaces[l]);
204 if (FAILED(hr))
205 return hr;
206 }
207
208 /* Textures start initially dirty */
209 This->dirty_rect.width = Width;
210 This->dirty_rect.height = Height;
211 This->dirty_rect.depth = 1; /* widht == 0 means empty, depth stays 1 */
212
213 if (pSharedHandle && !*pSharedHandle) {/* Pool == D3DPOOL_SYSTEMMEM */
214 *pSharedHandle = This->surfaces[0]->data;
215 }
216
217 return D3D_OK;
218 }
219
220 static void
NineTexture9_dtor(struct NineTexture9 * This)221 NineTexture9_dtor( struct NineTexture9 *This )
222 {
223 bool is_worker = nine_context_is_worker(This->base.base.base.device);
224 unsigned l;
225
226 DBG("This=%p\n", This);
227
228 if (This->surfaces) {
229 /* The surfaces should have 0 references and be unbound now. */
230 for (l = 0; l < This->base.level_count; ++l)
231 if (This->surfaces[l])
232 NineUnknown_Destroy(&This->surfaces[l]->base.base);
233 FREE(This->surfaces);
234 }
235
236 if (This->managed_buffer) {
237 if (is_worker)
238 nine_free_worker(This->base.base.base.device->allocator, This->managed_buffer);
239 else
240 nine_free(This->base.base.base.device->allocator, This->managed_buffer);
241 }
242
243 NineBaseTexture9_dtor(&This->base);
244 }
245
246 HRESULT NINE_WINAPI
NineTexture9_GetLevelDesc(struct NineTexture9 * This,UINT Level,D3DSURFACE_DESC * pDesc)247 NineTexture9_GetLevelDesc( struct NineTexture9 *This,
248 UINT Level,
249 D3DSURFACE_DESC *pDesc )
250 {
251 DBG("This=%p Level=%d pDesc=%p\n", This, Level, pDesc);
252
253 user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
254 user_assert(pDesc, D3DERR_INVALIDCALL);
255
256 *pDesc = This->surfaces[Level]->desc;
257
258 return D3D_OK;
259 }
260
261 HRESULT NINE_WINAPI
NineTexture9_GetSurfaceLevel(struct NineTexture9 * This,UINT Level,IDirect3DSurface9 ** ppSurfaceLevel)262 NineTexture9_GetSurfaceLevel( struct NineTexture9 *This,
263 UINT Level,
264 IDirect3DSurface9 **ppSurfaceLevel )
265 {
266 DBG("This=%p Level=%d ppSurfaceLevel=%p\n", This, Level, ppSurfaceLevel);
267
268 user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
269 user_assert(ppSurfaceLevel, D3DERR_INVALIDCALL);
270
271 NineUnknown_AddRef(NineUnknown(This->surfaces[Level]));
272 *ppSurfaceLevel = (IDirect3DSurface9 *)This->surfaces[Level];
273
274 return D3D_OK;
275 }
276
277 HRESULT NINE_WINAPI
NineTexture9_LockRect(struct NineTexture9 * This,UINT Level,D3DLOCKED_RECT * pLockedRect,const RECT * pRect,DWORD Flags)278 NineTexture9_LockRect( struct NineTexture9 *This,
279 UINT Level,
280 D3DLOCKED_RECT *pLockedRect,
281 const RECT *pRect,
282 DWORD Flags )
283 {
284 DBG("This=%p Level=%u pLockedRect=%p pRect=%p Flags=%d\n",
285 This, Level, pLockedRect, pRect, Flags);
286
287 user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
288
289 return NineSurface9_LockRect(This->surfaces[Level], pLockedRect,
290 pRect, Flags);
291 }
292
293 HRESULT NINE_WINAPI
NineTexture9_UnlockRect(struct NineTexture9 * This,UINT Level)294 NineTexture9_UnlockRect( struct NineTexture9 *This,
295 UINT Level )
296 {
297 DBG("This=%p Level=%u\n", This, Level);
298
299 user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
300
301 return NineSurface9_UnlockRect(This->surfaces[Level]);
302 }
303
304 HRESULT NINE_WINAPI
NineTexture9_AddDirtyRect(struct NineTexture9 * This,const RECT * pDirtyRect)305 NineTexture9_AddDirtyRect( struct NineTexture9 *This,
306 const RECT *pDirtyRect )
307 {
308 DBG("This=%p pDirtyRect=%p[(%u,%u)-(%u,%u)]\n", This, pDirtyRect,
309 pDirtyRect ? pDirtyRect->left : 0, pDirtyRect ? pDirtyRect->top : 0,
310 pDirtyRect ? pDirtyRect->right : 0, pDirtyRect ? pDirtyRect->bottom : 0);
311
312 /* Tracking dirty regions on DEFAULT resources is pointless,
313 * because we always write to the final storage. Just marked it dirty in
314 * case we need to generate mip maps.
315 */
316 if (This->base.base.pool == D3DPOOL_DEFAULT) {
317 if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP) {
318 This->base.dirty_mip = TRUE;
319 BASETEX_REGISTER_UPDATE(&This->base);
320 }
321 return D3D_OK;
322 }
323
324 if (This->base.base.pool == D3DPOOL_MANAGED) {
325 This->base.managed.dirty = TRUE;
326 BASETEX_REGISTER_UPDATE(&This->base);
327 }
328
329 if (!pDirtyRect) {
330 u_box_origin_2d(This->base.base.info.width0,
331 This->base.base.info.height0, &This->dirty_rect);
332 } else {
333 if (This->dirty_rect.width == 0) {
334 rect_to_pipe_box_clamp(&This->dirty_rect, pDirtyRect);
335 } else {
336 struct pipe_box box;
337 rect_to_pipe_box_clamp(&box, pDirtyRect);
338 u_box_union_2d(&This->dirty_rect, &This->dirty_rect, &box);
339 }
340 (void) u_box_clip_2d(&This->dirty_rect, &This->dirty_rect,
341 This->base.base.info.width0,
342 This->base.base.info.height0);
343 }
344 return D3D_OK;
345 }
346
347 IDirect3DTexture9Vtbl NineTexture9_vtable = {
348 (void *)NineUnknown_QueryInterface,
349 (void *)NineUnknown_AddRef,
350 (void *)NineUnknown_Release,
351 (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
352 (void *)NineUnknown_SetPrivateData,
353 (void *)NineUnknown_GetPrivateData,
354 (void *)NineUnknown_FreePrivateData,
355 (void *)NineResource9_SetPriority,
356 (void *)NineResource9_GetPriority,
357 (void *)NineBaseTexture9_PreLoad,
358 (void *)NineResource9_GetType,
359 (void *)NineBaseTexture9_SetLOD,
360 (void *)NineBaseTexture9_GetLOD,
361 (void *)NineBaseTexture9_GetLevelCount,
362 (void *)NineBaseTexture9_SetAutoGenFilterType,
363 (void *)NineBaseTexture9_GetAutoGenFilterType,
364 (void *)NineBaseTexture9_GenerateMipSubLevels,
365 (void *)NineTexture9_GetLevelDesc,
366 (void *)NineTexture9_GetSurfaceLevel,
367 (void *)NineTexture9_LockRect,
368 (void *)NineTexture9_UnlockRect,
369 (void *)NineTexture9_AddDirtyRect
370 };
371
372 static const GUID *NineTexture9_IIDs[] = {
373 &IID_IDirect3DTexture9,
374 &IID_IDirect3DBaseTexture9,
375 &IID_IDirect3DResource9,
376 &IID_IUnknown,
377 NULL
378 };
379
380 HRESULT
NineTexture9_new(struct NineDevice9 * pDevice,UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,struct NineTexture9 ** ppOut,HANDLE * pSharedHandle)381 NineTexture9_new( struct NineDevice9 *pDevice,
382 UINT Width, UINT Height, UINT Levels,
383 DWORD Usage,
384 D3DFORMAT Format,
385 D3DPOOL Pool,
386 struct NineTexture9 **ppOut,
387 HANDLE *pSharedHandle )
388 {
389 NINE_DEVICE_CHILD_NEW(Texture9, ppOut, pDevice,
390 Width, Height, Levels,
391 Usage, Format, Pool, pSharedHandle);
392 }
393