Searched refs:CurrentVAO (Results 1 – 7 of 7) sorted by relevance
/third_party/mesa3d/src/mesa/main/ |
D | glthread_get.c | 90 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_POS)) != 0; in _mesa_marshal_GetIntegerv() 93 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_NORMAL)) != 0; in _mesa_marshal_GetIntegerv() 96 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR0)) != 0; in _mesa_marshal_GetIntegerv() 99 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR1)) != 0; in _mesa_marshal_GetIntegerv() 102 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_FOG)) != 0; in _mesa_marshal_GetIntegerv() 105 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR_INDEX)) != 0; in _mesa_marshal_GetIntegerv() 108 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_EDGEFLAG)) != 0; in _mesa_marshal_GetIntegerv() 111 *p = (ctx->GLThread.CurrentVAO->UserEnabled & in _mesa_marshal_GetIntegerv() 115 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_POINT_SIZE)) != 0; in _mesa_marshal_GetIntegerv()
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D | glthread_varray.c | 99 glthread->CurrentVAO = &glthread->DefaultVAO; in _mesa_glthread_BindVertexArray() 104 glthread->CurrentVAO = vao; in _mesa_glthread_BindVertexArray() 130 if (glthread->CurrentVAO == vao) in _mesa_glthread_DeleteVertexArrays() 131 glthread->CurrentVAO = &glthread->DefaultVAO; in _mesa_glthread_DeleteVertexArrays() 173 return ctx->GLThread.CurrentVAO; in get_vao() 375 attrib_pointer(glthread, glthread->CurrentVAO, in _mesa_glthread_AttribPointer() 418 attrib_format(glthread, glthread->CurrentVAO, attribindex, size, type, in _mesa_glthread_AttribFormat() 458 bind_vertex_buffer(glthread, glthread->CurrentVAO, bindingindex, buffer, in _mesa_glthread_VertexBuffer() 516 binding_divisor(glthread, glthread->CurrentVAO, bindingindex, divisor); in _mesa_glthread_BindingDivisor() 540 set_attrib_binding(glthread, glthread->CurrentVAO, in _mesa_glthread_AttribBinding() [all …]
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D | glthread_marshal.h | 94 struct glthread_vao *vao = glthread->CurrentVAO; in _mesa_glthread_has_non_vbo_vertices_or_indices() 105 const struct glthread_vao *vao = glthread->CurrentVAO; in _mesa_glthread_has_non_vbo_vertices() 115 const struct glthread_vao *vao = glthread->CurrentVAO; in _mesa_glthread_has_non_vbo_vertices_or_indirect() 126 struct glthread_vao *vao = glthread->CurrentVAO; in _mesa_glthread_has_non_vbo_vertices_or_indices_or_indirect()
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D | glthread_bufferobj.c | 187 glthread->CurrentVAO->CurrentElementBufferName = buffer; in _mesa_glthread_BindBuffer() 215 if (id == glthread->CurrentVAO->CurrentElementBufferName) in _mesa_glthread_DeleteBuffers()
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D | glthread_draw.c | 115 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; in upload_vertices() 383 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; in draw_arrays() 498 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; in _mesa_marshal_MultiDrawArrays() 775 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; in draw_elements() 990 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; in _mesa_marshal_MultiDrawElementsBaseVertex()
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D | glthread.h | 198 struct glthread_vao *CurrentVAO; member
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D | glthread.c | 110 glthread->CurrentVAO = &glthread->DefaultVAO; in _mesa_glthread_init()
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