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Searched refs:BRW_SHADER_TIME_STRIDE (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_program.c474 max_entries * BRW_SHADER_TIME_STRIDE * 3, in brw_init_shader_time()
659 uint32_t *times = bo_map + i * 3 * BRW_SHADER_TIME_STRIDE; in brw_collect_shader_time()
661 brw->shader_time.cumulative[i].time += times[BRW_SHADER_TIME_STRIDE * 0 / 4]; in brw_collect_shader_time()
662 brw->shader_time.cumulative[i].written += times[BRW_SHADER_TIME_STRIDE * 1 / 4]; in brw_collect_shader_time()
663 brw->shader_time.cumulative[i].reset += times[BRW_SHADER_TIME_STRIDE * 2 / 4]; in brw_collect_shader_time()
/third_party/mesa3d/src/intel/compiler/
Dbrw_compiler.h608 #define BRW_SHADER_TIME_STRIDE 64 macro
Dbrw_vec4.cpp2011 emit(MOV(offset, brw_imm_d(index * BRW_SHADER_TIME_STRIDE))); in emit_shader_time_write()
Dbrw_fs.cpp658 struct brw_reg offset = brw_imm_d(index * BRW_SHADER_TIME_STRIDE); in SHADER_TIME_ADD()