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Searched refs:BindFlags (Results 1 – 25 of 70) sorted by relevance

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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DResourceManager11.cpp291 if ((desc->BindFlags & D3D11_BIND_DEPTH_STENCIL) != 0) in ClearResource()
323 ASSERT((desc->BindFlags & D3D11_BIND_RENDER_TARGET) != 0); in ClearResource()
341 ASSERT((desc->BindFlags & D3D11_BIND_DEPTH_STENCIL) == 0); in ClearResource()
342 ASSERT((desc->BindFlags & D3D11_BIND_RENDER_TARGET) != 0); in ClearResource()
451 if ((desc->BindFlags & (D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_RENDER_TARGET)) != 0) in createInitDataIfNeeded()
497 if ((desc->BindFlags & D3D11_BIND_RENDER_TARGET) != 0) in createInitDataIfNeeded()
DSwapChain11.cpp242 if ((offscreenTextureDesc.BindFlags & D3D11_BIND_RENDER_TARGET) == 0) in resetOffscreenColorBuffer()
262 offscreenTextureDesc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE; in resetOffscreenColorBuffer()
325 if (offscreenTextureDesc.BindFlags & D3D11_BIND_SHADER_RESOURCE) in resetOffscreenColorBuffer()
382 depthStencilTextureDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL; in resetOffscreenDepthBuffer()
404 depthStencilTextureDesc.BindFlags |= D3D11_BIND_SHADER_RESOURCE; in resetOffscreenDepthBuffer()
678 vbDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in initPassThroughResources()
974 offscreenCopyDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE; in getRenderTargetShaderResource()
DExternalImageSiblingImpl11.cpp56 mIsRenderable = (textureDesc.BindFlags & D3D11_BIND_RENDER_TARGET) && in initialize()
60 mIsTexturable = (textureDesc.BindFlags & D3D11_BIND_SHADER_RESOURCE) && in initialize()
DBuffer11.cpp1174 bufferDesc->BindFlags = 0; in FillBufferDesc()
1180 bufferDesc->BindFlags = D3D11_BIND_VERTEX_BUFFER; in FillBufferDesc()
1184 bufferDesc->BindFlags |= D3D11_BIND_STREAM_OUTPUT; in FillBufferDesc()
1192 bufferDesc->BindFlags = D3D11_BIND_INDEX_BUFFER; in FillBufferDesc()
1199 bufferDesc->BindFlags = 0; in FillBufferDesc()
1205 bufferDesc->BindFlags = D3D11_BIND_SHADER_RESOURCE; in FillBufferDesc()
1211 bufferDesc->BindFlags = D3D11_BIND_CONSTANT_BUFFER; in FillBufferDesc()
1227 bufferDesc->BindFlags = D3D11_BIND_UNORDERED_ACCESS; in FillBufferDesc()
1434 bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in getBuffer()
DShaderExecutable11.cpp106 desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; in getConstantBuffer()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DResourceManager11.cpp291 if ((desc->BindFlags & D3D11_BIND_DEPTH_STENCIL) != 0) in ClearResource()
323 ASSERT((desc->BindFlags & D3D11_BIND_RENDER_TARGET) != 0); in ClearResource()
341 ASSERT((desc->BindFlags & D3D11_BIND_DEPTH_STENCIL) == 0); in ClearResource()
342 ASSERT((desc->BindFlags & D3D11_BIND_RENDER_TARGET) != 0); in ClearResource()
451 if ((desc->BindFlags & (D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_RENDER_TARGET)) != 0) in createInitDataIfNeeded()
501 if ((desc->BindFlags & D3D11_BIND_RENDER_TARGET) != 0) in createInitDataIfNeeded()
DSwapChain11.cpp242 if ((offscreenTextureDesc.BindFlags & D3D11_BIND_RENDER_TARGET) == 0) in resetOffscreenColorBuffer()
262 offscreenTextureDesc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE; in resetOffscreenColorBuffer()
331 if (offscreenTextureDesc.BindFlags & D3D11_BIND_SHADER_RESOURCE) in resetOffscreenColorBuffer()
394 depthStencilTextureDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL; in resetOffscreenDepthBuffer()
416 depthStencilTextureDesc.BindFlags |= D3D11_BIND_SHADER_RESOURCE; in resetOffscreenDepthBuffer()
696 vbDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in initPassThroughResources()
992 offscreenCopyDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE; in getRenderTargetShaderResource()
DExternalImageSiblingImpl11.cpp49 mIsRenderable = (textureDesc.BindFlags & D3D11_BIND_RENDER_TARGET) && in initialize()
53 mIsTexturable = (textureDesc.BindFlags & D3D11_BIND_SHADER_RESOURCE) && in initialize()
DBuffer11.cpp1292 bufferDesc->BindFlags = 0; in FillBufferDesc()
1298 bufferDesc->BindFlags = D3D11_BIND_VERTEX_BUFFER; in FillBufferDesc()
1302 bufferDesc->BindFlags |= D3D11_BIND_STREAM_OUTPUT; in FillBufferDesc()
1310 bufferDesc->BindFlags = D3D11_BIND_INDEX_BUFFER; in FillBufferDesc()
1317 bufferDesc->BindFlags = 0; in FillBufferDesc()
1323 bufferDesc->BindFlags = D3D11_BIND_SHADER_RESOURCE; in FillBufferDesc()
1329 bufferDesc->BindFlags = D3D11_BIND_CONSTANT_BUFFER; in FillBufferDesc()
1348 bufferDesc->BindFlags = D3D11_BIND_UNORDERED_ACCESS; in FillBufferDesc()
1480 bufferDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE; in resizeStructuredBuffer()
1633 bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in getBuffer()
DShaderExecutable11.cpp106 desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; in getConstantBuffer()
/third_party/gstreamer/gstplugins_bad/gst-libs/gst/d3d11/
Dgstd3d11memory.cpp108 ret->desc[i].BindFlags = bind_flags; in gst_d3d11_allocation_params_new()
119 ret->desc[0].BindFlags = bind_flags; in gst_d3d11_allocation_params_new()
698 if ((priv->desc.BindFlags & D3D11_BIND_SHADER_RESOURCE) == in create_shader_resource_views()
737 if (!(priv->desc.BindFlags & D3D11_BIND_SHADER_RESOURCE)) { in gst_d3d11_memory_ensure_shader_resource_view()
739 "Need BindFlags, current flag 0x%x", priv->desc.BindFlags); in gst_d3d11_memory_ensure_shader_resource_view()
854 if ((priv->desc.BindFlags & D3D11_BIND_RENDER_TARGET) == in create_render_target_views()
893 if (!(priv->desc.BindFlags & D3D11_BIND_RENDER_TARGET)) { in gst_d3d11_memory_ensure_render_target_view()
895 "Need BindFlags, current flag 0x%x", priv->desc.BindFlags); in gst_d3d11_memory_ensure_render_target_view()
977 if (!(dmem_priv->desc.BindFlags & D3D11_BIND_DECODER)) { in gst_d3d11_memory_ensure_decoder_output_view()
979 "Need BindFlags, current flag 0x%x", dmem_priv->desc.BindFlags); in gst_d3d11_memory_ensure_decoder_output_view()
[all …]
/third_party/ffmpeg/libavutil/
Dhwcontext_d3d11va.h160 UINT BindFlags; member
Dhwcontext_d3d11va.c192 .BindFlags = hwctx->BindFlags, in d3d11va_alloc_single()
256 .BindFlags = hwctx->BindFlags, in d3d11va_frames_init()
/third_party/gstreamer/gstplugins_bad/tests/examples/d3d11/
Dd3d11device.cpp116 texture_desc.BindFlags = in prepare_shared_texture()
324 buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in prepare_shader()
370 buffer_desc.BindFlags = D3D11_BIND_INDEX_BUFFER; in prepare_shader()
/third_party/flutter/skia/third_party/externals/imgui/examples/
Dimgui_impl_dx11.cpp73 desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in ImGui_ImplDX11_RenderDrawData()
87 desc.BindFlags = D3D11_BIND_INDEX_BUFFER; in ImGui_ImplDX11_RenderDrawData()
273 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; in ImGui_ImplDX11_CreateFontsTexture()
377 desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; in ImGui_ImplDX11_CreateDeviceObjects()
Dimgui_impl_dx10.cpp73 desc.BindFlags = D3D10_BIND_VERTEX_BUFFER; in ImGui_ImplDX10_RenderDrawData()
88 desc.BindFlags = D3D10_BIND_INDEX_BUFFER; in ImGui_ImplDX10_RenderDrawData()
266 desc.BindFlags = D3D10_BIND_SHADER_RESOURCE; in ImGui_ImplDX10_CreateFontsTexture()
370 desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER; in ImGui_ImplDX10_CreateDeviceObjects()
/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_dx10.cpp131 desc.BindFlags = D3D10_BIND_VERTEX_BUFFER; in ImGui_ImplDX10_RenderDrawData()
146 desc.BindFlags = D3D10_BIND_INDEX_BUFFER; in ImGui_ImplDX10_RenderDrawData()
314 desc.BindFlags = D3D10_BIND_SHADER_RESOURCE; in ImGui_ImplDX10_CreateFontsTexture()
427 desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER; in ImGui_ImplDX10_CreateDeviceObjects()
Dimgui_impl_dx11.cpp135 desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in ImGui_ImplDX11_RenderDrawData()
149 desc.BindFlags = D3D11_BIND_INDEX_BUFFER; in ImGui_ImplDX11_RenderDrawData()
326 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; in ImGui_ImplDX11_CreateFontsTexture()
439 desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; in ImGui_ImplDX11_CreateDeviceObjects()
/third_party/flutter/skia/third_party/externals/angle2/src/tests/egl_tests/
DEGLPresentPathD3D11Test.cpp109 textureDesc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE; in createPbufferFromClientBufferSurface()
254 textureDesc.BindFlags = 0; in checkPixelsUsingD3D()
DEGLStreamTest.cpp485 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; in TEST_P()
598 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; in TEST_P()
744 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; in TEST_P()
/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/
DEGLPresentPathD3D11Test.cpp107 textureDesc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE; in createPbufferFromClientBufferSurface()
254 textureDesc.BindFlags = 0; in checkPixelsUsingD3D()
DEGLStreamTest.cpp495 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; in TEST_P()
608 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; in TEST_P()
754 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; in TEST_P()
926 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; in TEST_P()
/third_party/cef/libcef/browser/gpu/
Dexternal_texture_manager.cc67 td.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE; in Initialize()
78 td.BindFlags = D3D11_BIND_SHADER_RESOURCE; in Initialize()
/third_party/gstreamer/gstplugins_bad/sys/d3d11/
Dgstd3d11overlaycompositor.cpp188 texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; in gst_d3d11_composition_overlay_new()
212 buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in gst_d3d11_composition_overlay_new()
405 buffer_desc.BindFlags = D3D11_BIND_INDEX_BUFFER; in gst_d3d11_overlay_compositor_setup_shader()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DD3D11on12Util.cpp136 resourceFlags.BindFlags = 0; in GetOrCreateD3D11on12Resource()

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