Searched refs:ChooseL32 (Results 1 – 6 of 6) sorted by relevance
/third_party/skia/src/core/ |
D | SkSpriteBlitter.h | 35 static SkSpriteBlitter* ChooseL32(const SkPixmap& source, const SkPaint&, SkArenaAlloc*);
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D | SkSpriteBlitter_ARGB32.cpp | 93 SkSpriteBlitter* SkSpriteBlitter::ChooseL32(const SkPixmap& source, const SkPaint& paint, in ChooseL32() function in SkSpriteBlitter
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D | SkBlitter_Sprite.cpp | 208 blitter = SkSpriteBlitter::ChooseL32(source, paint, alloc); in ChooseSprite()
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/third_party/flutter/skia/src/core/ |
D | SkSpriteBlitter.h | 35 static SkSpriteBlitter* ChooseL32(const SkPixmap& source, const SkPaint&, SkArenaAlloc*);
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D | SkSpriteBlitter_ARGB32.cpp | 94 SkSpriteBlitter* SkSpriteBlitter::ChooseL32(const SkPixmap& source, const SkPaint& paint, in ChooseL32() function in SkSpriteBlitter
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D | SkBlitter_Sprite.cpp | 194 blitter = SkSpriteBlitter::ChooseL32(source, paint, allocator); in ChooseSprite()
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