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1#!amber
2
3# Copyright 2019 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a bug found by GraphicsFuzz.
19
20# Short description: A fragment shader with nested do while
21
22# The test passes because the shader always writes color red. main() writes red and then returns at the end.
23
24# Optimized using spirv-opt with the following arguments:
25# '--ccp'
26# '--redundancy-elimination'
27# '--eliminate-dead-branches'
28# '--merge-blocks'
29# '--eliminate-dead-branches'
30# '--simplify-instructions'
31# '--eliminate-dead-branches'
32# spirv-opt commit hash: ad7f2c5c4c7f51360e9e079109a9217aa5ba5cc0
33
34
35
36SHADER vertex variant_vertex_shader PASSTHROUGH
37
38# variant_fragment_shader is derived from the following GLSL:
39# #version 310 es
40# precision highp float;
41#
42# precision highp int;
43#
44# layout(set = 0, binding = 0) uniform buf0
45# {
46#   vec2 injectionSwitch;
47# };
48#
49# layout(location = 0) out vec4 _GLF_color;
50#
51# void main()
52# {
53#   _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); // Write color red
54#
55#   int i = 0;
56#   if (injectionSwitch.y < 0.0) // Always false
57#   {
58#   }
59#   else
60#   {
61#     if (gl_FragCoord.y < -1.0) // Always false
62#     {
63#     }
64#     else
65#     {
66#       do
67#       {
68#         if (i >= 256) // Always false
69#         {
70#           break;
71#         }
72#         do
73#         {
74#           for (int i = 0; i < 1; i++)
75#           {
76#             if (gl_FragCoord.y < -1.0) // Always false
77#             {
78#               for (int i = 0; i < 1; i++)
79#               {
80#               }
81#               continue;
82#             }
83#             return;
84#           }
85#         } while (false);
86#       } while (false);
87#     }
88#   }
89# }
90SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
91; SPIR-V
92; Version: 1.0
93; Generator: Khronos Glslang Reference Front End; 7
94; Bound: 87
95; Schema: 0
96               OpCapability Shader
97          %1 = OpExtInstImport "GLSL.std.450"
98               OpMemoryModel Logical GLSL450
99               OpEntryPoint Fragment %4 "main" %9 %32
100               OpExecutionMode %4 OriginUpperLeft
101               OpSource ESSL 310
102               OpName %4 "main"
103               OpName %9 "_GLF_color"
104               OpName %15 "i"
105               OpName %18 "buf0"
106               OpMemberName %18 0 "injectionSwitch"
107               OpName %20 ""
108               OpName %32 "gl_FragCoord"
109               OpName %55 "i"
110               OpName %69 "i"
111               OpDecorate %9 Location 0
112               OpMemberDecorate %18 0 Offset 0
113               OpDecorate %18 Block
114               OpDecorate %20 DescriptorSet 0
115               OpDecorate %20 Binding 0
116               OpDecorate %32 BuiltIn FragCoord
117          %2 = OpTypeVoid
118          %3 = OpTypeFunction %2
119          %6 = OpTypeFloat 32
120          %7 = OpTypeVector %6 4
121          %8 = OpTypePointer Output %7
122          %9 = OpVariable %8 Output
123         %10 = OpConstant %6 1
124         %11 = OpConstant %6 0
125         %12 = OpConstantComposite %7 %10 %11 %11 %10
126         %13 = OpTypeInt 32 1
127         %14 = OpTypePointer Function %13
128         %16 = OpConstant %13 0
129         %17 = OpTypeVector %6 2
130         %18 = OpTypeStruct %17
131         %19 = OpTypePointer Uniform %18
132         %20 = OpVariable %19 Uniform
133         %21 = OpTypeInt 32 0
134         %22 = OpConstant %21 1
135         %23 = OpTypePointer Uniform %6
136         %26 = OpTypeBool
137         %31 = OpTypePointer Input %7
138         %32 = OpVariable %31 Input
139         %33 = OpTypePointer Input %6
140         %36 = OpConstant %6 -1
141         %46 = OpConstant %13 256
142         %62 = OpConstant %13 1
143         %83 = OpConstantFalse %26
144          %4 = OpFunction %2 None %3
145          %5 = OpLabel
146         %15 = OpVariable %14 Function
147         %55 = OpVariable %14 Function
148         %69 = OpVariable %14 Function
149               OpStore %9 %12
150               OpStore %15 %16
151         %24 = OpAccessChain %23 %20 %16 %22
152         %25 = OpLoad %6 %24
153         %27 = OpFOrdLessThan %26 %25 %11
154               OpSelectionMerge %29 None
155               OpBranchConditional %27 %28 %30
156         %28 = OpLabel
157               OpBranch %29
158         %30 = OpLabel
159         %34 = OpAccessChain %33 %32 %22
160         %35 = OpLoad %6 %34
161         %37 = OpFOrdLessThan %26 %35 %36
162               OpSelectionMerge %39 None
163               OpBranchConditional %37 %38 %40
164         %38 = OpLabel
165               OpBranch %39
166         %40 = OpLabel
167               OpBranch %41
168         %41 = OpLabel
169               OpLoopMerge %43 %53 None
170               OpBranch %42
171         %42 = OpLabel
172         %45 = OpLoad %13 %15
173         %47 = OpSGreaterThanEqual %26 %45 %46
174               OpSelectionMerge %49 None
175               OpBranchConditional %47 %48 %49
176         %48 = OpLabel
177               OpBranch %43
178         %49 = OpLabel
179               OpBranch %51
180         %51 = OpLabel
181               OpStore %55 %16
182               OpLoopMerge %84 %58 None
183               OpBranch %56
184         %56 = OpLabel
185         %61 = OpLoad %13 %55
186         %63 = OpSLessThan %26 %61 %62
187               OpLoopMerge %85 %72 None
188               OpBranchConditional %63 %57 %85
189         %57 = OpLabel
190               OpSelectionMerge %68 None
191               OpBranchConditional %37 %67 %68
192         %67 = OpLabel
193               OpStore %69 %16
194               OpBranch %70
195         %70 = OpLabel
196         %75 = OpLoad %13 %69
197         %76 = OpSLessThan %26 %75 %62
198               OpLoopMerge %86 %71 None
199               OpBranchConditional %76 %71 %86
200         %71 = OpLabel
201         %77 = OpLoad %13 %69
202         %78 = OpIAdd %13 %77 %62
203               OpStore %69 %78
204               OpBranch %70
205         %86 = OpLabel
206               OpBranch %72
207         %72 = OpLabel
208         %81 = OpLoad %13 %55
209         %82 = OpIAdd %13 %81 %62
210               OpStore %55 %82
211               OpBranch %56
212         %68 = OpLabel
213               OpReturn
214         %85 = OpLabel
215               OpBranch %58
216         %58 = OpLabel
217               OpBranchConditional %83 %51 %84
218         %84 = OpLabel
219               OpBranch %53
220         %53 = OpLabel
221               OpBranchConditional %83 %41 %43
222         %43 = OpLabel
223               OpBranch %39
224         %39 = OpLabel
225               OpBranch %29
226         %29 = OpLabel
227               OpReturn
228               OpFunctionEnd
229END
230
231# uniforms for variant
232
233# injectionSwitch
234BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA
235 0.0 1.0
236END
237
238BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
239
240PIPELINE graphics variant_pipeline
241  ATTACH variant_vertex_shader
242  ATTACH variant_fragment_shader
243  FRAMEBUFFER_SIZE 256 256
244  BIND BUFFER variant_framebuffer AS color LOCATION 0
245  BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0
246END
247CLEAR_COLOR variant_pipeline 0 0 0 255
248
249CLEAR variant_pipeline
250RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
251
252EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
253