Searched refs:D3DRS_STENCILWRITEMASK (Results 1 – 9 of 9) sorted by relevance
202 static const D3DRENDERSTATETYPE D3DRS_CCW_STENCILWRITEMASK = D3DRS_STENCILWRITEMASK;
621 !frontFaceCCW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, stencilBackWriteMask); in setStencilBackWriteMask()648 frontFaceCCW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, stencilWriteMask); in setStencilWriteMask()
2019 mDevice->SetRenderState(D3DRS_STENCILWRITEMASK, clearParams.stencilWriteMask); in clear()
204 static const D3DRENDERSTATETYPE D3DRS_CCW_STENCILWRITEMASK = D3DRS_STENCILWRITEMASK;
2060 mDevice->SetRenderState(D3DRS_STENCILWRITEMASK, clearParams.stencilWriteMask); in clear()
53 dsa.stencil[0].writemask = rs[D3DRS_STENCILWRITEMASK]; in nine_convert_dsa_state()
2708 [D3DRS_STENCILWRITEMASK] = 0xFFFFFFFF,3477 [D3DRS_STENCILWRITEMASK] = NINE_STATE_DSA,
778 D3DRS_STENCILWRITEMASK = 59, enumerator