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1/* GStreamer
2 * Copyright (C) 2020 Matthew Waters <matthew@centricular.com>
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12 * Library General Public License for more details.
13 *
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
17 * Boston, MA 02111-1307, USA.
18 */
19
20#include "swizzle.glsl"
21
22vec3 upsample_NV12(in sampler2D Ytex, in sampler2D UVtex, in vec2 texCoord, in ivec4 inReorderIdx)
23{
24  vec3 yuv;
25  yuv.x = texture(Ytex, texCoord).x;
26  yuv.yz = texture(UVtex, texCoord).xy;
27
28  return swizzle(yuv, inReorderIdx.xyz);
29}
30