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Searched refs:Attenuation0 (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Dnine_dump.c308 lit->Attenuation0,lit->Attenuation1,lit->Attenuation2, in nine_dump_D3DLIGHT9()
Dnine_ff.c1929 dst[32 + l * 8].y = light->Attenuation0; in nine_ff_load_lights()
Ddevice9.c2281 pLight->Attenuation0 == 0.0f && in NineDevice9_SetLight()
/third_party/mesa3d/include/D3D9/
Dd3d9types.h1627 float Attenuation0; member