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Searched refs:BGLView (Results 1 – 11 of 11) sorted by relevance

/third_party/mesa3d/src/hgl/
DGLView.cpp38 BGLView::BGLView(BRect rect, const char* name, ulong resizingMode, ulong mode, in BGLView() function in BGLView
55 BGLView::~BGLView() in ~BGLView()
64 BGLView::LockGL() in LockGL()
75 BGLView::UnlockGL() in UnlockGL()
95 BGLView::SwapBuffers() in SwapBuffers()
102 BGLView::SwapBuffers(bool vSync) in SwapBuffers()
113 BGLView::EmbeddedView() in EmbeddedView()
120 BGLView::GetGLProcAddress(const char* procName) in GetGLProcAddress()
127 BGLView::CopyPixelsOut(BPoint source, BBitmap* dest) in CopyPixelsOut()
140 BGLView::CopyPixelsIn(BBitmap* source, BPoint dest) in CopyPixelsIn()
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DGLRendererRoster.h17 typedef BGLRenderer* (*InstantiateRenderer) (BGLView* view, ulong options);
32 BGLRenderer* GetRenderer(BGLView *view, ulong options);
DGLRenderer.cpp12 BGLRenderer::BGLRenderer(BGLView* view, ulong glOptions) in BGLRenderer()
DGLRendererRoster.cpp93 GLRendererRoster::GetRenderer(BGLView *view, ulong options) in GetRenderer()
/third_party/mesa3d/include/HaikuGL/
DGLView.h43 class _EXPORT BGLView : public BView {
45 BGLView(BRect rect, const char* name,
48 virtual ~BGLView();
104 BGLView(const BGLView &);
105 BGLView &operator=(const BGLView &);
132 BGLView(BRect rect, char* name,
DGLRenderer.h30 BGLRenderer(BGLView *view, ulong bgl_options);
51 inline BGLView* GLView() { return fView; }; in GLView()
63 BGLView* fView; // Never forget who is the boss!
70 extern "C" _EXPORT BGLRenderer* instantiate_gl_renderer(BGLView *view, ulong options);
/third_party/flutter/skia/third_party/externals/sdl/src/video/haiku/
DSDL_BWin.h129 virtual BGLView *CreateGLView(Uint32 gl_flags) { in CreateGLView()
132 _SDL_GLView = new BGLView(Bounds(), "SDL GLView", in CreateGLView()
444 BGLView *GetGLView() { return _SDL_GLView; } in GetGLView()
626 BGLView * _SDL_GLView;
/third_party/mesa3d/src/gallium/targets/haiku-softpipe/
DSoftwareRenderer.h23 SoftwareRenderer(BGLView *view,
DSoftwareRenderer.cpp38 instantiate_gl_renderer(BGLView *view, ulong opts) in instantiate_gl_renderer()
128 SoftwareRenderer::SoftwareRenderer(BGLView *view, ulong options) in SoftwareRenderer()
/third_party/mesa3d/src/egl/drivers/haiku/
Degl_haiku.cpp71 BGLView* gl;
103 surface->gl = new BGLView(win->Bounds(), "OpenGL", B_FOLLOW_ALL_SIDES, 0, in haiku_create_window_surface()
/third_party/flutter/skia/third_party/externals/sdl/src/main/haiku/
DSDL_BApp.h192 void SetCurrentContext(BGLView *newContext) { in SetCurrentContext()
389 BGLView *_current_context;