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Searched refs:AAudio (Results 1 – 25 of 26) sorted by relevance

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/third_party/skia/third_party/externals/oboe/docs/
DAndroidAudioHistory.md11 - AAudio adds support for setUsage(), setSessionId(), setContentType(), setInputPreset() for builde…
12 - Regression bug: [AAudio] Headphone disconnect event not fired for MMAP streams. https://github.co…
13 - AAudio input streams with LOW_LATENCY will open a FAST path using INT16 and convert the data to F…
16 - Oboe uses AAudio by default.
17 - AAudio MMAP data path enabled on Pixel devices. PerformanceMode::Exclusive supported.
18 - Fixed: [AAudio] RefBase issue
22 - [AAudio API introduced](https://developer.android.com/ndk/guides/audio/aaudio/aaudio)
23 - Bug: RefBase issue causes crash after stream closed. This why AAudio is not recommended for 8.0. …
DAppsUsingOboe.md1 # Projects using Oboe or AAudio
16 …production software | planet-h.com | Uses AAudio if you enable it in Settings (Setup->AUD->Audio S…
23 …o.demo) | Mobile audio workstation | n-Track Software | Settings->Select AAudio for input and/or o…
27 …remix-app/) | Loop sequences, create beats | [Mixvibes](https://www.mixvibes.com/) | using AAudio |
31 …oogle.com/store/apps/details?id=umito.android.minipiano) | Piano keyboard | Umito | Using AAudio |
DGettingStarted.md313 …opened using AAudio, the optimal rate will be chosen unless the app requests a specific rate. The …
/third_party/skia/third_party/externals/oboe/samples/hello-oboe/
DREADME.md7 … audio API for the current API level, or select AAudio or OpenSL ES to force the use of that API.
/third_party/skia/third_party/externals/oboe/apps/OboeTester/
DREADME.md3 OboeTester is an app that can be used to test many of the features of Oboe, AAudio and OpenSL ES.
/third_party/skia/third_party/externals/oboe/samples/hello-oboe/src/main/cpp/
DLatencyTuningCallback.cpp27 && oboeStream->getAudioApi() == oboe::AudioApi::AAudio) { in onAudioReady()
/third_party/skia/third_party/externals/oboe/apps/OboeTester/docs/
DREADME.md3 OboeTester is an app that can be used to test many of the features of Oboe, AAudio and OpenSL ES.
DUsage.md75 If #XRuns is not incrementing then the glitches may be due to AAudio MMAP tuning errors in the HAL.
/third_party/skia/third_party/externals/oboe/tests/
DtestXRunBehaviour.cpp73 if (mStream->getAudioApi() == AudioApi::AAudio){ in TEST_F()
DtestStreamClosedMethods.cpp326 if (mStream->getAudioApi() == AudioApi::AAudio){ in TEST_F()
DtestStreamOpen.cpp62 mBuilder.setAudioApi(AudioApi::AAudio); in checkSampleRateConversionAdvancing()
/third_party/skia/third_party/externals/oboe/src/common/
DQuirksManager.h59 if (stream.getAudioApi() == AudioApi::AAudio) { in isMMapUsed()
DAudioStreamBuilder.cpp69 } else if (isAAudioSupported() && mAudioApi == AudioApi::AAudio) { in build()
DUtilities.cpp169 case AudioApi::AAudio: return "AAudio"; in convertToText()
/third_party/skia/third_party/externals/oboe/docs/notes/
Ddisconnect.md8 When Oboe is using **AAudio**, and a headset is plugged in or out, then
24 On some versions of Android P the disconnect message does not reach AAudio and the app will not
Drlsbuffer.md19 * Oboe is using using OpenSL ES or a non-MMAP Legacy AAudio stream
23 It does **not** happen when Oboe uses AAudio MMAP because it does not call releaseBuffer().
/third_party/skia/third_party/externals/oboe/samples/LiveEffect/src/main/cpp/
DLiveEffectEngine.h62 oboe::AudioApi mAudioApi = oboe::AudioApi::AAudio;
Djni_bridge.cpp98 audioApi = oboe::AudioApi::AAudio; in Java_com_google_oboe_samples_liveEffect_LiveEffectEngine_setAPI()
/third_party/skia/third_party/externals/oboe/src/aaudio/
DAudioStreamAAudio.h87 return AudioApi::AAudio; in getAudioApi()
/third_party/skia/third_party/externals/oboe/include/oboe/
DDefinitions.h227 AAudio enumerator
DAudioStreamBuilder.h380 return (mAudioApi == AudioApi::AAudio && isAAudioSupported()) in willUseAAudio()
DAudioStream.h360 return getAudioApi() == AudioApi::AAudio; in usesAAudio()
/third_party/skia/third_party/externals/oboe/apps/OboeTester/app/src/main/cpp/
DNativeAudioContext.cpp33 return oboe::AudioApi::AAudio; in convertNativeApiToAudioApi()
104 if (oboeStream->getAudioApi() != AudioApi::AAudio) return false; in isMMapUsed()
Djni-bridge.cpp220 case oboe::AudioApi::AAudio: in convertAudioApiToNativeApi()
/third_party/skia/third_party/externals/oboe/
DREADME.md9 - Chooses the audio API (OpenSL ES on API 16+ or AAudio on API 27+) which will give the best audio …

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