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Searched refs:AreAllSubresourcesSame (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/microsoft/resource_state_manager/
DD3D12ResourceState.cpp29 if (AreAllSubresourcesSame()) in GetSubresourceState()
148 if (AreAllSubresourcesSame()) in GetLogicalSubresourceState()
256 …bool bAllSubresourcesAtOnce = CurrentState.AreAllSubresourcesSame() && DestinationState.AreAllSubr… in ProcessTransitioningResource()
DD3D12ResourceState.h83 bool AreAllSubresourcesSame() const { return m_bAllSubresourcesSame; } in AreAllSubresourcesSame() function
128 bool AreAllSubresourcesSame() const { return m_bAllSubresourcesSame; } in AreAllSubresourcesSame() function