Searched refs:BRW_SHADER_TIME_STRIDE (Results 1 – 4 of 4) sorted by relevance
474 max_entries * BRW_SHADER_TIME_STRIDE * 3, in brw_init_shader_time()659 uint32_t *times = bo_map + i * 3 * BRW_SHADER_TIME_STRIDE; in brw_collect_shader_time()661 brw->shader_time.cumulative[i].time += times[BRW_SHADER_TIME_STRIDE * 0 / 4]; in brw_collect_shader_time()662 brw->shader_time.cumulative[i].written += times[BRW_SHADER_TIME_STRIDE * 1 / 4]; in brw_collect_shader_time()663 brw->shader_time.cumulative[i].reset += times[BRW_SHADER_TIME_STRIDE * 2 / 4]; in brw_collect_shader_time()
608 #define BRW_SHADER_TIME_STRIDE 64 macro
2011 emit(MOV(offset, brw_imm_d(index * BRW_SHADER_TIME_STRIDE))); in emit_shader_time_write()
658 struct brw_reg offset = brw_imm_d(index * BRW_SHADER_TIME_STRIDE); in SHADER_TIME_ADD()