Searched refs:ANGLE_LIKELY (Results 1 – 4 of 4) sorted by relevance
101 #if !defined(ANGLE_LIKELY) || !defined(ANGLE_UNLIKELY)103 # define ANGLE_LIKELY(x) __builtin_expect(!!(x), 1) macro106 # define ANGLE_LIKELY(x) (x) macro
114 #if !defined(ANGLE_LIKELY) || !defined(ANGLE_UNLIKELY)116 # define ANGLE_LIKELY(x) __builtin_expect(!!(x), 1) macro119 # define ANGLE_LIKELY(x) (x) macro
348 if (ANGLE_LIKELY(!mRenderer->getFeatures().transientCommandBuffer.enabled)) in onDestroy()410 if (ANGLE_LIKELY(!mRenderer->getFeatures().transientCommandBuffer.enabled)) in initialize()856 if (ANGLE_LIKELY(!mRenderer->getFeatures().transientCommandBuffer.enabled)) in recycleCommandBatch()1043 if (ANGLE_LIKELY(!mRenderer->getFeatures().transientCommandBuffer.enabled)) in synchronizeCpuGpuTime()2534 if (ANGLE_LIKELY(!mRenderer->getFeatures().transientCommandBuffer.enabled)) in flushImpl()2785 if (ANGLE_LIKELY(!mRenderer->getFeatures().transientCommandBuffer.enabled)) in getTimestamp()2854 if (ANGLE_LIKELY(!mRenderer->getFeatures().transientCommandBuffer.enabled)) in getTimestamp()
238 if (ANGLE_LIKELY(mIncompleteTexturesInitialized))