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Searched refs:BaseStateI (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/X86/
DX86WinEHState.cpp521 auto BaseStateI = FuncInfo.FuncletBaseStateMap.find(FuncletPad); in getBaseStateForBB() local
522 if (BaseStateI != FuncInfo.FuncletBaseStateMap.end()) in getBaseStateForBB()
523 BaseState = BaseStateI->second; in getBaseStateForBB()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/
DWinEHPrepare.cpp203 auto BaseStateI = FuncInfo.FuncletBaseStateMap.find(FuncletPad); in calculateStateNumbersForInvokes() local
204 if (BaseStateI != FuncInfo.FuncletBaseStateMap.end()) in calculateStateNumbersForInvokes()
205 BaseState = BaseStateI->second; in calculateStateNumbersForInvokes()