Searched refs:D3DTA_DIFFUSE (Results 1 – 6 of 6) sorted by relevance
136 g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in ImGui_ImplDX9_RenderDrawData()139 g_pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); in ImGui_ImplDX9_RenderDrawData()
112 bd->pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in ImGui_ImplDX9_SetupRenderState()115 bd->pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); in ImGui_ImplDX9_SetupRenderState()
355 D3DTA_DIFFUSE); in D3D_InitRenderState()363 D3DTA_DIFFUSE); in D3D_InitRenderState()
244 case D3DTA_DIFFUSE: return "DIFFUSE"; in nine_D3DTA_to_str()
1118 case D3DTA_DIFFUSE: in ps_get_ts_arg()1815 key.ts[0].alphaarg1 = D3DTA_DIFFUSE; in nine_ff_get_ps()
324 #define D3DTA_DIFFUSE 0x00000000 macro