Searched refs:Contexts (Results 1 – 25 of 158) sorted by relevance
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179 auto ContextIter = Contexts.find(&Key); in getChildDeclContext()181 if (ContextIter == Contexts.end()) { in getChildDeclContext()187 std::tie(ContextIter, Inserted) = Contexts.insert(NewContext); in getChildDeclContext()197 assert(ContextIter != Contexts.end()); in getChildDeclContext()
66 Replace the following sentence from section 2.2 Rendering Contexts:78 Replace the following sentence from section 3.3.7 Rendering Contexts:85 Replace the following sentence from section 3.5 Rendering Contexts:
26 separate GLX Contexts. A wait group is created, and GLX Contexts are
68 (Rendering Contexts and Drawing Surfaces)76 (Rendering Contexts and Drawing Surfaces)
60 Add the following to section 3.7.1 "Creating Rendering Contexts":
59 Add the following to section 3.7.1 "Creating Rendering Contexts":
61 Contexts with PROGRAM_CACHE_ENABLED_ANGLE set to TRUE will query the
62 Add the following to section 3.7.1 "Creating Rendering Contexts":
64 Add the following to section 3.7.1 "Creating Rendering Contexts":
80 Modify the 3rd paragraph of section 2.2 "Rendering Contexts and113 Rendering Contexts" on p. 51:258 without a config returns zero. Contexts created without a config can
141 DeclContext::Map Contexts; variable
34 by the OpenSSL high-level public key API. Contexts B<MUST NOT> be shared between
8 [section:contexts Contexts]10 Contexts are a facility provided by the __UTF__ in order to be able to trace the location of assert…
95 In section 2.1 "Rendering Contexts and Drawing Surfaces", modify the112 Append a new paragraph to the end of section 2.1 "Rendering Contexts128 In section 3.3.7 "Rendering Contexts" in the discussion of glXQueryContext,
91 In section 2.1 "Rendering Contexts and Drawing Surfaces", modify the108 Append a new paragraph to the end of section 2.1 "Rendering Contexts124 In section 3.3.7 "Rendering Contexts" in the discussion of glXQueryContext,
23 See @ref{Contexts} for details.