Searched refs:ARM_shader_framebuffer_fetch (Results 1 – 25 of 28) sorted by relevance
12
60 if (resources.ARM_shader_framebuffer_fetch) in InitExtensionBehavior()62 extBehavior[TExtension::ARM_shader_framebuffer_fetch] = EBhUndefined; in InitExtensionBehavior()
23 ARM_shader_framebuffer_fetch, enumerator
18 OP(ARM_shader_framebuffer_fetch) \
201 resources->ARM_shader_framebuffer_fetch = 0; in InitBuiltInResources()
1023 << ":ARM_shader_framebuffer_fetch:" << mResources.ARM_shader_framebuffer_fetch in setResourceString()
72 if (resources.ARM_shader_framebuffer_fetch) in InitExtensionBehavior()74 extBehavior[TExtension::ARM_shader_framebuffer_fetch] = EBhUndefined; in InitExtensionBehavior()
27 ARM_shader_framebuffer_fetch, enumerator
21 OP(ARM_shader_framebuffer_fetch) \
206 resources->ARM_shader_framebuffer_fetch = 0; in InitBuiltInResources()
1243 << ":ARM_shader_framebuffer_fetch:" << mResources.ARM_shader_framebuffer_fetch in setResourceString()
45 EXT_shader_framebuffer_fetch and ARM_shader_framebuffer_fetch affect the186 Interactions with ARM_shader_framebuffer_fetch207 ARM_shader_framebuffer_fetch as described in the interactions section.297 Updated interactions with ARM_shader_framebuffer_fetch.
3 ARM_shader_framebuffer_fetch
212 Extension ARM_shader_framebuffer_fetch adds built-in "gl_LastFragDepthARM",249 (3) How does this extension differ from ARM_shader_framebuffer_fetch?251 ARM_shader_framebuffer_fetch provides a means for controlling whether
33 ARM_shader_framebuffer_fetch
162 resources.ARM_shader_framebuffer_fetch = 1; in LLVMFuzzerTestOneInput()
225 resources.ARM_shader_framebuffer_fetch = 1; in LLVMFuzzerTestOneInput()
344 int ARM_shader_framebuffer_fetch; member
387 int ARM_shader_framebuffer_fetch; member
228 case 'a': resources.ARM_shader_framebuffer_fetch = 1; break; in main()
250 case 'a': resources.ARM_shader_framebuffer_fetch = 1; break; in main()
632 preserve the framebuffer value by using ARM_shader_framebuffer_fetch,