Searched refs:BGLView (Results 1 – 11 of 11) sorted by relevance
/third_party/mesa3d/src/hgl/ |
D | GLView.cpp | 38 BGLView::BGLView(BRect rect, const char* name, ulong resizingMode, ulong mode, in BGLView() function in BGLView 55 BGLView::~BGLView() in ~BGLView() 64 BGLView::LockGL() in LockGL() 75 BGLView::UnlockGL() in UnlockGL() 95 BGLView::SwapBuffers() in SwapBuffers() 102 BGLView::SwapBuffers(bool vSync) in SwapBuffers() 113 BGLView::EmbeddedView() in EmbeddedView() 120 BGLView::GetGLProcAddress(const char* procName) in GetGLProcAddress() 127 BGLView::CopyPixelsOut(BPoint source, BBitmap* dest) in CopyPixelsOut() 140 BGLView::CopyPixelsIn(BBitmap* source, BPoint dest) in CopyPixelsIn() [all …]
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D | GLRendererRoster.h | 17 typedef BGLRenderer* (*InstantiateRenderer) (BGLView* view, ulong options); 32 BGLRenderer* GetRenderer(BGLView *view, ulong options);
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D | GLRenderer.cpp | 12 BGLRenderer::BGLRenderer(BGLView* view, ulong glOptions) in BGLRenderer()
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D | GLRendererRoster.cpp | 93 GLRendererRoster::GetRenderer(BGLView *view, ulong options) in GetRenderer()
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/third_party/mesa3d/include/HaikuGL/ |
D | GLView.h | 43 class _EXPORT BGLView : public BView { 45 BGLView(BRect rect, const char* name, 48 virtual ~BGLView(); 104 BGLView(const BGLView &); 105 BGLView &operator=(const BGLView &); 132 BGLView(BRect rect, char* name,
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D | GLRenderer.h | 30 BGLRenderer(BGLView *view, ulong bgl_options); 51 inline BGLView* GLView() { return fView; }; in GLView() 63 BGLView* fView; // Never forget who is the boss! 70 extern "C" _EXPORT BGLRenderer* instantiate_gl_renderer(BGLView *view, ulong options);
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/third_party/flutter/skia/third_party/externals/sdl/src/video/haiku/ |
D | SDL_BWin.h | 129 virtual BGLView *CreateGLView(Uint32 gl_flags) { in CreateGLView() 132 _SDL_GLView = new BGLView(Bounds(), "SDL GLView", in CreateGLView() 444 BGLView *GetGLView() { return _SDL_GLView; } in GetGLView() 626 BGLView * _SDL_GLView;
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/third_party/mesa3d/src/gallium/targets/haiku-softpipe/ |
D | SoftwareRenderer.h | 23 SoftwareRenderer(BGLView *view,
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D | SoftwareRenderer.cpp | 38 instantiate_gl_renderer(BGLView *view, ulong opts) in instantiate_gl_renderer() 128 SoftwareRenderer::SoftwareRenderer(BGLView *view, ulong options) in SoftwareRenderer()
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/third_party/mesa3d/src/egl/drivers/haiku/ |
D | egl_haiku.cpp | 71 BGLView* gl; 103 surface->gl = new BGLView(win->Bounds(), "OpenGL", B_FOLLOW_ALL_SIDES, 0, in haiku_create_window_surface()
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/third_party/flutter/skia/third_party/externals/sdl/src/main/haiku/ |
D | SDL_BApp.h | 192 void SetCurrentContext(BGLView *newContext) { in SetCurrentContext() 389 BGLView *_current_context;
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