Searched refs:Attenuation0 (Results 1 – 4 of 4) sorted by relevance
308 lit->Attenuation0,lit->Attenuation1,lit->Attenuation2, in nine_dump_D3DLIGHT9()
1929 dst[32 + l * 8].y = light->Attenuation0; in nine_ff_load_lights()
2281 pLight->Attenuation0 == 0.0f && in NineDevice9_SetLight()
1627 float Attenuation0; member