1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 /** 18 * @defgroup ANativeWindow Native Window 19 * 20 * ANativeWindow represents the producer end of an image queue. 21 * It is the C counterpart of the android.view.Surface object in Java, 22 * and can be converted both ways. Depending on the consumer, images 23 * submitted to ANativeWindow can be shown on the display or sent to 24 * other consumers, such as video encoders. 25 * @{ 26 */ 27 28 /** 29 * @file native_window.h 30 * @brief API for accessing a native window. 31 */ 32 33 #ifndef ANDROID_NATIVE_WINDOW_H 34 #define ANDROID_NATIVE_WINDOW_H 35 36 #include <stdint.h> 37 #include <sys/cdefs.h> 38 39 #include <android/data_space.h> 40 #include <android/hardware_buffer.h> 41 #include <android/rect.h> 42 43 #ifdef __cplusplus 44 extern "C" { 45 #endif 46 47 /** 48 * Legacy window pixel format names, kept for backwards compatibility. 49 * New code and APIs should use AHARDWAREBUFFER_FORMAT_*. 50 */ 51 enum ANativeWindow_LegacyFormat { 52 // NOTE: these values must match the values from graphics/common/x.x/types.hal 53 54 /** Red: 8 bits, Green: 8 bits, Blue: 8 bits, Alpha: 8 bits. **/ 55 WINDOW_FORMAT_RGBA_8888 = AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM, 56 /** Red: 8 bits, Green: 8 bits, Blue: 8 bits, Unused: 8 bits. **/ 57 WINDOW_FORMAT_RGBX_8888 = AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM, 58 /** Red: 5 bits, Green: 6 bits, Blue: 5 bits. **/ 59 WINDOW_FORMAT_RGB_565 = AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM, 60 }; 61 62 /** 63 * Transforms that can be applied to buffers as they are displayed to a window. 64 * 65 * Supported transforms are any combination of horizontal mirror, vertical 66 * mirror, and clockwise 90 degree rotation, in that order. Rotations of 180 67 * and 270 degrees are made up of those basic transforms. 68 */ 69 enum ANativeWindowTransform { 70 ANATIVEWINDOW_TRANSFORM_IDENTITY = 0x00, 71 ANATIVEWINDOW_TRANSFORM_MIRROR_HORIZONTAL = 0x01, 72 ANATIVEWINDOW_TRANSFORM_MIRROR_VERTICAL = 0x02, 73 ANATIVEWINDOW_TRANSFORM_ROTATE_90 = 0x04, 74 75 ANATIVEWINDOW_TRANSFORM_ROTATE_180 = ANATIVEWINDOW_TRANSFORM_MIRROR_HORIZONTAL | 76 ANATIVEWINDOW_TRANSFORM_MIRROR_VERTICAL, 77 ANATIVEWINDOW_TRANSFORM_ROTATE_270 = ANATIVEWINDOW_TRANSFORM_ROTATE_180 | 78 ANATIVEWINDOW_TRANSFORM_ROTATE_90, 79 }; 80 81 struct ANativeWindow; 82 /** 83 * Opaque type that provides access to a native window. 84 * 85 * A pointer can be obtained using {@link ANativeWindow_fromSurface()}. 86 */ 87 typedef struct ANativeWindow ANativeWindow; 88 89 /** 90 * Struct that represents a windows buffer. 91 * 92 * A pointer can be obtained using {@link ANativeWindow_lock()}. 93 */ 94 typedef struct ANativeWindow_Buffer { 95 /// The number of pixels that are shown horizontally. 96 int32_t width; 97 98 /// The number of pixels that are shown vertically. 99 int32_t height; 100 101 /// The number of *pixels* that a line in the buffer takes in 102 /// memory. This may be >= width. 103 int32_t stride; 104 105 /// The format of the buffer. One of AHardwareBuffer_Format. 106 int32_t format; 107 108 /// The actual bits. 109 void* bits; 110 111 /// Do not touch. 112 uint32_t reserved[6]; 113 } ANativeWindow_Buffer; 114 115 /** 116 * Acquire a reference on the given {@link ANativeWindow} object. This prevents the object 117 * from being deleted until the reference is removed. 118 */ 119 void ANativeWindow_acquire(ANativeWindow* window); 120 121 /** 122 * Remove a reference that was previously acquired with {@link ANativeWindow_acquire()}. 123 */ 124 void ANativeWindow_release(ANativeWindow* window); 125 126 /** 127 * Return the current width in pixels of the window surface. 128 * 129 * \return negative value on error. 130 */ 131 int32_t ANativeWindow_getWidth(ANativeWindow* window); 132 133 /** 134 * Return the current height in pixels of the window surface. 135 * 136 * \return a negative value on error. 137 */ 138 int32_t ANativeWindow_getHeight(ANativeWindow* window); 139 140 /** 141 * Return the current pixel format (AHARDWAREBUFFER_FORMAT_*) of the window surface. 142 * 143 * \return a negative value on error. 144 */ 145 int32_t ANativeWindow_getFormat(ANativeWindow* window); 146 147 /** 148 * Change the format and size of the window buffers. 149 * 150 * The width and height control the number of pixels in the buffers, not the 151 * dimensions of the window on screen. If these are different than the 152 * window's physical size, then its buffer will be scaled to match that size 153 * when compositing it to the screen. The width and height must be either both zero 154 * or both non-zero. 155 * 156 * For all of these parameters, if 0 is supplied then the window's base 157 * value will come back in force. 158 * 159 * \param width width of the buffers in pixels. 160 * \param height height of the buffers in pixels. 161 * \param format one of the AHardwareBuffer_Format constants. 162 * \return 0 for success, or a negative value on error. 163 */ 164 int32_t ANativeWindow_setBuffersGeometry(ANativeWindow* window, 165 int32_t width, int32_t height, int32_t format); 166 167 /** 168 * Lock the window's next drawing surface for writing. 169 * inOutDirtyBounds is used as an in/out parameter, upon entering the 170 * function, it contains the dirty region, that is, the region the caller 171 * intends to redraw. When the function returns, inOutDirtyBounds is updated 172 * with the actual area the caller needs to redraw -- this region is often 173 * extended by {@link ANativeWindow_lock}. 174 * 175 * \return 0 for success, or a negative value on error. 176 */ 177 int32_t ANativeWindow_lock(ANativeWindow* window, ANativeWindow_Buffer* outBuffer, 178 ARect* inOutDirtyBounds); 179 180 /** 181 * Unlock the window's drawing surface after previously locking it, 182 * posting the new buffer to the display. 183 * 184 * \return 0 for success, or a negative value on error. 185 */ 186 int32_t ANativeWindow_unlockAndPost(ANativeWindow* window); 187 188 /** 189 * Set a transform that will be applied to future buffers posted to the window. 190 * 191 * Available since API level 26. 192 * 193 * \param transform combination of {@link ANativeWindowTransform} flags 194 * \return 0 for success, or -EINVAL if \p transform is invalid 195 */ 196 int32_t ANativeWindow_setBuffersTransform(ANativeWindow* window, int32_t transform) __INTRODUCED_IN(26); 197 198 /** 199 * All buffers queued after this call will be associated with the dataSpace 200 * parameter specified. 201 * 202 * dataSpace specifies additional information about the buffer. 203 * For example, it can be used to convey the color space of the image data in 204 * the buffer, or it can be used to indicate that the buffers contain depth 205 * measurement data instead of color images. The default dataSpace is 0, 206 * ADATASPACE_UNKNOWN, unless it has been overridden by the producer. 207 * 208 * Available since API level 28. 209 * 210 * \param dataSpace data space of all buffers queued after this call. 211 * \return 0 for success, -EINVAL if window is invalid or the dataspace is not 212 * supported. 213 */ 214 int32_t ANativeWindow_setBuffersDataSpace(ANativeWindow* window, int32_t dataSpace) __INTRODUCED_IN(28); 215 216 /** 217 * Get the dataspace of the buffers in window. 218 * 219 * Available since API level 28. 220 * 221 * \return the dataspace of buffers in window, ADATASPACE_UNKNOWN is returned if 222 * dataspace is unknown, or -EINVAL if window is invalid. 223 */ 224 int32_t ANativeWindow_getBuffersDataSpace(ANativeWindow* window) __INTRODUCED_IN(28); 225 226 /** Compatibility value for ANativeWindow_setFrameRate. */ 227 enum ANativeWindow_FrameRateCompatibility { 228 /** 229 * There are no inherent restrictions on the frame rate of this window. When 230 * the system selects a frame rate other than what the app requested, the 231 * app will be able to run at the system frame rate without requiring pull 232 * down. This value should be used when displaying game content, UIs, and 233 * anything that isn't video. 234 */ 235 ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT = 0, 236 /** 237 * This window is being used to display content with an inherently fixed 238 * frame rate, e.g.\ a video that has a specific frame rate. When the system 239 * selects a frame rate other than what the app requested, the app will need 240 * to do pull down or use some other technique to adapt to the system's 241 * frame rate. The user experience is likely to be worse (e.g. more frame 242 * stuttering) than it would be if the system had chosen the app's requested 243 * frame rate. This value should be used for video content. 244 */ 245 ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE = 1 246 }; 247 248 /** 249 * Sets the intended frame rate for this window. 250 * 251 * On devices that are capable of running the display at different refresh 252 * rates, the system may choose a display refresh rate to better match this 253 * window's frame rate. Usage of this API won't introduce frame rate throttling, 254 * or affect other aspects of the application's frame production 255 * pipeline. However, because the system may change the display refresh rate, 256 * calls to this function may result in changes to Choreographer callback 257 * timings, and changes to the time interval at which the system releases 258 * buffers back to the application. 259 * 260 * Note that this only has an effect for windows presented on the display. If 261 * this ANativeWindow is consumed by something other than the system compositor, 262 * e.g. a media codec, this call has no effect. 263 * 264 * Available since API level 30. 265 * 266 * \param frameRate The intended frame rate of this window, in frames per 267 * second. 0 is a special value that indicates the app will accept the system's 268 * choice for the display frame rate, which is the default behavior if this 269 * function isn't called. The frameRate param does <em>not</em> need to be a 270 * valid refresh rate for this device's display - e.g., it's fine to pass 30fps 271 * to a device that can only run the display at 60fps. 272 * 273 * \param compatibility The frame rate compatibility of this window. The 274 * compatibility value may influence the system's choice of display refresh 275 * rate. See the ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_* values for more info. 276 * 277 * \return 0 for success, -EINVAL if the window, frame rate, or compatibility 278 * value are invalid. 279 */ 280 int32_t ANativeWindow_setFrameRate(ANativeWindow* window, float frameRate, int8_t compatibility) 281 __INTRODUCED_IN(30); 282 283 /** 284 * Provides a hint to the window that buffers should be preallocated ahead of 285 * time. Note that the window implementation is not guaranteed to preallocate 286 * any buffers, for instance if an implementation disallows allocation of new 287 * buffers, or if there is insufficient memory in the system to preallocate 288 * additional buffers 289 * 290 * Available since API level 30. 291 */ 292 void ANativeWindow_tryAllocateBuffers(ANativeWindow* window); 293 294 #ifdef __cplusplus 295 }; 296 #endif 297 298 #endif // ANDROID_NATIVE_WINDOW_H 299 300 /** @} */ 301