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Searched refs:AGX_NUM_REGS (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/asahi/compiler/
Dagx_register_allocate.c96 BITSET_DECLARE(used_regs, AGX_NUM_REGS) = { 0 }; in agx_ra_assign_local()
99 for (unsigned i = 0; i < BITSET_WORDS(AGX_NUM_REGS); ++i) in agx_ra_assign_local()
Dagx_compiler.h47 #define AGX_NUM_REGS (256) macro
343 BITSET_DECLARE(regs_out, AGX_NUM_REGS);
Dagx_compile.c1459 unsigned nir_regalloc = AGX_NUM_REGS - (4 * 2); in agx_compile_shader_nir()