Searched refs:D3DRS_STENCILZFAIL (Results 1 – 7 of 7) sorted by relevance
590 device->SetRenderState(frontFaceCCW ? D3DRS_STENCILZFAIL : D3DRS_CCW_STENCILZFAIL, in setStencilOpsFront()608 device->SetRenderState(!frontFaceCCW ? D3DRS_STENCILZFAIL : D3DRS_CCW_STENCILZFAIL, in setStencilOpsBack()
2062 mDevice->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_REPLACE); in clear()
2021 mDevice->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_REPLACE); in clear()
51 dsa.stencil[0].zfail_op = d3dstencilop_to_pipe_stencil_op(rs[D3DRS_STENCILZFAIL]); in nine_convert_dsa_state()
2703 [D3DRS_STENCILZFAIL] = D3DSTENCILOP_KEEP,3472 [D3DRS_STENCILZFAIL] = NINE_STATE_DSA,
773 D3DRS_STENCILZFAIL = 54, enumerator