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/third_party/openh264/build/
DAutoBuildForWindows.bat7 rem Win32-ASM: AutoBuildForWindows.bat Win32-Debug-ASM
9 rem Win64-ASM: AutoBuildForWindows.bat Win64-Debug-ASM
11 rem ARM64-ASM: AutoBuildForWindows.bat ARM64-Debug-ASM
14 rem Win32-ASM: AutoBuildForWindows.bat Win32-Release-ASM
16 rem Win64-ASM: AutoBuildForWindows.bat Win64-Release-ASM
18 rem ARM64-ASM: AutoBuildForWindows.bat ARM64-Release-ASM
21 rem Win32-ASM: AutoBuildForWindows.bat Win32-All-ASM
23 rem Win64-ASM: AutoBuildForWindows.bat Win64-All-ASM
25 rem ARM64-ASM: AutoBuildForWindows.bat ARM64-All-ASM
28 rem Win32-Release-ASM
[all …]
Dx86-common.mk32 ASM = nasm
/third_party/openh264/test/processing/
DProcessUT_DownSample.cpp186 #define GENERATE_DyadicBilinearDownsampler_UT_with_ref(func, ASM, CPUFLAGS, ref_func) \ argument
188 if (ASM) {\
223 #define GENERATE_DyadicBilinearDownsampler_UT(func, ASM, CPUFLAGS) \ argument
224 GENERATE_DyadicBilinearDownsampler_UT_with_ref(func, ASM, CPUFLAGS, DyadicBilinearDownsampler_ref)
225 #define GENERATE_DyadicBilinearDownsampler2_UT(func, ASM, CPUFLAGS) \ argument
226 …GENERATE_DyadicBilinearDownsampler_UT_with_ref(func, ASM, CPUFLAGS, DyadicBilinearDownsampler2_ref)
228 #define GENERATE_DyadicBilinearOneThirdDownsampler_UT(func, ASM, CPUFLAGS) \ argument
230 if (ASM) {\
265 #define GENERATE_DyadicBilinearQuarterDownsampler_UT(func, ASM, CPUFLAGS) \ argument
267 if (ASM) {\
[all …]
DProcessUT_VaaCalc.cpp571 #define GENERATE_VAACalcSad_UT(func, ASM, CPUFLAGS) \ argument
573 if (ASM) {\
612 #define GENERATE_VAACalcSadBgd_UT(func, ASM, CPUFLAGS) \ argument
614 if (ASM) {\
661 #define GENERATE_VAACalcSadSsd_UT(func, ASM, CPUFLAGS) \ argument
663 if (ASM) {\
716 #define GENERATE_VAACalcSadVar_UT(func, ASM, CPUFLAGS) \ argument
718 if (ASM) {\
767 #define GENERATE_VAACalcSadSsdBgd_UT(func, ASM, CPUFLAGS) \ argument
769 if (ASM) {\
/third_party/littlefs/
DMakefile30 ASM := $(SRC:%.c=$(BUILDDIR)%.s) macro
66 asm: $(ASM)
113 rm -f $(ASM)
/third_party/boost/tools/build/src/tools/types/
Dasm.jam4 type ASM : s S asm ;
/third_party/vk-gl-cts/external/vulkancts/data/vulkan/amber/graphicsfuzz/
Dspv-stable-bifurcation-Os-mutate-var-vector-shuffle.amber29 SHADER fragment reference_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
165 SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
308 SHADER fragment variant_2_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
Dspv-composite2.amber26 SHADER fragment reference_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
162 SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
Dspv-stable-orbit-Os-access-chain-mutate-pointer.amber29 SHADER fragment reference_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
221 SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
420 SHADER fragment variant_2_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
/third_party/vk-gl-cts/external/vulkancts/data/vulkan/amber/spirv_assembly/instruction/terminate_invocation/
Dno_output_write.amber5 SHADER vertex vs SPIRV-ASM
53 SHADER fragment fs SPIRV-ASM
Dno_output_write_before_terminate.amber5 SHADER vertex vs SPIRV-ASM
53 SHADER fragment fs SPIRV-ASM
Dno_ssbo_atomic.amber6 SHADER vertex vs SPIRV-ASM
54 SHADER fragment fs SPIRV-ASM
Dno_ssbo_store.amber6 SHADER vertex vs SPIRV-ASM
54 SHADER fragment fs SPIRV-ASM
Dterminate_loop.amber5 SHADER vertex vs SPIRV-ASM
53 SHADER fragment fs SPIRV-ASM
/third_party/musl/ndk-test/arm-neon/
DCMakeLists.txt7 enable_language(C CXX ASM)
/third_party/vk-gl-cts/external/vulkancts/data/vulkan/amber/spirv_assembly/instruction/float32/comparison/
Dmodfstruct_1_tese.amber44 SHADER vertex vert_shader SPIRV-ASM
131 SHADER tessellation_control tesc_shader SPIRV-ASM
279 SHADER tessellation_evaluation tese_shader SPIRV-ASM
442 SHADER fragment frag_shader SPIRV-ASM
Dfrexpstruct_3_tese.amber44 SHADER vertex vert_shader SPIRV-ASM
131 SHADER tessellation_control tesc_shader SPIRV-ASM
281 SHADER tessellation_evaluation tese_shader SPIRV-ASM
449 SHADER fragment frag_shader SPIRV-ASM
Dmodfstruct_3_tese.amber44 SHADER vertex vert_shader SPIRV-ASM
131 SHADER tessellation_control tesc_shader SPIRV-ASM
279 SHADER tessellation_evaluation tese_shader SPIRV-ASM
443 SHADER fragment frag_shader SPIRV-ASM
Dfrexpstruct_2_tese.amber44 SHADER vertex vert_shader SPIRV-ASM
131 SHADER tessellation_control tesc_shader SPIRV-ASM
281 SHADER tessellation_evaluation tese_shader SPIRV-ASM
450 SHADER fragment frag_shader SPIRV-ASM
Dmodfstruct_4_tese.amber44 SHADER vertex vert_shader SPIRV-ASM
131 SHADER tessellation_control tesc_shader SPIRV-ASM
279 SHADER tessellation_evaluation tese_shader SPIRV-ASM
437 SHADER fragment frag_shader SPIRV-ASM
Dfrexpstruct_1_tese.amber44 SHADER vertex vert_shader SPIRV-ASM
131 SHADER tessellation_control tesc_shader SPIRV-ASM
281 SHADER tessellation_evaluation tese_shader SPIRV-ASM
447 SHADER fragment frag_shader SPIRV-ASM
Dfrexpstruct_4_tese.amber44 SHADER vertex vert_shader SPIRV-ASM
131 SHADER tessellation_control tesc_shader SPIRV-ASM
281 SHADER tessellation_evaluation tese_shader SPIRV-ASM
443 SHADER fragment frag_shader SPIRV-ASM
Dmodfstruct_2_tese.amber44 SHADER vertex vert_shader SPIRV-ASM
131 SHADER tessellation_control tesc_shader SPIRV-ASM
279 SHADER tessellation_evaluation tese_shader SPIRV-ASM
444 SHADER fragment frag_shader SPIRV-ASM
Dfrexpstruct_4_geom.amber44 SHADER vertex vert_shader SPIRV-ASM
169 SHADER geometry geom_shader SPIRV-ASM
334 SHADER fragment frag_shader SPIRV-ASM
Dmodfstruct_4_geom.amber44 SHADER vertex vert_shader SPIRV-ASM
167 SHADER geometry geom_shader SPIRV-ASM
328 SHADER fragment frag_shader SPIRV-ASM

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