Searched refs:D3DDISPLAYROTATION (Results 1 – 11 of 11) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/nine/ |
D | swapchain9ex.c | 71 D3DDISPLAYROTATION *pRotation ) in NineSwapChain9Ex_GetDisplayModeEx() 73 D3DDISPLAYROTATION rot; in NineSwapChain9Ex_GetDisplayModeEx()
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D | nineexoverlayextension.c | 35 D3DDISPLAYROTATION DisplayRotation, in Nine9ExOverlayExtension_CheckDeviceOverlayType()
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D | nineexoverlayextension.h | 46 D3DDISPLAYROTATION DisplayRotation,
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D | swapchain9ex.h | 59 D3DDISPLAYROTATION *pRotation );
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D | device9ex.h | 159 D3DDISPLAYROTATION *pRotation );
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D | device9ex.c | 350 D3DDISPLAYROTATION *pRotation ) in NineDevice9Ex_GetDisplayModeEx()
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D | nine_lock.c | 2274 D3DDISPLAYROTATION *pRotation ) in LockDevice9Ex_GetDisplayModeEx() 2883 D3DDISPLAYROTATION *pRotation ) in LockSwapChain9Ex_GetDisplayModeEx()
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D | swapchain9.c | 1181 D3DDISPLAYROTATION rot; in NineSwapChain9_GetDisplayMode()
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/third_party/mesa3d/include/d3dadapter/ |
D | present.h | 83 …HRESULT (WINAPI *GetDisplayMode)(ID3DPresent *This, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *p…
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/third_party/mesa3d/include/D3D9/ |
D | d3d9types.h | 396 typedef enum D3DDISPLAYROTATION { enum 401 } D3DDISPLAYROTATION; typedef
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D | d3d9.h | 105 …API GetAdapterDisplayModeEx(UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) … 112 …ayHeight, D3DFORMAT OverlayFormat, D3DDISPLAYMODEEX *pDisplayMode, D3DDISPLAYROTATION DisplayRotat… 295 … WINAPI GetDisplayModeEx(UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) … 359 …virtual HRESULT WINAPI GetDisplayModeEx(D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) = … 510 …yModeEx)(IDirect3D9Ex *This, UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation); 552 …ayHeight, D3DFORMAT OverlayFormat, D3DDISPLAYMODEEX *pDisplayMode, D3DDISPLAYROTATION DisplayRotat… 1131 …IDirect3DDevice9Ex *This, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation); 1555 …isplayModeEx)(IDirect3DSwapChain9Ex *This, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
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