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Searched refs:ATTRIBTYPE_FLOAT (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Shader/
DVertexShader.hpp28 ATTRIBTYPE_FLOAT, enumerator
43 void setInput(int inputIdx, const Semantic& semantic, AttribType attribType = ATTRIBTYPE_FLOAT);
DVertexShader.cpp36 attribType[i] = ATTRIBTYPE_FLOAT; in VertexShader()
73 attribType[i] = ATTRIBTYPE_FLOAT; in VertexShader()
DVertexRoutine.cpp151 …bool isNativeFloatAttrib = (stream.attribType == VertexShader::ATTRIBTYPE_FLOAT) || stream.normali… in readStream()
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DVertexProcessor.cpp996 …= context->vertexShader ? context->vertexShader->getAttribType(i) : VertexShader::ATTRIBTYPE_FLOAT; in update()
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DVertexRoutine.cpp209 bool isNativeFloatAttrib = (stream.attribType == SpirvShader::ATTRIBTYPE_FLOAT) || normalized; in readStream()
DSpirvShader.hpp722 ATTRIBTYPE_FLOAT, enumerator
DSpirvShader.cpp1089 f(d, ATTRIBTYPE_FLOAT); in VisitInterfaceInner()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3368 sw::VertexShader::AttribType attribType = sw::VertexShader::ATTRIBTYPE_FLOAT; in attributeRegister()