Searched refs:CastDevice (Results 1 – 8 of 8) sorted by relevance
109 CastDevice(D3D10DDI_HDEVICE hDevice) in CastDevice() function118 Device *pDevice = CastDevice(hDevice); in CastPipeContext()124 CastDevice(DXGI_DDI_HDEVICE hDevice) in CastDevice() function133 Device *pDevice = CastDevice(hDevice); in CastPipeDevice()142 Device *pDevice = CastDevice(hDevice); in SetError()
132 Device *pDevice = CastDevice(hDevice); in Draw()162 Device *pDevice = CastDevice(hDevice); in DrawIndexed()220 Device *pDevice = CastDevice(hDevice); in DrawInstanced()259 Device *pDevice = CastDevice(hDevice); in DrawIndexedInstanced()323 Device *pDevice = CastDevice(hDevice); in DrawAuto()
108 Device *pDevice = CastDevice(hDevice); in CreateQuery()167 Device *pDevice = CastDevice(hDevice); in QueryBegin()198 Device *pDevice = CastDevice(hDevice); in QueryEnd()231 Device *pDevice = CastDevice(hDevice); in QueryGetData()345 Device *pDevice = CastDevice(hDevice); in SetPredication()
63 Device *pDevice = CastDevice(hDevice); in IaSetTopology()131 Device *pDevice = CastDevice(hDevice); in IaSetVertexBuffers()207 Device *pDevice = CastDevice(hDevice); in IaSetIndexBuffer()
165 Device *pDevice = CastDevice(hDevice); in SetConstantBuffers()200 Device *pDevice = CastDevice(hDevice); in SetSamplers()230 Device *pDevice = CastDevice(hDevice); in SetShaderResources()577 Device *pDevice = CastDevice(hDevice); in VsSetShader()712 Device *pDevice = CastDevice(hDevice); in GsSetShader()934 Device *pDevice = CastDevice(hDevice); in SoSetTargets()1030 Device *pDevice = CastDevice(hDevice); in PsSetShader()1384 Device *pDevice = CastDevice(hDevice); in GenMips()
616 Device *pDevice = CastDevice(hDevice); in ResourceCopy()690 Device *pDevice = CastDevice(hDevice); in ResourceCopyRegion()831 Device *pDevice = CastDevice(hDevice); in ResourceUpdateSubResourceUP()
129 Device *pDevice = CastDevice(pCreateData->hDrvDevice); in CreateDevice()323 Device *pDevice = CastDevice(hDevice); in DestroyDevice()
556 Device *pDevice = CastDevice(hDevice); in CreateBlendState()631 Device *pDevice = CastDevice(hDevice); in CreateBlendState1()750 Device *pDevice = CastDevice(hDevice); in SetRenderTargets()